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HB ARCHIVES: Processed Issues from Honorbuddy Beta thread

So, using HB Beta 406 right now. Does ANYONE have ANY clue why HB Framelock is not usable for me? As soon as I check the box in HB, HB starts eating my CPU (45%+ during a fight) and fps drops (logical, there's no cpu power left to give to HB probably). Tyrael framelock works great.
I've tried OC'ing my cpu, setting it standard, setting power to maximum (Windows and Asus settings), fresh install of HB and Oracle and Tyrael... nothing works. Only thing I have not tried is using no addons and using DX11, I will try the first one now. Frustrating that everyone is very pleased with built-in framelock while on my pc it's terrible...
/edit: No that's not it. Without any addons, the same thing happens. HB eats so much CPU that the HB window is not even clickable anymore and does not update.
 
So, using HB Beta 406 right now. Does ANYONE have ANY clue why HB Framelock is not usable for me? As soon as I check the box in HB, HB starts eating my CPU (45%+ during a fight) and fps drops (logical, there's no cpu power left to give to HB probably). Tyrael framelock works great.
I've tried OC'ing my cpu, setting it standard, setting power to maximum (Windows and Asus settings), fresh install of HB and Oracle and Tyrael... nothing works. Only thing I have not tried is using no addons and using DX11, I will try the first one now. Frustrating that everyone is very pleased with built-in framelock while on my pc it's terrible...
/edit: No that's not it. Without any addons, the same thing happens. HB eats so much CPU that the HB window is not even clickable anymore and does not update.
I don't have this problem. Try different CR's
 
I don't have this problem. Try different CR's
Using TuanHA now, it's slightly better. No high CPU usage in HB and the HB window is responsive, but still a significant frame drop when I enable it. Will try other CR's as well (Millz, Mirabis, Pure etc).
 
gahterbuddy Mining problem-he can not he use the farm spots flying the spots several times but does not come to break down the mine

Instance farms are still many map that are not scripted and the function of the bot goes through but stops at the end with the statement portal position is not possible so it remains until you manually run it from the instance and restarts for farm mode, it should be permanently leave the instance and reset this
Same problem with gatherbuddy. It goes past nodes turns around and comes back and passes node again then does it a third time and blacklists it. Here is my log.

Edit: Same result without randombuddy just incase that's the response I get.
 

Attachments

Started using this version earlier today and its working perfectly and questing and such much faster.
But there is 1 problem that occurs when my character needs to eat food to replenish the missing health.

The logs only state that its:
"Using Food
Eating Mutton Chop" and instantly wow freezes and stops responding until i stop the bot and wow un-freezes but disconnects from the server.

So is there anyone else having that?
 
Should the new Framelock TPS value be global or per character? Right now it's global and I feel that it should be done per character.
 
After about 40 days, since 5.4 launch, HB is back. This version is light years better than those who were released. But Blizz will launch 5.4.1 with 3gb. We're fu*#@ again!
 
After about 40 days, since 5.4 launch, HB is back. This version is light years better than those who were released. But Blizz will launch 5.4.1 with 3gb. We're fu*#@ again!

Might take a day or 3 but nah. These builds fix ALOT of what has been wrong for a long time. Since before 5.4 even. HB is almost back to what it was back in WOTLK days. Since Cata there have been issues that have now been addressed. Too many 'new' features got introduced to the bot that broke other parts. Minor parts but small issues build up to big problems ;) Have faith that HB *is* back on track to being the bot we all loved.
 
Bot does always try to unstuck but isn't stuck.
Might be the cr you are using. I had this problem with TuanHA a lot in AoE fights. Stutter, lag and then trying to unstuck while it was not stuck at all. Also happened when I used non moving cr with IWM.

Sent from my HTC One using TheBuddyForum mobile app
 
i think it's the first time ever, i'm using a "new" version and see so much improvements, ever. keep up the good work. whatever you guys have done, you should have done it long time ago :) i cross my fingers, hoping this is the new direction hb is going in the future.
 
