The bug you encountered was fixed awhile ago in Singular 3.0.0.1916.
Sorry.
The bug you encountered was fixed awhile ago in Singular 3.0.0.1916.
It might just be the beta version, but Singular for Enh Shaman, just spams
[Singular] Imbuing main hand weapon with Windfury
It might just be the beta version, but Singular for Enh Shaman, just spams
[Singular] Imbuing main hand weapon with Windfury
That is a bug in HonorBuddy. Whenever a patch is released, there is the chance that it will break various aspects of HonorBuddy. Since I have no log file, no research on this issue can be performed. If you encounter ANY ISSUE, follow the steps in Reporting Bugs [CLICK HERE] and the results will be provided to the HB Dev team. Otherwise, I will only be able to reply with a link providing steps on how to post a bug report. Thanks again for posting and good luck with your Shaman, Bobby53Sorry.
Panasonic, Thanks for the complete log file for your Paladin! You will want to delete the Pokeybuddy plugin and reinstall when the author fixes whatever issues are causing the compiler errors you encountered. The issue wasn't Bloodlust, but that while using whatever Bot was active you lost your current target. A check has been added to Singular to skip all attacks if you do not have a current target in the next release. Thanks for the post and good luck with your Paladin, Bobby53What Class+Spec are you?: Ret Paladin
What 'context' is the bot in? (Instance, BG, Normal): Raid
What level are you?: 90
Have you made any modifications to Singular?: no
What time (HH:MM:SS) or LogMark did your issue occur? [02:58:29.923 D] to [02:58:32.842 D]
What happened (be specific)? When Bloodlust or Time Warp is used paladin stops DPS
Did you attach a complete debug log? (choose one: YES or YES) Yes
sorry i didn't put both posts together ran out of time earlier
It might just be the beta version, but Singular for Enh Shaman, just spams
[Singular] Imbuing main hand weapon with Windfury
Silly question but could anyone just tell us which part of the code to remove to stop it putting imbues on and we can do it manually. At least untill HB is fixed.
Same for me :/It might just be the beta version, but Singular for Enh Shaman, just spams
[Singular] Imbuing main hand weapon with Windfury
[B]--- Release 3.0.0.1967 ---[/B]
General
change- Updates made for 5.2 marked below
fixed - Rest behavior was blocked if mounted. Fixed so only blocked if flying
*new* - New Raid healing context (additional set of Heal Spell %.) Currently setup only for Shaman. See the Group Healing tab in Class Config
change- Correctly indicates the name and level of difficulty of instances/raids
fixed - Kiting logic bug. If calculated kite distance was larger than expected kiting was cancelled immediately, creating message spam and interfering with spell priority
change- Evade bugged mob logic. Will halt all attacks on blacklisted mobs. If character stays at evade mob, the BotBase in use must be updated to not attack blacklisted mobs.
