thebrodieman
Well-Known Member
- Joined
- Sep 11, 2011
- Messages
- 6,015
Shieldwall automatically checks and does prereqs. It should take care of you. If not, let me know, but check troubleshooting first!
Shieldwall automatically checks and does prereqs. It should take care of you. If not, let me know, but check troubleshooting first!
[06:17:31.365 D] Loading HawaiiMainLand_31_32
[06:17:31.481 D] Updating repair cost for current equipped items. New value: [10g52s68c]
[06:17:31.491 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\UserSettings.cs'
[06:17:31.697 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.701 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.701 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\Message.cs'
[06:17:31.844 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.844 N] [Profile Message]: Compiling Valley of the Four Winds Quests
[06:17:31.844 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.845 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:31.848 D] Compiling expression 'Me.Level < 86' @ line 639
[06:17:32.171 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:32.171 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.172 D] Compiling expression '((HasQuest(32018)) && (IsQuestCompleted(32018)))' @ line 643
[06:17:32.298 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.298 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.298 D] Compiling expression '((HasQuest(32018)) && (IsQuestCompleted(32019)))' @ line 646
[06:17:32.422 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.422 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.422 D] Compiling expression '((!HasQuest(29907)) && (!IsQuestCompleted(29907)))' @ line 649
[06:17:32.545 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.545 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:32.545 D] Compiling expression '((HasQuest(29877)) && (!IsQuestCompleted(29877)))' @ line 657
[06:17:32.786 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:32.786 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.786 D] Compiling expression 'Me.IsAlliance' @ line 669
[06:17:32.914 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.914 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.914 D] Compiling expression 'Me.IsHorde' @ line 672
[06:17:33.042 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.042 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.042 D] Compiling expression '((HasQuest(29910)) && (!IsQuestCompleted(29910)))' @ line 681
[06:17:33.329 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.329 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.329 D] Compiling expression '((HasQuest(29940)) && (!IsQuestCompleted(29940)))' @ line 686
[06:17:33.453 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.453 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.453 D] Compiling expression '((HasQuest(29912)) && (!IsQuestCompleted(29912)))' @ line 696
[06:17:33.686 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.686 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.686 D] Compiling expression '((!HasQuest(29914)) && (!IsQuestCompleted(29914)))' @ line 721
[06:17:33.814 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.814 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.814 D] Compiling expression '((HasQuest(29914)) && (!IsQuestCompleted(29914)))' @ line 726
[06:17:33.937 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.937 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.937 D] Compiling expression '((HasQuest(29918)) && (!IsQuestCompleted(29918)))' @ line 752
[06:17:34.070 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.070 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.070 D] Compiling expression '((HasQuest(29919)) && (!IsQuestCompleted(29919)))' @ line 758
[06:17:34.397 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.397 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.397 D] Compiling expression '((HasQuest(29947)) && (!IsQuestCompleted(29947)))' @ line 777
[06:17:34.524 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.524 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.524 D] Compiling expression '((!HasQuest(29949)) && (!IsQuestCompleted(29949)))' @ line 790
[06:17:34.648 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.648 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.648 D] Compiling expression '((HasQuest(29950)) && (!IsQuestCompleted(29950)))' @ line 797
[06:17:34.909 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.909 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:34.909 N] [Profile Message]: Compiling Pools of Purity Quests
[06:17:34.909 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:34.909 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.909 D] Compiling expression '((!HasQuest(30275)) && (!IsQuestCompleted(30275)))' @ line 842
[06:17:35.032 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:35.032 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.032 D] Compiling expression '((HasQuest(30267)) && (!IsObjectiveComplete(1, 30267)))' @ line 860
[06:17:35.293 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.293 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.293 D] Compiling expression '((HasQuest(29577)) && (!IsQuestCompleted(29577)))' @ line 874
[06:17:35.551 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.551 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:35.551 D] Compiling expression '((!HasQuest(29758)) && (!IsQuestCompleted(29758)))' @ line 879
[06:17:35.673 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:35.673 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.673 D] Compiling expression '((HasQuest(29581)) && (!IsQuestCompleted(29581)))' @ line 895
[06:17:35.934 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.934 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.934 D] Compiling expression '((HasQuest(29757)) && (!IsQuestCompleted(29757)))' @ line 898
[06:17:36.190 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:36.190 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:36.190 D] Compiling expression '((HasQuest(29757)) && (IsQuestCompleted(29757)))' @ line 905
[06:17:36.317 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:36.317 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:36.317 N] [Profile Message]: Compiling Silken Field Quests
[06:17:36.317 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:36.317 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:36.317 D] Compiling expression '((!HasQuest(32045)) && (!IsQuestCompleted(32045)))' @ line 913
[06:17:36.445 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:17:36.445 D] Goal: Moving to <-234.5243, 568.0851, 167.84>
[06:17:37.271 D] Activity: Loading Tile/s
[06:17:37.271 D] Loading HawaiiMainLand_30_32
[06:17:37.334 D] Loading HawaiiMainLand_31_31
[06:17:37.406 D] Loading HawaiiMainLand_30_31
[06:17:37.470 D] Successfully generated path from {-71.49744, 230.3255, 163.4593} to {-234.5243, 568.0851, 167.84} in 136 milliseconds
[06:18:03.859 D] Loading HawaiiMainLand_31_33
[06:18:03.940 D] Loading HawaiiMainLand_30_33
[06:18:04.013 D] Loading HawaiiMainLand_29_32
[06:18:04.082 D] Loading HawaiiMainLand_32_32
[06:18:04.153 D] Loading HawaiiMainLand_32_31
[06:18:04.220 D] Loading HawaiiMainLand_29_33
[06:18:04.332 D] Loading HawaiiMainLand_32_33
[06:18:04.417 D] Loading HawaiiMainLand_29_31
[06:18:04.494 D] Loading HawaiiMainLand_32_30
[06:18:09.589 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:18:09.589 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\InteractWith.cs'
[06:18:09.788 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:18:09.789 D] Goal: Interacting with Wing Nga
[06:18:09.802 D] Activity: Waiting for object to spawn
[06:18:15.126 N] Stopping the bot!
