You REALLY need to fix some of this. The guys just get stuck in buildings trying to run to a quest. Too dumb to go out the door. Its severely frustrating.
Hello,
I plan on starting a shaman, since theres only 2 options for races (draenei and dwarf) what should I do?
ty in advance
Raphus has done the most work in this area of late, but his time and attention is split between that, fixing bugs, new features, and being a newlywed.
cheers,
chinajade
True will finish the whole set of actions within the loop once and then proceed if the condition is false. false will just abort mid-loop i think. You could help yourself by implementing something likeMy understaning from he documentation is that setting "Ignore Condition untill done" should be set to true, but that is not working for me.
-TheBotman
Ok cool so just the other two I need to get? also would you have any idea about CC's? Why it isnt working? I have 2 ccs in the folder and is that allowed or no?
to MEGSER
It's actually in the Quest Behaviors folder the SetHearthstone.cs
I don't know why its not wanting to get the inkeeper though
You REALLY need to fix some of this. The guys just get stuck in buildings trying to run to a quest. Too dumb to go out the door. Its severely frustrating.
Your frustration is completely understandable. Alas, poor Mesger can't do a while lot about this. The problem is the HBcore navigation system needs work in a lot of areas. In fact, there is a whole thread dedicated to this.
Raphus has done the most work in this area of late, but his time and attention is split between that, fixing bugs, new features, and being a newlywed.
cheers,
chinajade
Posted my issue with mage in STV and a huge log of 30 mb with the same (trimmed down) at your bugtracker...
contained shitloads of this:
[0:01:40:950] Cleared POI - Reason Exception in Root.Tick()
[0:01:40:950] Cleared POI
[0:01:41:067] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<CreateCombat>b__2(Object ret) in d:\Honorbuddy\CustomClasses\Amplify\Amplify.Combat.cs:line 59
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()