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HB ARCHIVES: Kick's Old Posts Thread--DO NOT DELETE!

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Shieldwall automatically checks and does prereqs. It should take care of you. If not, let me know, but check troubleshooting first!
 
Bot keeps running to this one spot in the valley of the four winds, the halfhill market.. i turned in all quests hoping it would move after i did the quests but it keeps going back to same spot. not sure what to delete to fix it. It does say interacting with wing nga, which is the flightmaster, that I already have the flight point for and is no wher near the location the bot runs to.
Code:
[06:17:31.365 D] Loading HawaiiMainLand_31_32
[06:17:31.481 D] Updating repair cost for current equipped items. New value: [10g52s68c]
[06:17:31.491 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\UserSettings.cs'
[06:17:31.697 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.701 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.701 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\Message.cs'
[06:17:31.844 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.844 N] [Profile Message]: Compiling Valley of the Four Winds Quests
[06:17:31.844 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:31.845 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:31.848 D] Compiling expression 'Me.Level < 86' @ line 639
[06:17:32.171 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:32.171 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.172 D] Compiling expression '((HasQuest(32018)) && (IsQuestCompleted(32018)))' @ line 643
[06:17:32.298 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.298 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.298 D] Compiling expression '((HasQuest(32018)) && (IsQuestCompleted(32019)))' @ line 646
[06:17:32.422 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.422 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.422 D] Compiling expression '((!HasQuest(29907)) && (!IsQuestCompleted(29907)))' @ line 649
[06:17:32.545 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.545 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:32.545 D] Compiling expression '((HasQuest(29877)) && (!IsQuestCompleted(29877)))' @ line 657
[06:17:32.786 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:32.786 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.786 D] Compiling expression 'Me.IsAlliance' @ line 669
[06:17:32.914 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.914 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:32.914 D] Compiling expression 'Me.IsHorde' @ line 672
[06:17:33.042 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.042 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.042 D] Compiling expression '((HasQuest(29910)) && (!IsQuestCompleted(29910)))' @ line 681
[06:17:33.329 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.329 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.329 D] Compiling expression '((HasQuest(29940)) && (!IsQuestCompleted(29940)))' @ line 686
[06:17:33.453 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.453 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.453 D] Compiling expression '((HasQuest(29912)) && (!IsQuestCompleted(29912)))' @ line 696
[06:17:33.686 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:33.686 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.686 D] Compiling expression '((!HasQuest(29914)) && (!IsQuestCompleted(29914)))' @ line 721
[06:17:33.814 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.814 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.814 D] Compiling expression '((HasQuest(29914)) && (!IsQuestCompleted(29914)))' @ line 726
[06:17:33.937 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.937 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:33.937 D] Compiling expression '((HasQuest(29918)) && (!IsQuestCompleted(29918)))' @ line 752
[06:17:34.070 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.070 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.070 D] Compiling expression '((HasQuest(29919)) && (!IsQuestCompleted(29919)))' @ line 758
[06:17:34.397 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.397 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.397 D] Compiling expression '((HasQuest(29947)) && (!IsQuestCompleted(29947)))' @ line 777
[06:17:34.524 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.524 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.524 D] Compiling expression '((!HasQuest(29949)) && (!IsQuestCompleted(29949)))' @ line 790
[06:17:34.648 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.648 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.648 D] Compiling expression '((HasQuest(29950)) && (!IsQuestCompleted(29950)))' @ line 797
[06:17:34.909 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:34.909 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:34.909 N] [Profile Message]: Compiling Pools of Purity Quests
[06:17:34.909 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:34.909 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:34.909 D] Compiling expression '((!HasQuest(30275)) && (!IsQuestCompleted(30275)))' @ line 842
[06:17:35.032 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:35.032 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.032 D] Compiling expression '((HasQuest(30267)) && (!IsObjectiveComplete(1, 30267)))' @ line 860
[06:17:35.293 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.293 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.293 D] Compiling expression '((HasQuest(29577)) && (!IsQuestCompleted(29577)))' @ line 874
[06:17:35.551 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.551 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:35.551 D] Compiling expression '((!HasQuest(29758)) && (!IsQuestCompleted(29758)))' @ line 879
[06:17:35.673 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:35.673 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.673 D] Compiling expression '((HasQuest(29581)) && (!IsQuestCompleted(29581)))' @ line 895
[06:17:35.934 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.934 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:35.934 D] Compiling expression '((HasQuest(29757)) && (!IsQuestCompleted(29757)))' @ line 898
[06:17:36.190 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
[06:17:36.190 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:36.190 D] Compiling expression '((HasQuest(29757)) && (IsQuestCompleted(29757)))' @ line 905
[06:17:36.317 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:36.317 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:36.317 N] [Profile Message]: Compiling Silken Field Quests
[06:17:36.317 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:17:36.317 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[06:17:36.317 D] Compiling expression '((!HasQuest(32045)) && (!IsQuestCompleted(32045)))' @ line 913
[06:17:36.445 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:17:36.445 D] Goal: Moving to <-234.5243, 568.0851, 167.84>
[06:17:37.271 D] Activity: Loading Tile/s
[06:17:37.271 D] Loading HawaiiMainLand_30_32
[06:17:37.334 D] Loading HawaiiMainLand_31_31
[06:17:37.406 D] Loading HawaiiMainLand_30_31
[06:17:37.470 D] Successfully generated path from {-71.49744, 230.3255, 163.4593} to {-234.5243, 568.0851, 167.84} in 136 milliseconds
[06:18:03.859 D] Loading HawaiiMainLand_31_33
[06:18:03.940 D] Loading HawaiiMainLand_30_33
[06:18:04.013 D] Loading HawaiiMainLand_29_32
[06:18:04.082 D] Loading HawaiiMainLand_32_32
[06:18:04.153 D] Loading HawaiiMainLand_32_31
[06:18:04.220 D] Loading HawaiiMainLand_29_33
[06:18:04.332 D] Loading HawaiiMainLand_32_33
[06:18:04.417 D] Loading HawaiiMainLand_29_31
[06:18:04.494 D] Loading HawaiiMainLand_32_30
[06:18:09.589 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:18:09.589 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\InteractWith.cs'
[06:18:09.788 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:18:09.789 D] Goal: Interacting with Wing Nga
[06:18:09.802 D] Activity: Waiting for object to spawn
[06:18:15.126 N] Stopping the bot!
[06:18:15.127 D] Stop called!
[06:18:15.127 Q] Bot Stopped! Reason: User pressed the stop button
[06:18:15.154 D] Activity: Honorbuddy Stopped

