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HB ARCHIVES: Kick's Old Posts Thread--DO NOT DELETE!

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One more barking up the tree issue.

Even here it looks like the hotspot is in a tree.

Quest:"Wet Work"

[17:08:59:749] Could not generate full path from {2666.311, -3429.711, 119.5772} to {2691.667, -3406, 120.4457} (time used: 15 milliseconds)
 
How about you let the profile dev take a look?

well i wrote all the behaviors (ofc not the HB shipped ones :) ) + the plugin for this, i know what is going on with the behaviors...
If you read through the link i gave you, then you can see what the behavior is meant for, why destroy it with your code?
 
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Ashenvale blackspot, preventing the bot from trying to walk betwean a mailbox and the house at Splintertree post, can still use tha mailbox and reach the quest giver.

<Blackspot X="2335.442" Y="-2545.53" Z="103.0569" Radius="1.676012" />
 
While running costum behavior for "Rain of Destruction" the bot from time to time walks down and tries to kill elves by hand :D Not every time :D this is the third bot ruunning this profile and 2 out of them went down.
 
An orgrimmar blackspot, te bot is trying to run through the billbord where you get quests so i made a blackspot behind it to prevent the bot from trying to walk there. kind off a dead give away for boting...

<Blackspot X="1601.832" Y="-4364.274" Z="21.11386" Radius="2.329435" />
 
well i wrote all the behaviors (ofc not the HB shipped ones :) ) + the plugin for this, i know what is going on with the behaviors...
If you read through the link i gave you, then you can see what the behavior is meant for, why destroy it with your code?


Take your own advice and read my post and the ticket. I was pretty clear with what the issue was.

"The MyCTM behavior takes a straight-line path from the toon's current position to a specific, nearby point in the game world."

That is the exact problem and why my shit was broken until I fixed your pos behavior to use the actual navigator. It was literally trying to run several hundred yards in Eastern Plaguelands to another in a straight line like a retard. Perhaps replacing the createbehavior code was not the perfect solution, but it fixed my immediate situation so I was able to continue. Once I did change the code to use the navigator I stopped running into fucking trees and buildings. I'm fully aware how to read and debug the code, of which I invested a grand total of 10 minutes looking at. I offered the issue so you could look at it and get it fixed. You can a) delete it b) light it on fire c) stick it in your ass ... I really don't care which you do.

I could be wrong about this, I'm not perfect and again I spent only 10 minutes on the problem. However, a response above and beyond "RTFM" would be appreciated being that I spent time to give detail, code, and a log in the ticket.
 
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I would love to see features like: Do X# of BG's then log. Do BG's till both honor and justice points are capped then log.
 
Take your own advice and read my post and the ticket. I was pretty clear with what the issue was.

"The MyCTM behavior takes a straight-line path from the toon's current position to a specific, nearby point in the game world."

That is the exact problem and why my shit was broken until I fixed your pos behavior to use the actual navigator. It was literally trying to run several hundred yards in Eastern Plaguelands to another in a straight line like a retard. Perhaps replacing the createbehavior code was not the perfect solution, but it fixed my immediate situation so I was able to continue. Once I did change the code to use the navigator I stopped running into fucking trees and buildings. I'm fully aware how to read and debug the code, of which I invested a grand total of 10 minutes looking at. I offered the issue so you could look at it and get it fixed. You can a) delete it b) light it on fire c) stick it in your ass ... I really don't care which you do.

I could be wrong about this, I'm not perfect and again I spent only 10 minutes on the problem. However, a response above and beyond "RTFM" would be appreciated being that I spent time to give detail, code, and a log in the ticket.

The CTM behavior is made primarily for places, where no path is available. For moving there is a MoveTo command. If it tries to run for a point very far away, something has most likely gone wrong in another part of the profile. so again no need to repair a Behavior, which is used by pretty much all questing profiles (not only Azenius). If you had adressed the problem thoroughly instead of just saying, that the CTM behavior should be repaired with a path generator.
 
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The CTM behavior is made primarily for places, where no path is available. For moving there is a MoveTo command. If it tries to run for a point very far away, something has most likely gone wrong in another part of the profile. so again no need to repair a Behavior, which is used by pretty much all questing profiles (not only Azenius). If you had adressed the problem thoroughly instead of just saying, that the CTM behavior should be repaired with a path generator.

My response was borderline inappropriate and definitely rude. For that, I apologize.

Yes, agree with you something else may be causing this. I thought about this a bit while driving to Starbucks (lol)... I'll try to recreate the problem with a new character. Unfortunately I need to level into the 40's again since I only noticed this problem in Eastern Plaguelands. I find it difficult to believe I am the only person having this problem. I'll see if I can debug a bit deeper into this and come up with a more precise cause for the issue.

Sorry if I offended.
 
ok it started now but it has another problem it gets stuck on the npc opening the quest window and closing not accepting it
 
At the end of Ashenvale the bot has a problem with the transport, this time it isn?t the behavior as i have the latest fixed version, but the cordinates seems wrong, it gets to the ship in orgrimmar, walks on to the ship, then it keeps running against that little hut on the ship, so the behavior dosn?t know it is on the ship? my guess is that the xy cordinates on the ship is wrong, as it is on the wrong place on the ship it dosn?t move off.

View attachment 26179

If i interract with the bot and moves it a bit it then run to the other side of the ship, the wrong side.

Edit: i guess you can?t controll the usetransport to where to stand on the ship
 
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