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Hearthbuddy - No support, no new content, no activity

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everything is documented in releases notes every time
But Tony can't you see that "Next wave of various internal SF changes." doesn't say anything?
You could just change 1 value and push the update. People like to know what changed so they can see if it works for the better or not.

But also you could just say "sorry" instead of acting like nothing is wrong https://www.thebuddyforum.com/hearthbuddy-forum/221698-features-eta.html

Your bot is at this moment horribly lagging behind on other bots and that is because you spend time on other bots.

Also quote from beta section from 04/13/2015:
<Under Construction - This thread and section will be updated over the upcoming weeks as preparations are made for user-ready builds>
 
The bot is not even clever en enough to play arround hunter secrets, it's almost 100% sure that the bot summons a minion, attack into a trap (high chance of explosive), and then summon more mobs after that.......
Also the bot could be remembering your deck playing based on % chance of gettingt that card which makes is lethal..

I often see the bot playing as mage, with 1-3 dmg spells on hand, making 1 dmg from lethal if you go full face with spells + minions, instead the bot decides to kill all the oppenents mobs and often get killed by the enemy spells..

I could go on, A LOT OF IMPROVEMENTS COULD BE MADE... If you really are able to hit rank 5 steady on all seasons @Tony i would love to see your setup as improvements to the bot would push you close to legend...


EDIT: The bot just made one of the plays i'm talking about
https://gyazo.com/0afc28a30f18a6dd70b13804130746e9 - This would have been a 100% win for me, but the bot uses 1/2 frostbolts and 1/2 fireballs on the twilight drake..
So the play ends up looking like this:
https://gyazo.com/dd049c3729ddde81ab4c7e3f9197c7dd - If the warlock have had a better handlock deck than he actually had, this would have been a loss because the bot is so dumb..
 
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These are lines 75 - 101 of the DefaultRoutine.cs:
// play with these settings###################################
int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 5000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 3000; // number of boards where the next turn is simulated
bool enemySecondTurnSim = false; // if he simulates the next players-turn, he also simulates the enemys respons

bool playaround = true; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 0; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 50; // probability where the enemy plays the aoe-spell, and your minions can die!
this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recomended)

int amountBoardsInEnemyTurnSim = 70;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 70;

int nextturnsimDeep = 10;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1;

bool secrets = true; // playing arround enemys secrets

int alpha = 100; // weight of the second turn in calculation (0<= alpha <= 100)

HREngine.Bots.Settings.Instance.simulatePlacement = false; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
//use it only with useExternalProcess = true !!!!

@Tony:
Can u explain me "int playaroundprob" and " int playaroundprob2" ? When do I set them to 100 and when to 0 ?
And what is "int alpha" ?
 
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These are lines 75 - 101 of the DefaultRoutine.cs:


@Tony:
Can u explain me "int playaroundprob" and " int playaroundprob2" ? When do I set them to 100 and when to 0 ?
And what is "int alpha" ?


nope,i wont explain something that its over the average player's knowledge,sorry
you can use dev section for that


to sum up

for any problems you have with Hb,you must open a thread under support issues section providing your log file and your UI log file
we will check and fix all the issues you may have

if you look for support under the correct section will be more "lucky" for sure

closed
 
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