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HB ARCHIVES: The Complete MoP Daily Experience--DO NOT DELETE

I do believe that you get a pop up with a big ole button that says "Continue Profile" or waiting them out. It's either wait the 20-30's or manually over ride it.

Thanks, that's what I meant. It would be good if there was an option to automatically skip that pop up.
 
Did you set "Jaluu the Generous" as Repair Vendor in your Profile of did you set Automatily search for Repari Vendor?
Still the same for Month that the Toon gets stuck there and cant reach the Vendor. I posted this in the Nav Thread, here and the Support Area but no changes :(
 
Thanks, that's what I meant. It would be good if there was an option to automatically skip that pop up.

There is. Clear cache before running. Pop up won't come up. If you are repeatedly stopping/starting profiles midway thru runs, it's going to keep popping up though. If after clearing cache its still popping up and you have done no dailies today, you have another issue altogether, and should probably post a log.
 
I used yours to begin with, wouldn't work at all, so I tried kicks, neither worked.

If after using one or the other you still have issues, then you should report it, with log, to the HB Support forum. The QBCore updates are supplied by my SVN, but I do not have any control over their content. Sorry.
 
Did you set "Jaluu the Generous" as Repair Vendor in your Profile of did you set Automatily search for Repari Vendor?
Still the same for Month that the Toon gets stuck there and cant reach the Vendor. I posted this in the Nav Thread, here and the Support Area but no changes :(

I can try selecting different vendors, but in my experience of HB nav'ing to vendors, it will disregard my vendor list and go to which ever it deems necessary. Example: In Silverpine Forest, even though I have vendors for each area, it paths from anywhere to The Sepulcher (even clear across the map) just to use 1 in particular to sell at.
 
The Anglers

Toon cant reach Fisherman Haito again. In the last Week all my Toon working well with the Anglers. Now my Warriors got this PRoblem again to get to this NPC. Flying crazy around the place there in the Water in the Air everywhere ... but cant reach him :(

[14:45:55.276 D] Activity: No viable mobs in area.
[14:45:55.285 D] [InteractWith-v603(debug)] No viable mobs in area.
Excluded Units:
Fisherman Haito [BlacklistedForInteract]

[Ref: "The Anglers Dailies ($Rev: 355 $)" @line 217]
 

Attachments

Cloud Serpent

After finishing the Quest: Flight Training: Ring Round-Up and try to turn in. Toon doesnt Dismount from the Serpent Vehicle to
turn in the Quest. Just target the NPC but cant, because the Toon is on the Vehicle.
 

Attachments

The Anglers

Toon cant reach Fisherman Haito again. In the last Week all my Toon working well with the Anglers. Now my Warriors got this PRoblem again to get to this NPC. Flying crazy around the place there in the Water in the Air everywhere ... but cant reach him :(

[14:23:23.940 D] Could not generate full path from {-1493.567, -246.9096, -1.404099} to {-1523.955, -236.0799, 15.20982} (time used: 963 milliseconds)

Got stuck in water. I have added multiple checks to try and keep it from ending up in the water, but alas it will NEVER be 100% foolproof. Move bot out of water, restart.
 
the bot cant do the "free captive pandaren spirit" quest (free spirits quest). It just stuck at "run macro"

see 15:45:02.732 D] Activity: RunMacro 1/1 Times

log attached

Also- when looking for a "fresh water pearl" the bot just flys up and down the location, does npt swim and look for it. Dont have a log for that though.
 

Attachments

the bot cant do the "free captive pandaren spirit" quest (free spirits quest). It just stuck at "run macro"

see 15:45:02.732 D] Activity: RunMacro 1/1 Times

log attached

Also- when looking for a "fresh water pearl" the bot just flys up and down the location, does npt swim and look for it. Dont have a log for that though.

You are running a plugin called AvoidPlayers that is wrecking havoc on the profile, forcing it to not do things for minutes at a time. You may want to look into adjusting this plugin or not using it. I'm seeing a string from 15:30 to 15:45 where it sent a few dozen commands from the profile, but about 2-3000 commands from the plugin to avoid players 70-100 yards away. I don't know about you but Golden Lotus dailies is always packed, and if its going to try and avoid players that far away, it will never get anything done.

That said, looks like its looping because its moved beyond the area of which the mobs exist, and beyond the point to which they despawn from view.
Recommendation: Turn off this AvoidPlayers plugin. It will not work as intended in areas like these, because there will ALWAYS be players around.
 
[14:23:23.940 D] Could not generate full path from {-1493.567, -246.9096, -1.404099} to {-1523.955, -236.0799, 15.20982} (time used: 963 milliseconds)

Got stuck in water. I have added multiple checks to try and keep it from ending up in the water, but alas it will NEVER be 100% foolproof. Move bot out of water, restart.

so it doesnt work when you land him on the way and use ctm to get up to the npc?
 