*new* - Automatic support for using "cast while moving" abilities. New option in Class Config to disable if you prefer manual control of Spiritwalker's Grace, Ice Floes, etc. Will support all buffs of this type including Molten Feather
change- Heal Target setting to Ignore Players above a health % is only used out of combat. While in combat, whatever values are present in your Class Specific setup are used
[B]Death Knight[/B]
change- All - long cooldowns now check time to death estimate on current target before casting
change- Frost - [5.2] slight change to Instance spell priority due to spell changes
[B]Druid[/B]
change- Balance - [5.2] removed Use Starfall setting since it no longer strike targets that are affected by crowd control effects or those you aren't already in combat with
fixed - Balance - DoTs refreshed with 2 seconds left. in some circumstances was allowing to expire first
fixed - Feral - rework of Instance spell priority
*new* - Feral - will Cyclone nearby enemy if Predatory Swiftness up and enemy is casting and not the current target
change- Guardian - added Bear Hug for Solo and Battleground priorities and not being targeted by any enemy other than current target
[B]Hunter[/B]
change- All - [5.2] No longer casts Hunter's Mark. Depends upon Arcane Shot, Kill Command, Explosive Shot and Chimera Shot to apply now
[B]Mage[/B]
change- All - [5.2] support for Glyph of Fire Blast no longer required for spreading DoT
change- All - [5.2] Scorch removed from Arcane spell priority as its now a Fire Specialization spell
[B]Monk[/B]
*new* - Windwalker/Brewmaster - [5.2] support for Nimble Brew when stunned/feared
*new* - All - [5.2] call to Dampen Harm can now be used while stunned
*new* - All - [5.2] Support for Ring of Peace
*new* - All - added support for Tiger's Lust when rooted
change- Windwalker - [5.2] Chi no longer required for Touch of Karma
change- Windwalker - Symbiosis gained Bear Hug only cast if no enemies other than your target are targeting you
[B]Priest[/B]
change- Holy/Disc - [5.2] revised recognition of Power Word: Solace
change - Holy - [5.2] Glyph of Desperation removed and Guardian Spirit can always be cast while stunned
change - Discipline - [5.2] Glyph of Desperation removed and Pain Suppression can always be cast while stunned
[B]Rogue[/B]
change- All - [5.2] No longer waits to cast Preparation when Cloak of Shadows on cooldown.
*new* - All - [5.2] New Level 90 Talent: Marked for Death
*new* - All - [5.2] New Level 60 Talent: Cloak and Dagger
change- All - [5.2] Deadly Throw now cast for interrupt at 3, 4 and 5 combo points
change- All - Vanish is no longer cast while questing to avoid losing summoned quest mobs when low in health.
[B]Shaman [/B]
*new* - All - option in settings to control use of Weapon Imbues to allow you to disable Windfury Weapon, etc. while temporary enchants support is broken in HonorBuddy
*new* - Elemental - [5.2] uses Shamanistic Rage when stunned or for mana return
fixed - Elemental - no longer casts Thunderstorm when stunned unless enemies within 8 yards
change- All Specs - setting for Astral Shift health % added. Will always cast if in stressful situation
change- Elemental - Battleground spell priority changed to build up stacks of Lightning Shield and sustained pressure by rolling Flame Shocks in preparation for a burst phase
change- Restoration - revision to default health %'s
change- Restoration - lightened requirements for Healing Rain and Chain Heal so possible to compete for heals in LFR if configured
[B]Warlock[/B]
change- All - [5.2] Blood Fear removed
*new* - All - [5.2] support for Blood Horror when attacked by melee
change- All - [5.2] removed Imp ability Blood Pact from Party Buff support
change- All - [5.2] added Stamina buff to Dark Intent Party Buff support
change- All - [5.2] removed Kil'jaeden's Cunning cast
change- All - [5.2] added Whiplash spell gained via Grimoire of Sacrifice
change- All - added Ember Tap if health less than 80
[B]Warrior[/B]
change- Prot - [5.2] Removed Deadly Calm
*new* - All - [5.2] Glyph of Incite now activates off Demoralizing Shout
Panasonic, Thanks for taking the time to make a complete issue post! There isn't a setting to disable use of Avenging Wrath. The only setting I see that may have seemed to pertain to that spell is the Protection Paladin's setting for Avengers On Pull Only which pertains to the use of Avenger's Shield only when pulling. You may also want to upgrade to Singular 3.0.0.1938 as you are currently:
There are no changes specific to Retribution Paladin's since then, but there are a number of fixes to the Singular framework that should improve your results. You can download from Post #1 in this thread. Thanks again for the complete post and good luck with your Paladin, Bobby53
Panasonic, Thanks for the image. The two spells controlled by the setting highlighted in the image are:Bobby thanks for taking the time to respond but the attached picture of the singular settings shows that you can turn off auto GotAK and Avenging Wrath. so even though i have it turned off it keeps blowing Avenging wrath every time it is off cooldown.