Hi, Elyzol,
Singular obviously arranges for toons to buff themselves, and their group members also (as appropriate). If this is not happening for you, you will need to follow the procedure in Post #4 to have the issue investigated.
cheers,
chinajade
It's already a known bug. Bobby advised that it should be fixed in the next singular update.
[B][FONT=lucida console]--- Release 4.0.0.4719 ---[/FONT][/B]
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[B][FONT=lucida console]General[/FONT][/B]
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[FONT=lucida console]*new* - LogMark Hotkey: a new hotkey in Singular defaulting to Ctrl+Alt+Shift+M will allow adding a logmark while your game client is the active window[/FONT]
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[FONT=lucida console]*new* - Enabling/Disabling of Singular: botbases and quest profiles sometimes intentionally disable functionallity including Combat. This is often seen by the user as Singular ignoring a mob attacking it. To more clearly communicate this, a message will be written briefly to the game overlay announcing when a capability has been disabled or enabled.[/FONT]
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[FONT=lucida console]*new* - Behavior and Capability Flags: the Debug tab of Class Config now displays the current state of these[/FONT]
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[FONT=lucida console]fixed - Class Config Dialog: no longer throws an exception if choosing Save while HonorBuddy is running[/FONT]
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[FONT=lucida console]fixed - General: an error occurring randomly when attempting to determine if a target locatio is above the ground[/FONT]
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[FONT=lucida console]fixed - Kiting: a number of revisions and fixes to Kiting support[/FONT]
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[FONT=lucida console]fixed - Movement Timeout: fixed issue where targets just out of melee reach that could not be pathed to were not being blacklisted[/FONT]
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[FONT=lucida console]fixed - Use Mage Table: all classes now correctly checks if bags are full[/FONT]
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[FONT=lucida console]fixed - Use Item (for consuming potion, on /use armor ability, etc.): will now check if a Vendor window is open and suppress use until closed to avoid inadvertently selling item[/FONT]
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[FONT=lucida console]*new* - User XP Buff Potion: use of the Excess Potion of Accelerated Learning still supported, but now controlled by a new config setting to separate from Use Flasks setting[/FONT]
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[FONT=lucida console]fixed - Facing Mobs which are Quest Vehicles: fixed bug where Singular waited to successfully face target which never happens when picked up or consumed by some NPCs (like Direglob). Will no longer wait for facing to return true when in a Quest Vehicle[/FONT]
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[FONT=lucida console]fixed - Refreshments: suppress attempt to drink or eat if moving. Previously movement was stopped immediately prior but if movement disabled and botbase takes over movement, was still in some cases attempting to eat while moving resulting in message spam[/FONT]
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[FONT=lucida console]fixed - Buffing: some specs which have party buffs which are still important when solo, were not casting these when not in a group.[/FONT]
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[FONT=lucida console]fixed - Facing: added handling of Combat Log Events for Not Facing to automatically handle casts where the HB API is indicating character facing target, but game returning that it is not[/FONT]
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[B][FONT=lucida console]Druid[/FONT][/B]
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[FONT=lucida console]fixed - Balance - Flapping Owl: now correctly recognizes glyph equipped and will cast when falling[/FONT]
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[FONT=lucida console]*new* - Feral - Prowl: revised to so now controlled by Prowl Mode setting which allows: Auto, Never, PVP, Always. Auto will attempt to cast Prowl just outside of aggro range to minimize the impact of reduced speed in reaching target and avoids casting for trivial targets.[/FONT]
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[FONT=lucida console]fixed - All Specs - Movement Buff: fixed exception occurring infrequently when checking if Travel or Cat form wanted for speed buff to reach destination more quickly[/FONT]
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[FONT=lucida console]fixed - Feral/Guardian - Flying Mobs: should now correctly use ranged attack on flying mobs that cannot be reached in melee[/FONT]
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[FONT=lucida console]fixed - Feral - Lunar Inspiration: now supports use of Moonfire when this talent selected[/FONT]
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[FONT=lucida console]fixed - Feral - Rake: was resulting in a number of attempts to cast while out of range[/FONT]
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[B][FONT=lucida console]Mage[/FONT][/B]
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[FONT=lucida console]change- All Specs - Kiting: all Mages will now default to Allow Kiting = true. This is required to support movement away from rooted enemies[/FONT]
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[FONT=lucida console]change- All Specs - Kiting: loading a Class Config settings file created with an earlier version of Singular, will force Allow Kiting to true. [/FONT]
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[FONT=lucida console]change- All Specs - Slow Melee Mobs: improved range and conical detection for use of Cone of Cold [/FONT]