I haven't ran this collection in a while. Do we still need to clone HB for a daily version where the cache is always clean or is that a feature of HB now? I remember it being added but I don't know if it was removed.
 
I did a fresh install but same errors over and over again:

[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\CombatUseItemOnV2.cs(215,36) : error CS0234: The type or namespace name 'XmlElements' does not exist in the namespace 'Honorbuddy.QuestBehaviorCore' (are you missing an assembly reference?)[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\InteractWith.cs(354,36) : error CS0234: The type or namespace name 'XmlElements' does not exist in the namespace 'Honorbuddy.QuestBehaviorCore' (are you missing an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\Development\BallisticVehicle.cs(51,36) : error CS0234: The type or namespace name 'XmlElements' does not exist in the namespace 'Honorbuddy.QuestBehaviorCore' (are you missing an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\Development\BallisticVehicle.cs(811,39) : error CS0246: The type or namespace name 'QuestBehaviorXmlBase' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\Misc\TargetAndMoveToMob.cs(145,36) : error CS0234: The type or namespace name 'XmlElements' does not exist in the namespace 'Honorbuddy.QuestBehaviorCore' (are you missing an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\QuestBehaviorCore\Types.cs(14,36) : error CS0234: The type or namespace name 'XmlElements' does not exist in the namespace 'Honorbuddy.QuestBehaviorCore' (are you missing an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\DeathknightStart\WaitForPatrol.cs(151,36) : error CS0234: The type or namespace name 'XmlElements' does not exist in the namespace 'Honorbuddy.QuestBehaviorCore' (are you missing an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\CombatUseItemOnV2.cs(360,17) : error CS0246: The type or namespace name 'HuntingGroundsType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\InteractWith.cs(579,17) : error CS0246: The type or namespace name 'HuntingGroundsType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\Development\BallisticVehicle.cs(136,17) : error CS0246: The type or namespace name 'HuntingGroundsType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\Misc\TargetAndMoveToMob.cs(242,17) : error CS0246: The type or namespace name 'HuntingGroundsType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\QuestBehaviorCore\Types.cs(107,21) : error CS0246: The type or namespace name 'HuntingGroundsType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\24910-Tanaris-RocketRescue.cs(120,17) : error CS0246: The type or namespace name 'VehicleWeapon' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\24910-Tanaris-RocketRescue.cs(121,17) : error CS0246: The type or namespace name 'VehicleAbility' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\24910-Tanaris-RocketRescue.cs(122,17) : error CS0246: The type or namespace name 'VehicleWeapon' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\24910-Tanaris-RocketRescue.cs(123,17) : error CS0246: The type or namespace name 'VehicleWeapon' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\24910-Tanaris-RocketRescue.cs(126,26) : error CS0246: The type or namespace name 'LocalBlacklist' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\DeathknightStart\AnEndToAllThings.cs(84,17) : error CS0246: The type or namespace name 'VehicleAbility' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\DeathknightStart\AnEndToAllThings.cs(85,17) : error CS0246: The type or namespace name 'VehicleWeapon' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\DeathknightStart\WaitForPatrol.cs(232,17) : error CS0246: The type or namespace name 'SafePathType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\DeathknightStart\WaitForPatrol.cs(235,23) : error CS0246: The type or namespace name 'WaypointType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\DeathknightStart\WaitForPatrol.cs(236,23) : error CS0246: The type or namespace name 'WaypointType' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error]: c:\Honorbuddy 2.5.7291.636\Quest Behaviors\SpecificQuests\Kalimdor\Darkshore\13885-DefenseOfDarkshore.cs(43,20) : error CS0246: The type or namespace name 'LocalBlacklist' could not be found (are you missing a using directive or an assembly reference?)
Errors in quest behaviors!
Bot Stopped! Reason: Errors in quest behaviors!
 
so it doesnt work when you land him on the way and use ctm to get up to the npc?

If it can be avoided, I don't use CTM. The issue here is getting it to fly up properly over the dock, then land on top of it. Dismount. Then go to the NPC. Or fly directly to them, starting, again, in the air. The issue is there's a 3-4 yard margin of error from a hotspot's point, so it may dismount straight down into water. Since the dock is about that wide, its just a roll of the dice.
 
I haven't ran this collection in a while. Do we still need to clone HB for a daily version where the cache is always clean or is that a feature of HB now? I remember it being added but I don't know if it was removed.

Just need to delete cache as usual. No fresh daily install needed.
 
I did a fresh install but same errors over and over again:

Please don't dump HB screen output into posts. It becomes long fast, and is usually missing alot of pertinent data. But looks like you don't copy the quest behaviors from the SVN after your fresh install.
 
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