[06:18:15.127 D] Stop called!
[06:18:15.127 Q] Bot Stopped! Reason: User pressed the stop button
[06:18:15.154 D] Activity: Honorbuddy Stopped
06:26:43.231 D] Compiling expression '((!HasQuest(32045)) && (!IsQuestCompleted(32045)))' @ line 913[06:26:43.357 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:26:43.357 D] Goal: Moving to <-234.5243, 568.0851, 167.84>
[06:26:44.199 D] Activity: Loading Tile/s
[06:26:44.199 D] Loading HawaiiMainLand_30_32
[06:26:45.110 D] Loading HawaiiMainLand_31_33
[06:26:45.188 D] Loading HawaiiMainLand_30_31
[06:26:45.250 D] Loading HawaiiMainLand_31_31
[06:26:45.308 D] Loading HawaiiMainLand_30_33
[06:26:45.376 D] Loading HawaiiMainLand_29_32
[06:26:45.443 D] Loading HawaiiMainLand_32_32
[06:26:45.505 D] Loading HawaiiMainLand_32_31
[06:26:45.570 D] Loading HawaiiMainLand_29_33
[06:26:45.677 D] Loading HawaiiMainLand_32_33
[06:26:45.759 D] Loading HawaiiMainLand_29_31
[06:26:45.834 D] Loading HawaiiMainLand_32_30
[06:26:51.538 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:26:51.538 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\InteractWith.cs'
[06:26:51.725 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:26:51.725 D] Goal: Interacting with Wing Nga
<If Condition="((!HasQuest(32045)) && (!IsQuestCompleted(32045)))" > <RunTo X="-234.5243" Y="568.0851" Z="167.84" />
<CustomBehavior File="InteractWith" MobId="60231" X="-234.5243" Y="568.0851" Z="167.84" /> <!-- FP -->
<PickUp QuestName="Children of the Water" QuestId="32045" GiverName="Stonecarver Mac" GiverId="64315" X="-143.7379" Y="514.9236" Z="207.8529" />
Issue with patch 5.1: bot stuck at halfhill waiting for flightmaster. in 5.1 Blizzards moved the Flightmaster uphill.
Is there a way to disable obtaining new flightpaths ?
Some minor fixes :
1. Add faction "50" to the quest "Too Close for Comfort" - Fox's are Faction 50. Since the faction is incorrect, the bot just runs in circles aggro-ing all the foxes and dies.
2. Remove the quest: Roland's Doom
Reason: Blizzard Loot Bug making the item unlootable. Has been this way for months, and doesn't look like it's slated to be fixed soon. Bot gets hung up on it.
3. Remove the quest: Gather the Intelligence
Reason: Blizzard Loot Bug making the item unlootable. Has been this way for months, and doesn't look like it's slated to be fixed soon. Bot gets hung up on it.
Please take these issues seriously as it has taken me 3 toon runs to 80 to confirm this is an issue and that these are a constant presence regardless of bot configuration, addons or no addons, etc. If you look into the issue, you will be able to confirm for yourself.
<Factions>14 44 190</Factions> <!-- Bears, Foxes -->
<Factions>14 44 190 50</Factions> <!-- Bears, Foxes -->
Hey Kick,
I was wondering what the chances are of you possibly making an add-on that could tag a particular NPC, ie: MoP/Shieldwall Rares.
The point being, to tag a rare when it spawns faster than a person w/o the add-on.
Just a thought!
Thanks,
Sabb
just a friendly note, you should let sholazar basin go away from this profile.. i mean dude, that part of profile is full of problems..
Issue with patch 5.1: bot stuck at halfhill waiting for flightmaster. in 5.1 Blizzards moved the Flightmaster uphill.
Is there a way to disable obtaining new flightpaths ?
Hey,
Well I have a small question.
Is there any way I can fix the bug on the Flight paths..
Everything (since the 518 update of HB) is working PERFECT.
Started my mage last night at lvl 17 and is now lvl 44. So I'm pleased.
Tought I did lose time on the flightpaths, suddenly he stops and opens the flight-map and stares at it till it disconnects.
So I always delete the Cache folder, well the content. But is there a sollution for so i don't have to do that anymore ?
The log is the right one, but whenever i press start on HB, it goes to a flight master and i just stands there, doing nothing. I tried going to Dustwallow Marsh as said in your description, but it still goes to the nearest flight master doing nothing.
Did you not read my message one post up?Please fix the Halfhill market FP. Blizzard snuck in a change on us by moving the FP up the hill next to the Inn.
Are you sure you enabled Autoequip and set your preferences?
Moving to Type: QuestTurnIn
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
Moving to Type: QuestPickUp
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
Stopping the bot!
Bot Stopped! Reason: User pressed the stop button