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[FONT=lucida console]change- All Specs - Cold Snap: will now cast for self-heal based on Health % in Class Config settings for Mages[/FONT]
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[FONT=lucida console]change- All Specs - Slow Fall: spell now supported for all Mages when falling[/FONT]
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[FONT=lucida console]change- All Specs - Alter Time: corrected mob scan used which was finding more aggroed enemies than existed and resulting in too frequent cast for health restore usage while Solo[/FONT]
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[FONT=lucida console]fixed - All Specs - Pull More: become eligible at Level 10. Previously was disabled due to typo in pull more eligibiltiy spellname[/FONT]
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[FONT=lucida console]change- Arcane/Fire - Pull More: defaults to Min Health 70 (increased from 60) and Mob Count 2 (reduced from 3)[/FONT]
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[FONT=lucida console]change- All Specs - Polymorph: now only cast on adds at least 14 yds away to avoid breaking with Frost Nova or preventing use of Frost Nova or Freeze[/FONT]
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[FONT=lucida console]change- All Specs - Time Warp: if enabled, will now also be cast while Solo at points where a combat buff is needed (enemy player, multiple mobs, single mob that will live atleast another 40 seconds, etc.)[/FONT]
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[FONT=lucida console]fixed - Frost - Trivial Mob Farming: will now correctly select or suppress use of Cone of Cold for farming multiple trivial mobs[/FONT]
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[FONT=lucida console]fixed - Frost - Frozen Orb: larger area of effect checked for unwanted aggro before casting this ability. [/FONT]
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[FONT=lucida console]fixed - Frost - Frost Nova/Freeze Priority: now prioritizes casts of Frost Nova over Freeze to save ranged root if not needed[/FONT]
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[B][FONT=lucida console]Monk [/FONT][/B]
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[FONT=lucida console]fixed - Windwalker - Dampen Harm: now supported for use while Solo[/FONT]
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[FONT=lucida console]fixed - Mistweaver - Spinning Crane Kick: now correctly checks for unwanted aggro or crowd controlled mobs in area of effect before cast[/FONT]
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[FONT=lucida console]fixed - Windwalker - Solo Fists of Fury: arc checked for enemies in melee increased to all frontal mobs. Will also turn and face mobs behind if all frontal mobs die during cast[/FONT]
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[FONT=lucida console]fixed - Windwalker - Solo Fists of Fury: now correctly cancels ability if now mobs in melee range[/FONT]
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[FONT=lucida console]fixed - Windwalker - Solo AOE: moved Combo Breaker proc casts higher in priority than Spinning Crane Kick[/FONT]
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[B][FONT=lucida console]Paladin[/FONT][/B]
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[FONT=lucida console]fixed - All Specs - Blessings: now correctly casts when solo[/FONT]
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[B][FONT=lucida console]Priest[/FONT][/B]
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[FONT=lucida console]fixed - All Specs - Levitate: now correctly cast when falling[/FONT]
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[B][FONT=lucida console]Rogue[/FONT][/B]
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[FONT=lucida console]change- All Specs - Stealth: additional debug messages added to detail why (or why not) Stealth was cast.[/FONT]
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[B][FONT=lucida console]Shaman[/FONT][/B]
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[FONT=lucida console]*new* - All Specs - Primal Elementalist: now supports Pet control of Elementals for Shaman with this talent. Note: these are considered Pets, so if Pet usage disabled by either user setting or another component disabling Pet CapabilityFlags, these totems will not be set[/FONT]
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[B][FONT=lucida console]Warrior[/FONT][/B]
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[FONT=lucida console]change- All Specs - Movement Timeout: will now reset the target melee distance timer if in combat with a Flying target that is within ranged abilities[/FONT]
mitsuko123, Welcome to HonorBuddy! As your first line of support, you will want to create a thread in the HonorBuddy Support forum (click here). You will also want to follow these steps to attach a log: Ref: [Guide] How to attach your log. Thanks for the post and good luck with HB, Bobby53Hi i seem to be having the same message spam over and over again when i try and hand in quests like the bone collector quest in nagrad Dreanor or am simply just farming gold in a raid and another red issue with my custom death hook being disabled for some reason now being as im kinda new to the honobuddy bot system i have no idea what to do to solve any of these issues![]()
zakanator, That issue should be resolved in the release just posted which dealt with not moving into attack range within a reasonable amount of time. Please advise if still encountered. There are some enhancements and a few fixes still required for Singular. Once those are complete, work to convert Singular to coroutines will be reevaluated. Thanks for the post, Bobby53There's an issue with rogues not using throw when not in melee range and unable to navigate to the mob. For this mob in particular Aerial Command Unit - NPC - World of Warcraft, Singular sees the mob as not being in melee range and above ground, but continues to try and move towards it. The issue starts at [22:46:37.063 N] in the log.
