// play with these settings###################################
int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 5000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 3000; // number of boards where the next turn is simulated
bool enemySecondTurnSim = false; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = true; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 0; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 50; // probability where the enemy plays the aoe-spell, and your minions can die!
this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
int amountBoardsInEnemyTurnSim = 70;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 70;
int nextturnsimDeep = 10;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1;
bool secrets = true; // playing arround enemys secrets
int alpha = 100; // weight of the second turn in calculation (0<= alpha <= 100)
HREngine.Bots.Settings.Instance.simulatePlacement = false; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
//use it only with useExternalProcess = true !!!!