23051602, Thanks for the follow up, but there is no log file attached. If you have the one from the Singular run cited above please attach to the post. I realize it won't contain debug info but did want to check behavior at a couple points if possible.
Good point, I will look into that. By design it should be making sure cooldowns are not stacked for Solo play, but allowing them to stack for Group play (instances or pvp.) Allowing them to stack is different than forcing them to stack however, so will take that under consideration for an upcoming release.
Supported since early in Cata. If you have a specific case and can post a log while Debug Logging and Debug Spell.CanCast is true I should be able to see from that, but I will take a look at this one without if not.
Supported since Glyph of Unleashed Lightning was introduced with Cata. Change was made in first version released after 5.3 to support casting on the move without Glyph since that is no longer a requirement.
Thanks again for the testing and feedback.
A couple other Class Config --> General tab settings you may want to use to squeeze out slightly more DPS if you are not in a group support role in your Raid:
Purge Targets set to None
Interrupt Targets set to None
The difference will probably not be noticeable on a Training Dummy, but setting these eliminates some target/aura/spell scanning logic that doesn't apply in a pure DPS race. Be sure you are not in combat while changing these settings to get the benefit as that will allow the behavior tree to rebuilt omitting that logic.
-Bobby53