[13:30:27:371] Could not generate full path from {-9941.112, -4533.754, -1.941158} to {-9954, -4538, 12.27297} (time used: 8 milliseconds)
<!-- Honor's Stand, Southern Barrens -->
<Blackspot X="-348.0417" Y="-1203.671" Z="89.79636" Radius="39.21135" />
<Blackspot X="-271.2181" Y="-1189.198" Z="72.05735" Radius="63.0374" Height="14.25793" />
<Blackspot X="-287.364" Y="-1252.539" Z="85.84929" Radius="67.20217" />
[14:04:03:494] System.Threading.ThreadAbortException: Thread was being aborted.
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at (Object , Object[] )
at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
[14:04:03:495] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
at Styx.Logic.Targeting.Pulse()
[14:04:03:497] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.Targeting.Pulse()
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[14:04:03:497] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
Something that will uncheck click-to-move when you stop/close bots =]
I find it a bit annoying having to turn it off everytime i actually play. xD
In Borean Tundra. when it does the Fizzcrank Airstrip quests, the bot tries to pick up a quest from Iggy “Tailspin” Cogtoggle, however he doesnt have anything to give me. Im not sure if i've already done the quest, but it would just move to him and try to talk to him.
Yeah, I have noticed that the Winterfin area is bad. Stuck twice, died twice.
[16:16:54:072] Cleared POI - Reason Exception in Root.Tick()
[16:16:54:072] Cleared POI
[16:16:54:766] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Styx.Bot.Quest_Behaviors.KillUntilComplete.get_RangeSpell() in d:\botting\Honorbuddy\Honorbuddy_2.0.0.5184 - shukakuu\Quest Behaviors\KillUntilComplete.cs:line 131
at Styx.Bot.Quest_Behaviors.KillUntilComplete.<CreateBehavior>b__10(Object ret) in d:\botting\Honorbuddy\Honorbuddy_2.0.0.5184 - shukakuu\Quest Behaviors\KillUntilComplete.cs:line 207
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.DecoratorContinue.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Bots.Quest.QuestOrder.ForcedWhile.#h.#mF.#h.#rF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
WoWSpell RangeSpell
{
get
{
switch (Me.Class)
{
case Styx.Combat.CombatRoutine.WoWClass.Druid:
return SpellManager.Spells["Starfire"];
case Styx.Combat.CombatRoutine.WoWClass.Hunter:
return SpellManager.Spells["Arcane Shot"];
case Styx.Combat.CombatRoutine.WoWClass.Mage:
return SpellManager.Spells[B]["Frost Bolt"];[/B]
case Styx.Combat.CombatRoutine.WoWClass.Priest:
return SpellManager.Spells["Shoot"];
case Styx.Combat.CombatRoutine.WoWClass.Shaman:
return SpellManager.Spells["Lightning Bolt"];
case Styx.Combat.CombatRoutine.WoWClass.Warlock:
return SpellManager.Spells["Curse of Agony"];
default: // should never get to here but adding this since the compiler complains
return SpellManager.Spells["Auto Attack"]; ;
}
}
}
WoWSpell RangeSpell
{
get
{
switch (Me.Class)
{
case Styx.Combat.CombatRoutine.WoWClass.Druid:
return SpellManager.Spells["Starfire"];
case Styx.Combat.CombatRoutine.WoWClass.Hunter:
return SpellManager.Spells["Arcane Shot"];
case Styx.Combat.CombatRoutine.WoWClass.Mage:
return SpellManager.Spells[B]["Frostbolt"];[/B]
case Styx.Combat.CombatRoutine.WoWClass.Priest:
return SpellManager.Spells["Shoot"];
case Styx.Combat.CombatRoutine.WoWClass.Shaman:
return SpellManager.Spells["Lightning Bolt"];
case Styx.Combat.CombatRoutine.WoWClass.Warlock:
return SpellManager.Spells["Curse of Agony"];
default: // should never get to here but adding this since the compiler complains
return SpellManager.Spells["Auto Attack"]; ;
}
}
}
Toon got stuck at quest "assault on stonard".
Code:[16:16:54:072] Cleared POI - Reason Exception in Root.Tick() [16:16:54:072] Cleared POI [16:16:54:766] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Styx.Bot.Quest_Behaviors.KillUntilComplete.get_RangeSpell() in d:\botting\Honorbuddy\Honorbuddy_2.0.0.5184 - shukakuu\Quest Behaviors\KillUntilComplete.cs:line 131 at Styx.Bot.Quest_Behaviors.KillUntilComplete.<CreateBehavior>b__10(Object ret) in d:\botting\Honorbuddy\Honorbuddy_2.0.0.5184 - shukakuu\Quest Behaviors\KillUntilComplete.cs:line 207 at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Sequence.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.DecoratorContinue.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Sequence.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Bots.Quest.QuestOrder.ForcedWhile.#h.#mF.#h.#rF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()