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HB ARCHIVES: Singular--DO NOT DELETE

bobby53

New Member
Joined
Jan 15, 2010
Messages
4,040
Back to live thread.



See Post #4 [CLICK HERE] in this thread for details on posting issues, questions, and requests for support.

Visit the first post in this thread to download. The prior version is still available there as well in the event you feel the need to downgrade at any time.

Worth mentioning again, you must attach a complete debug log with any post. Please see the above link for details.

Change Log v3.0.0.1175

GENERAL

- Singular files are now integrity checked for user modification. To receive support, a complete log file is required so we have the version and settings information needed to assist you.

- support for Soulstone ressurection by all classes, and ankh by Shaman

- support for Lifeblood added for all classes

- fix for ranged class movement

- minor targeting fix to assist tank rather than target it

- change to recognize both tagged mobs and those targeting character as being in combat

- Singular debug output will now write spell cast failures reported by WoW to Log window rather than just log file.


DEATH KNIGHT

*new* - All Specs - added "Use Raise Ally" setting to allow control over automatic or user controlled battle rez

change- All Specs - normal and battleground Pull uses Outbreak at highest priority


DRUID

fixed - Feral - will force Cat Form prior to casting Wild Charge

*new* - Feral - added AoE attack sequence


MAGE

change- Frost - in Instances, will resummon Water Elemental if it is more than 40 yards away

change- Frost - Instance spell priority revised


MONK

change- Mistweaver - enable Solo combat to allow use of Mixed bot

fixed - Mistweaver - corrected bug that created issues at times with channeled spells for /use: items at times

*new* - Mistweaver - support for Mana Tea and Fortifying Brew

*new* - Windwalker - support for Leg Sweep


PRIEST

*new* - All Specs - will buff speed for non-combat movement on foot if Angelic Feathers or Body and Soul talents are taken. See Priest option "Use Speed Buff"

fixed - Discipline - now supports solo combat allowing use of Mixed bot.

fixed - Holy - now supports solo combat allowing use of Mixed bot.

*new* - Holy - supports switching to Chakra: Chastise for DPS and Chakra: Sanctuary for Healing. Will revised in upcoming release to allow user selection of healing Chakra

fixed - Shadow - now supports improved healing before drinking/eating at Rest

fixed - Shadow - improved self-healing while grinding and in battlegrounds

change- Shadow - Normal rotation now more aware of fast dying mobs. Also

change- Shadow - Normal rotation now recognizes Glyph of Mind Spike along with minor changes to adjust to mobs dying fast

*new* - Shadow - Instance rotation has improved AoE support along with rolling DoTs and support for Halo


SHAMAN

*new* - All Specs - added Use Ghost Wolf setting to control Singulars use of that spell.

*new* - All Specs - if running on foot, will cast Ghost Wolf unless Use Ghost Wolf setting is false.

*new* - Enhancement - setting Off-Heal Allowed added. When true, Shaman will off-heal if a group member falls below 30% or the healer dies

*new* - Elemental - setting Off-Heal Allowed added. When true, Shaman will off-heal if a group member falls below 30% or the healer dies

*new* - All Specs - setting "Use Bloodlust" to control casting during solo, battleground, and dungeon play. Bloodlust never cast if movement is disabled (since user is there and should cast manually.)

*new* - Elemental - setting to enable AOE rotation (defaults to true.) Allows you to disable for an encounter you want to restrict spell selection to single target only.

*new* - All Specs - support for Astral Shift

*new* - Elemental - improved support for self-healing when solo or battlegrounds

*new* - Enhancement - improved support for self-healing when solo or battlegrounds

*new* - All Specs - Earth Elemental now correctly cast in Instances when tank dies

*new* - Elemental - support for Elemental Blast and Unleashed Fury talents

*new* - Enhancement - support for Elemental Blast and Unleashed Fury talents

*new* - Enhancement - improved recognition and use of Maelstrom Procs


WARLOCK

*new* - Affliction - complete rewrite. Supports solo, battleground, and group play with all abilities. PVP specific logic not added yet

*new* - Destruction - complete rewrite. Supports solo, battleground, and group play with all abilities. PVP specific logic not added yet

