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Healing While Grinding

What Maximus describes happens to me as well. If you have 3 mobs closely packed together. The bot will engage, finish the 1st, checks hp/mp to rest, but will simultaneously target and attack the second mob in the vicinity. By the third mob in the chain, you HP is drastically low and the bot dies.

This probably has mostly to do with Kupo the combat routine.
 
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What Maximus describes happens to me as well. If you have 3 mobs closely packed together. The bot will engage, finish the 1st, checks hp/mp to rest, but will simultaneously target and attack the second mob in the vicinity. By the third mob in the chain, you HP is drastically low and the bot dies.

This probably has mostly to do with Kupo the combat routine.

Thanks for being descriptive with what the exact issue is. I can tweak the grind bot to call rest when 0 hostiles are alive rather then out of combat.
 
Thanks for being descriptive with what the exact issue is. I can tweak the grind bot to call rest when 0 hostiles are alive rather then out of combat.

Glad to help. I see you may have tweaked it already Mastahg. Appreciate the quick work.
 
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Is their a way to make it for my guy stops attacking right after he kills the targeted enemy to check for health instead of all the enemy near by. Like he attacks the guy stops wait 3 seconds then starts again just for it gives time to check and load?
 
Is their a way to make it for my guy stops attacking right after he kills the targeted enemy to check for health instead of all the enemy near by. Like he attacks the guy stops wait 3 seconds then starts again just for it gives time to check and load?
Something like this will be in the next release.
 
has this been enabled yet? i'm still having problems with close packed mobs.
This is not something that will simply be 'enabled', a system needs to be designed and implemented before it will work.
 
With the release of version 1.0.132, the bot will now reset better in between pulls.
 
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