Phenton, I know it seems like a simple request, but knowing why you want something and how you plan on using it is critical for answering your question. For example, use of Ascendance can be disabled for Resto Shaman in their healing priority by setting the Health% it is used to 0.bobby53, could we get an option to turn off using Shamans Ascendance, for manual use? Couldn't see any options for it. Thanks,
Phenton, I know it seems like a simple request, but knowing why you want something and how you plan on using it is critical for answering your question. For example, use of Ascendance can be disabled for Resto Shaman in their healing priority by setting the Health% it is used to 0.
It has been awhile since the question of disabling cooldowns has come up, so I'll answer in the general context.
Use the 'Disable Spells with Cooldown (secs)' setting in Class Config -> General tab to disable cooldowns. This works across all classes, specs, and abilities by disabling any cooldown with a base cooldown of the number of seconds equal to or greater than the value you specify. The default value of 0 seconds indicates that all cooldowns should be cast. So to ensure that Ascendance is disabled, set to 180. Thanks for the post, Bobby53
Fair enough. I'll add an option for controlling Ascendance. -Bobby53Hi bobby53,
Main reason was to prevent the CC popping Ascendance (Elemental) shortly before transition phases, resulting in less up time, or worse, nothing to attack. Its not a big problem but an option to disable for manual control would be sweet.
I was going to play around with the 'Disable Spells with Cooldowns' option, but I like how the CC handles Stormlash and Healing Tide Totems and was reluctant to manage them myself.
Fair enough. I'll add an option for controlling Ascendance. -Bobby53
Giwin, Thanks and happy too add any not presently supported. Could you provide an example of a conditional Hunter Pet ability not currently being used? -Bobby53In one time or another, could you focus on expanding the hunter's pet conditional statements for it's pet abilities, one of the issues I've encountered is that it doesn't use the pet abilities at all.
not a log just a suggestion, thanks again for your hard work on Singular.
Phenton, Sure. Singular does not provide general support for flasks. The 'Use Flask' option is for the Alchemist related flasks which are not consumed upon use. The 'Crystal of Instanity' is also not consumed, so will add support for it and will adjust the name of the user setting accordingly. Thanks for the suggestion, Bobby53Hi again,
Can we have 'Crystal of Insanity' added to the 'Use Flask' list please? Thanks.
http://www.wowhead.com/item=86569
Works on my Shaman that way.is there a way to disable disc priest from doing any dps i would rather him not smite not holy fire nothing at all just use all mana for heals i looked through the class config part and didnt see it i might have just missed it... it is 4 am almost
edit i think i found it under general not class
edit again i disabled the healer dps allow is that all i have to do to make it only heal?
Yes, that setting applies to ALL healing specs in Singularis there a way to disable disc priest from doing any dps i would rather him not smite not holy fire nothing at all just use all mana for heals i looked through the class config part and didnt see it i might have just missed it... it is 4 am almost
edit i think i found it under general not class
edit again i disabled the healer dps allow is that all i have to do to make it only heal?
Thanks for quickly contributing an accurate and response to a fellow forum member - Bobby53Works on my Shaman that way.
--- Release 3.0.0.3605 ---
General
fixed - HB GetPredictedHealthPercent - this HB API was returning higher health %'s than it should which resulted in every class/spec of Singular Healer to randomly not heal targets. The most recent report of this was related to Resto Shaman not healing tanks after Riptide was applied, but this effected every class and spec. The workaround recognizes when an extremely large value is returned and uses the HealthPercent API instead. That API however cannot see heals inbound on that target, so while nobody will die you will have increased overhealing and when self-healing unnecessary casts (since Singular cannot tell that the heal wasn't needed.)
fixed - Class Config Settings - some setting changes (like trinket usage) were only recognized after stopping and restarting HonorBuddy. This now works as expected allowing changes at any time without restart.
*new* - Pull More! - feature which will pull multiple mobs after entering combat. see the special write-up on this new feature for additional details
*new* - Healer ABC messages - these are diagnostic "Always Be Casting" messages to help trouble shoot cases where your healer wasnt casting. This was added to help identify the issues described above, but is being retained to help troubleshoot any future API issues.
*new* - Auto Attack messages - when auto attack or pet attack initiated will now output a log entry
change- Auto Attack - for melee characters will only start attack when within melee range
*new* - Use Flasks setting - now controls both Alchemists Flasks and Crystal of Insanity
fixed - a side-effect of moving within line of sight which was causing some stutter movement of ranged characters
*new* - Keep Mobs in Front - setting to control if character should reposition if mobs are beating on its back to try to gather all in front. Singular wide setting but only implemented for Brewmaster Monk presently
fixed - Targeting - Singular was not picking up targets in combat with our pets or companions if the BotBase was not placing them in the TargetList (which they should.) Singular now handles this
Druid
fixed - Balance - improved AOE priority which makes use of Hurricane (which will be needed for Pull More support)
Hunter
change- All Specs - Pet is now sent to attack higher in the priority which should result in Hunters taking slightly less dama
Mage
change- Frost - improved detection of multiple mobs
Monk
*new* - All Specs - improved Close Distance logic incorporating Roll, Tiger's Lust, and Flying Serpent Kick (glyphed and un-glpyhed)
fixed - Brewmaster - Dizzying Haze spam.