Well I'm not sure why, but I figured it out. So the log says it last compiled the conditional statement at line 913 which is:
Code:
06:26:43.231 D] Compiling expression '((!HasQuest(32045)) && (!IsQuestCompleted(32045)))' @ line 913[06:26:43.357 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:26:43.357 D] Goal: Moving to <-234.5243, 568.0851, 167.84>
[06:26:44.199 D] Activity: Loading Tile/s
[06:26:44.199 D] Loading HawaiiMainLand_30_32
[06:26:45.110 D] Loading HawaiiMainLand_31_33
[06:26:45.188 D] Loading HawaiiMainLand_30_31
[06:26:45.250 D] Loading HawaiiMainLand_31_31
[06:26:45.308 D] Loading HawaiiMainLand_30_33
[06:26:45.376 D] Loading HawaiiMainLand_29_32
[06:26:45.443 D] Loading HawaiiMainLand_32_32
[06:26:45.505 D] Loading HawaiiMainLand_32_31
[06:26:45.570 D] Loading HawaiiMainLand_29_33
[06:26:45.677 D] Loading HawaiiMainLand_32_33
[06:26:45.759 D] Loading HawaiiMainLand_29_31
[06:26:45.834 D] Loading HawaiiMainLand_32_30
[06:26:51.538 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
[06:26:51.538 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\InteractWith.cs'
[06:26:51.725 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[06:26:51.725 D] Goal: Interacting with Wing Nga

So 913, correlates to:
Code:
<If Condition="((!HasQuest(32045)) &amp;&amp; (!IsQuestCompleted(32045)))" >				<RunTo X="-234.5243" Y="568.0851" Z="167.84" />
				<CustomBehavior File="InteractWith" MobId="60231" X="-234.5243" Y="568.0851" Z="167.84" /> <!-- FP -->
		<PickUp QuestName="Children of the Water" QuestId="32045" GiverName="Stonecarver Mac" GiverId="64315" X="-143.7379" Y="514.9236" Z="207.8529" />

So I guess it's running the bot to the wrong location, once I found stonecarver Mac and picked up this quest, it moved me to the next quest pickup which was the Moth rebellion.
 
Last edited:
Hey Kick,

I was wondering what the chances are of you possibly making an add-on that could tag a particular NPC, ie: MoP/Shieldwall Rares.

The point being, to tag a rare when it spawns faster than a person w/o the add-on.

Just a thought!

Thanks,
Sabb
 
Issue with patch 5.1: bot stuck at halfhill waiting for flightmaster. in 5.1 Blizzards moved the Flightmaster uphill.