On another note is singular planned to be updated to use coroutines any time soon?
I'm not concerned with seeing an overlay added, framerate loss is too high for me. But I game on a multiple monitor rig in windowed mode so I can just watch the bot for information.
However between looking at that as well as getting a note from Kane about C/C# I'm realizing I'm likely not the right person to be taking things over. I'll look into how I can get a legit copy of Visual Studio and see how long it takes to bone up on it but it is a language set I've avoided for 30+ years![]()
For now I'm hoping someone with skills already defined wants to take this over. Tuanha + Enyo's DPS is becoming more adequate for my spec but Simcraft was definitely better.
It would be amazing to see the ability to modify your rotation directly in Singular using Simcraft's base as an advanced user option (a checkbox allowing us to pick a rotation file). Since the rotations can be exported from an existing tool the learning curve for users has proven to be pretty simple and it would improve Singular's DPS significantly. I'm sure there is code cleanup that the core team would want to do but the basic work is done and shown to be able to provide optimal DPS.
It could make keeping Singular updated for specs as things change in future patches easier as the Singular team wouldn't need to focus as much on rotation calcs (so long as SimulationCraft exists, and I don't see it going away). Additionally it gives each user the ability to tailor rotations so we don't all look identical.
(and yes, I realize that is a pipedream, a guy can dream, no?![]()
tomten2, Thanks for the log. The attached log doesn't have an occurrence of using Instance Behaviors. Appears to be running Solo in Ashran. I still don't see Stealth cast which was also odd. On investigation there is bug in testing for use of Cloak and Dagger when Pick Pocket has been disabled. Fixed in the next release. Will verify with DB as well for instances. Fixes made in Singular 4.0.0.4603 for Heroic Strke and Ultimatum Procs. Please comment on those specifically and what you are seeing, -Bobby53
Dan021, Thanks for the post. It should be so have added that to list of issues to review when HB available. Thanks for the post wtih Log, Bobby53Hello, I've noticed a small issue while using singular on a marksmanship hunter: if I choose lone wolf and I dismiss my pet, the hunter will not keep the pet buff active. Not sure if this is a problem in my settings or if it's simply not supported yet. Anyway, I attached a log:
rock2009, Thanks for the post with logfile. I don't think this log demonstrates your issue however. By default, Stealth Mode is set to Auto, which means it would only be cast duing the Pull of a non-trivial mob (for your Level 100 Rogue, it would need to be Level 93 or higher.) The first Pull in your logfile was done after you changed the setting to Stealm Mode = Always:Hello! My rogue doesnt use stealth with questing farm profile in Ashran... How can i fix it?
View attachment 178369
[15:12:35.409 N] [Singular] *Stealth on Me @ 100.0%[15:12:35.896 N] [Singular] *Leeching Poison on Me @ 100.0%
[15:12:38.251 N] (Singular) <<< PULL >>> CurrentTarget now: Dungeoneer's Training Dummy.8D4E h=100.0%, maxh=10471800, d=13.5 yds, box=1.5, inmelee=N, player=N, hostil=N, faction=7, loss=Y, face=Y, agro=N, IsBotPoi=Kill, TargetIndex=1
[15:12:38.287 N] (Singular) no nearby Sap target
[15:12:38.297 N] (Singular) MoveToMelee(PathGenerated): towards Dungeoneer's Training Dummy.8D4E @ 13.5 yds
[15:12:38.304 N] (Singular) .... [Pull] h=100.0%, e=135.0%, mov=N, stlth=Y, aoe=0, recup=0, slic=0, rawc=0, combo=0, aoe=0, Dungeoneer's Training Dummy.8D4E, 100.0%, dies 111, 13.5 yds, inmelee=N, behind=Y, loss=Y, rvlstrk=0, rupture=0
[15:12:38.327 N] (Singular) no nearby Sap target
[15:12:38.416 N] [Singular] *Burst of Speed on Me @ 100.0%
[15:12:38.884 N] Stopping the bot!
[15:12:38.885 Q] Bot stopping! Reason: User pressed the stop button
23051602, Thanks for the post! You are correct, there is currently no support for that glyph in Singular. Added to the list of issues to be resolved when HB becomes available. Thanks again and good luck with your Paladin, Bobby53It seems like there is a problem with consecration on pala tank when using the glyph of consecration.
it marks the ground but never cast consecration. You can find the mark near the end of the logfile where is cancel the casting.
View attachment 178647