*new* - All Specs - setting "Use Fear" allows you to disable the use of Fear


WARRIOR

fixed - All Specs - Victory Rush spam corrected

*new* - Arms - support for Hamstring and Piercing Howl on players

fixed - Arms - addition of missing Cleave cast

fixed - All Specs - now correctly calculates AoE situations with multiple mobs having large hitboxes

fixed - Fury - only cast Raging Blow if current target within melee range

fixed - Protection - only cast Demoralizing Shout if mobs within 10yds

*new* - Proteciton - support for Hamstring and Piercing Howl on players
 
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Did you attach a complete debug log? I don't think its necessary in this particular cause..I cooouuuld
Jaladhjin, Thank you for taking the time to post. However, a log file is always required as I tried to cover in the post containing the template. -Bobby53
 
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This isnt really a bug, but for resto shamans, is there a way to riptide on cooldown to keep the tidal waves buff up?

Thanks bobby.
 
On another unrelated note I was looking through the available Seals you added for Paladins..ty ty for that btw ;-) & noticed Command is in there..that particular spell has been done away with for a fair bit now :-(
Jaladhjin, That's not accurate, although it may appear as though it were done away with if you have not started a new Paladin in awhile. Paladins get Seal of Command at Level 3 and keep it until its replaced at Level 24 by Seal of Truth. I'll keep an eye out for the log file. Thanks for the post and good luck with your Druid and Paladin, Bobby53
 
just a quick question, can singular use the "heal over combat" style that ShamWOW could or is it restricted to the spec you're currently playing? (i.e. Rest shaman's not fighting back if needed)

thanks in advance
 
just a quick question, can singular use the "heal over combat" style that ShamWOW could or is it restricted to the spec you're currently playing? (i.e. Rest shaman's not fighting back if needed)

thanks in advance
rubberjon, It should fight back if Solo or no living group members within 40 yds. Otherwise it will only cast LB's for Telluric Currents if glyphed. If it's not behaving that way please make an issue post w/ log so I can research for you. Thanks for the post and good luck with your Shaman -Bobby53
 
Wand usage for casters.

Hi bobby, I?ve monitored my caster and the usage of the wand was no command of the bot. There?s no wand usage shown in the HB-log, only in the battle log of wow. I?ve disabled automatic attack after target switch now. Will see, if that will do it.

edit: ok, wand is used again. Down?t know why. Perhaps it has something to do with latency.
 
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ist there a way to disable/delete the routine for one class only? so i dont get the chose between two different routines?
 
Wand usage for casters. bobby, I?ve monitored my caster and the usage of the wand was no command of the bot. There?s no wand usage shown in the HB-log, only in the battle log of wow. I?ve disabled automatic attack after target switch now. Will see, if that will do it. edit: ok, wand is used again. Down?t know why. Perhaps it has something to do with latency.
Zardoz1, Thanks for taking the time to post. This thread however is intended to be a support thread, so you will want to see Post #4 [CLICK HERE]. That has a copy/paste template for posting an issue as well as steps on attaching a complete debug log. Given that information I will gladly research this issue and respond to you on what is occurring and any changes (if needed) that will be made Singular to resolve. Thanks again for the post and good luck with your caster, Bobby53
 
ist there a way to disable/delete the routine for one class only? so i dont get the chose between two different routines?
psycho1, No, since Singular is an All-In-One Combat Routine it will be recognized by HonorBuddy as such. You can create additional installations of HonorBuddy keeping only one Combat Routine in each so you won't be prompted. Just be aware that Singular will be installed when you automatically update. -Bobby53
 
hello,

sorry if this is a silly question but i'm still new at using HB.

I'm currently leveling a feral druid, when his health gets low the default action seems to be to sit and eat. is there any way to have it cause a heal instead of sitting for ages? if so what about while in combat and hp gets low?

i tried to adjust the settings in the bot control but it didn't seem to do much.
 
