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HB ARCHIVES: The Complete MoP Daily Experience--DO NOT DELETE

View attachment 100337

Hey I did a fresh install of both HB and your plugin and my character refuses to pick up quests.

Thanks for the hard work you mean a lot to the community here.

[17:42:56.235 D] Could not create user mesh directory! Path cannot be the empty string or all whitespace.
Your bot actually can't path to anything.
Open HB Settings and enter a path for your mesh files. Default location is in a folder called HonorbuddyMeshes, search for that.
 
hi,

at the Angler Dailys i have a issue with the Angler Haiti. The Toon fly in the Water and swimming around the House and don`t can pickup the quest.
 

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[17:42:56.235 D] Could not create user mesh directory! Path cannot be the empty string or all whitespace.
Your bot actually can't path to anything.
Open HB Settings and enter a path for your mesh files. Default location is in a folder called HonorbuddyMeshes, search for that.

Thanks, some reason that folder wasn't there by default, so I had to make it. :cool: You the man!
 
To the people who happened to have installed or updated in the last 5 minutes:
Fresh install Plugin from new zip.
Update process won't overwrite the error as I thought.
 
I try to Start the Bot but he dont Start.

[InteractWith-v719(warning)] Astral Recall is not usable, yet. (cooldown: 6m43s)
[InteractWith-v719(warning)] Astral Recall is not usable, yet. (cooldown: 6m42s)
[InteractWith-v719(warning)] Astral Recall is not usable, yet. (cooldown: 6m41s)
[InteractWith-v719(warning)] Exceeded our maximum count(7) at attempted interactions--blacklisting Lvl 90 Horde Shaman for 3m00s

An then it do nothing
 
I try to Start the Bot but he dont Start.

[InteractWith-v719(warning)] Astral Recall is not usable, yet. (cooldown: 6m43s)
[InteractWith-v719(warning)] Astral Recall is not usable, yet. (cooldown: 6m42s)
[InteractWith-v719(warning)] Astral Recall is not usable, yet. (cooldown: 6m41s)
[InteractWith-v719(warning)] Exceeded our maximum count(7) at attempted interactions--blacklisting Lvl 90 Horde Shaman for 3m00s

An then it do nothing

Hearth spells need to NOT be on cooldown in order for the ProfileSwapper to work.
 
Quick question with the Pandaria Dailies V2 Plugin?

Is that now included in your plugin, or do I leave that installed as a seperate plugin!
 
Excellent, thanks for quick reply!

By the way excellent job with the plugin! For me its working the best it ever has!
 
Any reason you use so much IgnoreCombat and NoCombatMove???

The only time I died when running the profiles is when either these 2 are used, the bot just walk ignoring the group of mobs beating on the toon.

The time it POTENTIALLY saved does not out weight the time lost if died and have to walk back.


And is utilizing Jogu prediction on Tillers farm on the to do list?
 
Any reason you use so much IgnoreCombat and NoCombatMove???

The only time I died when running the profiles is when either these 2 are used, the bot just walk ignoring the group of mobs beating on the toon.

The time it POTENTIALLY saved does not out weight the time lost if died and have to walk back.

Which particular times?
 
Which particular times?

Weeping Widows, Tiny Treats, in the caves on Windward Isle for the Order of the serpents dailies.

Unless you are stealthed, you cant make it out the caves without argoing some mobs and why take the risk?


And is utilizing Jogu prediction on Tillers farm on the to do list?

Also, as a side note, is it possible for Questing botbase to use AutoAngler instead of MrFishIt? AutoAngler is just much more efficient when setup.
 
Weeping Widows, Tiny Treats, in the caves on Windward Isle for the Order of the serpents dailies.

Unless you are stealthed, you cant make it out the caves without argoing some mobs and why take the risk?


And is utilizing Jogu prediction on Tillers farm on the to do list?

Also, as a side note, is it possible for Questing botbase to use AutoAngler instead of MrFishIt? AutoAngler is just much more efficient when setup.

Getting out of the caves without using NoCombatMoveTo takes between 5-20 minutes. It will backtrack to kill things. And the respawn rate at the entrance is high enough that if you are not a decently geared dps class, they can respawn before you kill your targets.

The first two you listed I'll look into.
Utilizing Jogu's predictions is not on the list. As far as I am aware of it, there is no more than flavor text to describe what the plant of the day is, and as far as I know, is not detectable by HB.
 
Thank for the quick response.

Is there any way to work around it? I have some more, like on Isle of Thunder, for one quest you used NoCombatMove, and at first it will mount and eventually it will walk past an add and it will daze the bot, then it will argo so much that it just die.

Pity about the flavor text.

For Klaxxi, there are 2 hidden quests that can be obtained, I see you already have the mob behaviour coded in, just not the seek and kill part in the quest profile.
For reference as to when to seek out the 2 hidden quest, please refer to this link

Let me know if there is anything I can do to help improve this in anyway.
 
Thank for the quick response.

Is there any way to work around it? I have some more, like on Isle of Thunder, for one quest you used NoCombatMove, and at first it will mount and eventually it will walk past an add and it will daze the bot, then it will argo so much that it just die.

Pity about the flavor text.

For Klaxxi, there are 2 hidden quests that can be obtained, I see you already have the mob behaviour coded in, just not the seek and kill part in the quest profile.
For reference as to when to seek out the 2 hidden quest, please refer to this link

Let me know if there is anything I can do to help improve this in anyway.

There are several areas in Isle of Thunder that, unfortunetaly, without NoCombatMoveTo to force the bot to try and ignore mobs and keep moving, it will enter a near-endless parade of pulling and killing. The central area northeast of Za'Tual, with all the statues for example: Without that, I've had the bot spend 1+ hours there pulling mob after mob trying to move to the next hub.
 
There are several areas in Isle of Thunder that, unfortunetaly, without NoCombatMoveTo to force the bot to try and ignore mobs and keep moving, it will enter a near-endless parade of pulling and killing. The central area northeast of Za'Tual, with all the statues for example: Without that, I've had the bot spend 1+ hours there pulling mob after mob trying to move to the next hub.

I am just asking here, since I don't know if this is possible or too hard to code for. But is it possible to NoCombatMove until you are dazed? and if you are, engage and clear all argo, once cleared, NoComBatMove again?

But I think I ran into your problem before when I edited out the NoCombatMove and IgnoreFight.
 
I am just asking here, since I don't know if this is possible or too hard to code for. But is it possible to NoCombatMove until you are dazed? and if you are, engage and clear all argo, once cleared, NoComBatMove again?

But I think I ran into your problem before when I edited out the NoCombatMove and IgnoreFight.

That would require some hard coding to HB itself, or maybe the CC, to do.
 
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