Got another one I just thought of a few minutes ago...
Would it be possible for the game to record errors to the mesh as it finds them into an update file and then allow us to click an SendUpdates utility and it would check if we had any updates, and if so, connect to the HB server and upload the updates? I figure that as our toon ran around, if it got stuck on something, it could make note of it and then all of us could upload our updates on a regular basis and help to improve on the Mesh. It would take a bit of programming for the HB program to actually recognize an undocumented obstacle and ensure that it's not an error like when my toon thinks it's stuck in the middle of an open field and jumps into the unstuck routine.
Hope something like this could be added some time in the future.