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What Class+Spec are you?: Shaman, Restoration
What 'context' is the bot in? (Instance, BG, Normal): Lazyraider
What level are you?: 90
Have you made any modifications to Singular?: No
What time (HH:MM:SS) or LogMark did your issue occur? N/A
What happened (be specific)? N/A
Did you attach a complete debug log? (choose one: YES or YES) N/A

As restoration shaman, it should use riptide on cooldown to keep Tidal wave buff up for the 30% (@~1900 haste cast time reduced by ~0.7) reduced cast time of hw/gwh + 30% crit chance of next hs and also for the initial heal + hot. Reason: Raid member drops to 85%, bot doesn't cast riptide and starts casting hw with no buff, after the 2+ second cast other healers have healed them to full with instant heals ie. Holy shock. When the bot realizes the hp of the person is high, it cancels the cast anyway resulting is lower heals output.

If theres a reason for this please let me know.
 
Hiya, Bobby53,

You don't know how happy I am to see your name associated with Singular. :D Also, THANKS for the bug-reporting template in the 4th post that makes reporting things a snap!

What Class+Spec are you?: Mage, Frost (also tried on Mage, Arcane)
What 'context' is the bot in? (Instance, BG, Normal):
Questing.
started at level 85 with: [A - Quest] 85-86 The Jade Forest [Kick]
now level 88 with: [N - Quest] 86-87 Valley of the Four Winds [Kick]
What level are you?: 88
Have you made any modifications to Singular?: no
What time (HH:MM:SS) or LogMark did your issue occur?
[09:17:53.639 N] [Singular] Casting Ice Barrier on Myself
[09:18:22.925 N] [Singular] Casting Ice Barrier on Myself
...other places...​
What happened (be specific)?
TL;DR: Any reason to not refresh mage Ice Barrier during combat?

Currently, Singular only casts Ice Barrier while out of combat. During combat, even though its off cooldown a good bit of the time, Singular won't refresh Ice Barrier during combat.

First, let me say that I've just returned to WoW after almost a year away, and I don't yet know how to properly play any of the classes in the new paradigm. But, it seems to me a mage should have Ice Barrier up at all times, as they seem to be super-squishy without it.

Some of the new Pandaria questing profiles happily dance through hordes of mobs (usually while mounted), and when they get to the quest objective (e.g., collect apple blooms), they dismount and have a half a dozen mobs to fight. The mage usually dies in this situation without Ice Barrier being refreshed. And, the situation seems to happen a whole lot with the new quest profiles/behaviors.

I tested a small mod to Singular that keeps Ice Barrier up all the time, and indeed the mage does survive these situations. I hatcheted it in my local copy (not reflected in the log, as it was just a proof of concept, which was successful, and has since been removed).

Would you please consider keeping Ice Barrier up on a mage all the time? (at least if they're solo questing).​

Did you attach a complete debug log? (choose one: YES or YES) View attachment 1256 2012-11-20 03.14.zip


Thanks again for the spectacular work you always do!

cheers,
chinajade
 
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Hi my affly lock keep summoning the voidwalker, i start questing bot and the lock keep summoning the voidwalker....
 
Hi my affly lock keep summoning the voidwalker, i start questing bot and the lock keep summoning the voidwalker....
hello,

sorry if this is a silly question but i'm still new at using HB.

I'm currently leveling a feral druid, when his health gets low the default action seems to be to sit and eat. is there any way to have it cause a heal instead of sitting for ages? if so what about while in combat and hp gets low?

i tried to adjust the settings in the bot control but it didn't seem to do much.
As always, need a log file from a botting session where the problem occurred. Please see Post #4 [CLICK HERE] on Reporting Bugs. Thanks, Bobby53
 
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Hiya, Bobby53,

You don't know how happy I am to see your name associated with Singular. :D Also, THANKS for the bug-reporting template in the 4th post that makes reporting things a snap!

What Class+Spec are you?: Mage, Frost (also tried on Mage, Arcane)
What 'context' is the bot in? (Instance, BG, Normal):
Questing.
started at level 85 with: [A - Quest] 85-86 The Jade Forest [Kick]
now level 88 with: [N - Quest] 86-87 Valley of the Four Winds [Kick]
What level are you?: 88
Have you made any modifications to Singular?: no
What time (HH:MM:SS) or LogMark did your issue occur?
[09:17:53.639 N] [Singular] Casting Ice Barrier on Myself
[09:18:22.925 N] [Singular] Casting Ice Barrier on Myself
...other places...​
What happened (be specific)?
TL;DR: Any reason to not refresh mage Ice Barrier during combat?