After about 40 days, since 5.4 launch, HB is back. This version is light years better than those who were released. But Blizz will launch 5.4.1 with 3gb. We're fu*#@ again!
yea, let's hope it won't kill us again lol
 
Kicks Rev 2827 Lines 227 and 262 - [Fly][N - Quest] Deepholm 82-84 [Kick].xml profile

View attachment 5976 2013-10-26 09.00.txt

Hello

When using Rev 2827 Kicks Profile pack I encounter a problem with the [Fly][N - Quest] Deepholm 82-84 [Kick].xml profile on v2.5.8451.406.

Code:
Shortly after the profile has been started the char picks up the quest from the 

[I]QuestName="Warchief's Command: Deepholm!" QuestId="27722" GiverName="Warchief's Command Board" [/I]

but upon arrival to 

[I]<TurnIn QuestName="Warchief's Command: Deepholm!" QuestId="27722" TurnInName="Farseer Krogar"
                        TurnInId="45244" X="2041.576" Y="-4384.234" Z="99.11546" />[/I]

the char fails to hand in quest, skips quest chain - and continuously attempts to pick up a quest   
          
[I]<PickUp QuestName="Deepholm, Realm of Earth" QuestId="27123" GiverName="Thrall" GiverId="45042"
                    X="852.306" Y="1038.92" Z="-5.39752" />[/I]

it seems there is a problem with quest behaviours in the new revision between lines 227 and 262 [Fly][N - Quest] Deepholm 82-84 [Kick].xml profile; when quest is completed manually deepholm quest resume and work fine.

I am not quite sure, but it could be because kick has commented out some of the code:

Code:
            <If Condition="!HasQuest(27203) &amp;&amp; !IsQuestCompleted(27203)">
                <CustomBehavior File="FlyTo" DestName="Pickup Quest" X="2044.42" Y="-4381.222" Z="99.21552" />
[B]                <!--
                    <PickUp QuestName="The Maelstrom" QuestId="27203" GiverName="Naraat the Earthspeaker"
                    GiverId="45244" X="2044.42" Y="-4381.222" Z="99.21552" />
                -->[/B]
                <While Condition="HasQuestAvailable(45244) &amp;&amp; !HasQuest(27203)">
                    <CustomBehavior File="InteractWith" MobId="45244" X="2044.42" Y="-4381.222" Z="99.21552" />
                    <CustomBehavior File="RunMacro" Macro="/click GossipTitleButton1" NumOfTimes="1" WaitTime="1000" />
                    <CustomBehavior File="RunMacro" Macro="/click QuestFrameAcceptButton" NumOfTimes="1" WaitTime="1000" />
                    <CustomBehavior File="WaitTimer" WaitTime="2000" GoalText="Waiting for  {TimeRemaining}" />
                </While>
                <CustomBehavior File="WaitTimer" WaitTime="5000" GoalText="Waiting for  {TimeRemaining}" />
            </If>
 
Same problem with gatherbuddy. It goes past nodes turns around and comes back and passes node again then does it a third time and blacklists it. Here is my log.

Edit: Same result without randombuddy just incase that's the response I get.
Can I get a update on this? I can't even farm now period since the bugged gatherbuddy has been pushed to release.

Edit: Nevermind I found a temp fix myself.
 
sitting to drink is causing my framerate to drop to 1-2 fps. This is the only time my frame rate drops and it drops every time I sit to eat or drink. As soon as I stand back up, everything goes back to normal.

The log doesn't show anything out of the ordinary.

Anyone else having this issue?
 
Questing botbase... any profile that attempts to use the travel command:
PHP:
<MoveTo Nav="Fly" Destination="X..." />
The bot will almost always run (not fly) to the nearest FlightPath and take the taxi to the FP nearest to the Destination location. It will then mount a ground mount and run to the destination.


What I am noticing is that just before mounting a ground mount, the bot tries 2 flying mounts. In my case I have flying carpet (Tailor) and flying machine (engineer) available on my account, but I am on a toon that has neither skill.
Code:
Changed POI to: Type: Fly, R: Learn
Moving to Type: Fly, R: Learn
[Mount] Flying Machine is known, but we don't have the skill to use it!
[Mount] Frosty Flying Carpet is known, but we don't have the skill to use it!
Moving to Type: Fly, R: Learn
InteractDebug:863971056
Interact Done:863971056
TaxiMap is opened! Updating known nodes list.
Cleared POI - Reason Learned/Updated Flight Path Information
Cleared POI

Full Log:
View attachment 108810
 
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