fixed - All Specs - Zen Sphere still had check for required Chi from past versions; removed (since Chi no longer required)
*new* - Brewmaster - when solo places a higher priority on maintaining Tiger Power and Shuffle buffs
*new* - Mistweaver - support for *saving* heal - a heal on a lower priority target is cancelled if Tank or Healer drops below Emergency Heal setting
change- Mistweaver - if Enveloping Mist should be cast but it is on cooldown, will cast a Surging Mist if spell available
fixed - Mistweaver - code applying Soothing Mist when an Enveloping Mist or Surging Mist is needed now correctly handles GCD
fixed - Windwalker - improved support for Invoke Xuen
Priest
fixed - All Specs - now casts Angelic Feather slightly in front of Priest (and Tank) so much less chance of feather being missed while moving
*new* - Discipline - when following Tank, will cast speed buff if follow_distance + 20 or more away from Tank
fixed - Holy - correctly uses Chakra: Chastise when solo.
fixed - Holy - correctly casts Shadow Word: Pain on nearby units in combat with Priest or group
Shaman
*new* - All Specs - setting to control Ascendance
Warrior
fixed - Fury - added use of Thunder Clap in lower level AOE situations (prior to learning Whirlwind)
WoWSpec.DeathKnightBlood:
WoWSpec.DeathKnightFrost:
WoWSpec.DeathKnightUnholy:
needSpell = "Pestilence";
WoWSpec.DruidBalance:
needSpell = "Sunfire";
WoWSpec.DruidFeral:
WoWSpec.DruidGuardian:
needSpell = "Swipe";
WoWSpec.DruidRestoration:
// never
WoWSpec.HunterBeastMastery:
WoWSpec.HunterMarksmanship:
WoWSpec.HunterSurvival:
needSpell = "Multi-Shot";
WoWSpec.MageArcane:
WoWSpec.MageFire:
WoWSpec.MageFrost:
needSpell = "Death Strike";
WoWSpec.MonkBrewmaster:
needSpell = "Breath of Fire";
WoWSpec.MonkMistweaver:
WoWSpec.MonkWindwalker:
needSpell = "Spinning Crane Kick";
WoWSpec.PaladinHoly:
// never
WoWSpec.PaladinProtection:
needSpell = "Avenger's Shield";
WoWSpec.PaladinRetribution:
needSpell = "Hammer of the Righteous";
WoWSpec.PriestDiscipline:
WoWSpec.PriestHoly:
WoWSpec.PriestShadow:
needSpell = "Shadow Word: Pain";
WoWSpec.RogueCombat:
needSpell = "Blade Flurry";
WoWSpec.RogueAssassination:
WoWSpec.RogueSubtlety:
needSpell = "Fan of Knives";
WoWSpec.ShamanElemental:
WoWSpec.ShamanRestoration:
needSpell = "Chain Lightning";
WoWSpec.ShamanEnhancement:
needSpell = "Lava Lash";
WoWSpec.WarlockAffliction:
WoWSpec.WarlockDemonology:
WoWSpec.WarlockDestruction:
needSpell = "Corruption";
WoWSpec.WarriorArms:
WoWSpec.WarriorFury:
WoWSpec.WarriorProtection:
needSpell = "Thunder Clap";
Sure. I'll add to the next release. Prior to then, if you use Dual Spec with one spec for Instances/Raiding and the other for everything else, my recommendation is to simply remove the Fetch glyph from the Instances/Raiding spec. -Bobby53Boddy53 is it possible to always consider the Hunter's "Use Fetch" value as false, if running DungeonBuddy with Loot mode off?
velonici, I have looked at each of the logs and their isn't enough information output by Singular at that point to discern what occurred. I also don't have an Engineer so am unable to research much further directly. I have attached a C# file to this post. Please do the following:Hey bobby 2 things. My hunter still isnt using her glove enchant. I have posted 2 logs about this. Also is there a way to make her use "Rapid fire" when ever of CD and "Bestial wrath' is on CD? It seems as thought she is hardly using it during encounters but really she should be using it just about when ever its off CD. Especially if you have the 2 piece bonus from T16 which reduces the CD of Rapid fire by 4 seconds for every Aimed, Arcane and Multi shot used.
Hands: Gloves of the Unblinking Vigil #99086 - found [Synapse Springs] and usable - cooldown remaining: 0.0 secs (internally 0)
Hands (double check): Gloves of the Unblinking Vigil #99086 - found enchant [Synapse Springs] #4898 (debug info only)
Hands: Gloves of the Unblinking Vigil #99086 - found [Synapse Springs] and usable - cooldown remaining: 57.6 secs (internally 214833.1)
Hands (double check): Gloves of the Unblinking Vigil #99086 - found enchant [Synapse Springs] #4898 (debug info only)