Currently, Singular only casts Ice Barrier while out of combat. During combat, even though its off cooldown a good bit of the time, Singular won't refresh Ice Barrier during combat.

First, let me say that I've just returned to WoW after almost a year away, and I don't yet know how to properly play any of the classes in the new paradigm. But, it seems to me a mage should have Ice Barrier up at all times, as they seem to be super-squishy without it.

Some of the new Pandaria questing profiles happily dance through hordes of mobs (usually while mounted), and when they get to the quest objective (e.g., collect apple blooms), they dismount and have a half a dozen mobs to fight. The mage usually dies in this situation without Ice Barrier being refreshed. And, the situation seems to happen a whole lot with the new quest profiles/behaviors.

I tested a small mod to Singular that keeps Ice Barrier up all the time, and indeed the mage does survive these situations. I hatcheted it in my local copy (not reflected in the log, as it was just a proof of concept, which was successful, and has since been removed).

Would you please consider keeping Ice Barrier up on a mage all the time? (at least if they're solo questing).

Did you attach a complete debug log? (choose one: YES or YES) View attachment 69197


Thanks again for the spectacular work you always do!

cheers,
chinajade
chinajade, It's great to hear from you! Thank you for the detailed and articulate post. I have not looked at Mages yet, but it does appear to a spell that should be buffed at virtually all times if available, so will make sure that is in the next release for you. I'll be pushing releases a little more quickly beginning this Sunday. Look for an update around then and good luck with your Mage, -Bobby53
 
Here's a log from the 38 Druid not using Rip.. Ideally it'd maintain a 5 combo point Rip very similar to Rupture with a Rogue :-) Isn't using it at all though..not even 1 point :-( Ha! Nope I made it to 5 points..no Rip :-( Currently using Ferocious Bite instead..so maybe that's a matter of opinion..I'd rather it be Rip.. /shrug
Jaladhjin, Rip is not a spell you want to cast based solely upon having 5 combo points. Rip is a DoT, so the other key factor is whether the mob live long enough to incur more damage from the Rip debuff than it would from a Ferocious bite. For Singular Feral, if it calculates that the mob will die in less than 7 seconds it will cast a Ferocious Bite since this will result in more damage than a Rip. The best trade off would actually be longer than 7 seconds, but as users want to see Rip being cast at some point then it was set to 7. As for the Rogue reference, the same is true of that class in that you would be wasting a Rupture cast if the mob died quickly so would be better with an Eviscerate or other finisher based upon the situation. If you believe it is behaving differently than this, be sure to click Class Config and set Debug Logging to true. This will enable Singular debug output and output the calculated time to death. Thanks for the post, Bobby53
 
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BM Hunter Failing in PVP only Throwing Traps and Auto Shotting Sending Pet and Misdirecting from what i see. Focus is always almost full. Never see any cobra shots. just seems weird

What Class+Spec are you?: BM hunter
What 'context' is the bot in? (Instance, BG, Normal): BG
What level are you?: 90
Have you made any modifications to Singular?: No


Did you attach a complete debug log? (choose one: YES or YES)
View attachment 3964 2012-11-24 14.11.txt
 
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BM Hunter Failing in PVP only Throwing Traps and Auto Shotting Sending Pet and Misdirecting from what i see. Focus is always almost full. Never see any cobra shots. just seems weird

What Class+Spec are you?: BM hunter
What 'context' is the bot in? (Instance, BG, Normal): BG
What level are you?: 90
Have you made any modifications to Singular?: No


Did you attach a complete debug log? (choose one: YES or YES)
View attachment 69561
rascal9, I haven't looked at the Hunter implementations yet outside of specific questions regarding bugs. In researching the issue, Cobra Shot is not currently implemented part of the rotation. I'll review the BM Hunter rotation in detail and have a revision for you in the next release. If you encounter any issues in the future (capped out focus, a spell not being cast, etc.) please be sure to specify the local computer system time you saw that ( for example, "reached 100% focus at 10:49:23") so I can focus specifically on that portion of the log file. This is essential when describing something that didn't happen. An alternative is to install the LOGMARK plug-in (see my signature) and use that to set an anchor in the log file you can easily reference in your post. Thanks for the clearly written post and log file and good luck with your Hunter, Bobby53
 
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