@DanishNinja
i dont want to say that my version is better. my version might be other.
afaik HB forked my project long time ago and are developping it themselves since then (dont know if they allways add my changes).
so for example: our version will do other assumptions at random effects (like arcane missiles).
the biggest change is: they dont use an external process which results into lower speed for HB -> fewer simulations -> worser play (dont have to, but likely).
(if you dont want to use silver.exe open settings.txt in DefaultRoutine/silverfish/data and change useExternalProcess from = true to = false),
especial the parallel part of the caluclations will be alot faster, because silve.exe uses the GC-Server-mode (see silver.exe.config).
another difference (that i noticed while changing the HB-defaultroutine.cs to work with my source) is the handling of tracking/discovering cards.
a downside (for you) with my version is: i dont support the single player campaigns (they have additional cards and heropowers), so my ai wont know these cards and how to play them.
i'm supporting only the cards, that you can use in ranked games. (currently my version does not support Anyfin Can Happen and that deathrattle-raptor).
i dont want to say that my version is better. my version might be other.
afaik HB forked my project long time ago and are developping it themselves since then (dont know if they allways add my changes).
so for example: our version will do other assumptions at random effects (like arcane missiles).
the biggest change is: they dont use an external process which results into lower speed for HB -> fewer simulations -> worser play (dont have to, but likely).
(if you dont want to use silver.exe open settings.txt in DefaultRoutine/silverfish/data and change useExternalProcess from = true to = false),
especial the parallel part of the caluclations will be alot faster, because silve.exe uses the GC-Server-mode (see silver.exe.config).
another difference (that i noticed while changing the HB-defaultroutine.cs to work with my source) is the handling of tracking/discovering cards.
a downside (for you) with my version is: i dont support the single player campaigns (they have additional cards and heropowers), so my ai wont know these cards and how to play them.
i'm supporting only the cards, that you can use in ranked games. (currently my version does not support Anyfin Can Happen and that deathrattle-raptor).