Is there a way to disable obtaining new flightpaths ?
 
Issue with patch 5.1: bot stuck at halfhill waiting for flightmaster. in 5.1 Blizzards moved the Flightmaster uphill.

Is there a way to disable obtaining new flightpaths ?

u probably have my problem.. 2 posts above.. kept looking for flight master but really needed to go find stonecarver mac and pick up water quest
 
Hey,

Well I have a small question.
Is there any way I can fix the bug on the Flight paths..
Everything (since the 518 update of HB) is working PERFECT.
Started my mage last night at lvl 17 and is now lvl 44. So I'm pleased.
Tought I did lose time on the flightpaths, suddenly he stops and opens the flight-map and stares at it till it disconnects.
So I always delete the Cache folder, well the content. But is there a sollution for so i don't have to do that anymore ?
 
starting to get anoyed the bot keeps trying to do quests that its alredy done im in valley or four winds and it runns althe way back to jade forest to kill jinyus its alredy done a quest on quite anoying anyone got any ideas i did this on a dk no dramas but this time nothing but dramas
 
Some minor fixes :
1. Add faction "50" to the quest "Too Close for Comfort" - Fox's are Faction 50. Since the faction is incorrect, the bot just runs in circles aggro-ing all the foxes and dies.

2. Remove the quest: Roland's Doom
Reason: Blizzard Loot Bug making the item unlootable. Has been this way for months, and doesn't look like it's slated to be fixed soon. Bot gets hung up on it.

3. Remove the quest: Gather the Intelligence
Reason: Blizzard Loot Bug making the item unlootable. Has been this way for months, and doesn't look like it's slated to be fixed soon. Bot gets hung up on it.

Please take these issues seriously as it has taken me 3 toon runs to 80 to confirm this is an issue and that these are a constant presence regardless of bot configuration, addons or no addons, etc. If you look into the issue, you will be able to confirm for yourself.

Please add these to the SVN === last 5 updates, getting kind of annoying having to make these changes manually.

Here is some confirmation:

Quest: Too Close for Comfort
Line 6508
Code:
<Factions>14 44 190</Factions> <!-- Bears, Foxes -->

Should Be
Code:
<Factions>14 44 190 50</Factions> <!-- Bears, Foxes -->

Because: Rabid Fox is Faction #50
Beasts - NPCs - World of Warcraft -- the bot will just run around all the hot spots aggroing all the foxes in the process -- dying -- then repeat because it will not stop to kill them due to the faction not being in the flag you specified.

------------------------------

Quest: Gather the Intelligence
Action: Remove from Hyjal Quest chain
Reason: Mount hyjal quest bugged - Forums - World of Warcraft - Quest has been loot bugged for quite a long time now. Not a script issue, but bot gets stuck on it trying to loot for hours -- and of course since it's bugged, doesn't get any loot, and keeps trying.

------------------------------

Quest: Roland's Doom
Action: Remove from Hyjal Quest chain
Reason: Roland's Doom Quest Broken - Forums - World of Warcraft - Quest has been loot bugged for quite a long time now. Not a script issue, but bot gets stuck on it trying to loot for hours -- and of course since it's bugged, doesn't get any loot, and keeps trying.

------------------------------

I appreciate the hard work you have clearly done on this, however 5 updates later -- would be nice to see these issues resolved as they are really simple corrections. If you like, give me SVN edit access and I can make the changes myself to save you the trouble. I just don't like everytime syncing with the SVN to have these fixes undone because they have not been applied at the source.

Also, if there were some way that you could offer a centralized location for the settings to vendor loot, that would be fantastic. Updating in every file is a bit redundant and would save both you and us users time in adjusting. When questing in Pandaria, it auto-vendored some VERY cool trinkets with special use's on them (summons) which are not obtainable any other way, nor are they replaceable -- this was what inspired me to look into the issue further so this did not happen again. In your script you have it configured to vendor greens, etc. Because the item was green, it ended up in the shit-pile getting vendored and because of all the other crap vendored after it, I couldn't "un-vendor" it manually.
 
@Lostsk8tr

Thanks for that bit of info. I was frustrated until i found your post. Worked for me :)
 
just a friendly note, you should let sholazar basin go away from this profile.. i mean dude, that part of profile is full of problems..
 
Hey Kick,

I was wondering what the chances are of you possibly making an add-on that could tag a particular NPC, ie: MoP/Shieldwall Rares.

The point being, to tag a rare when it spawns faster than a person w/o the add-on.

Just a thought!

Thanks,
Sabb

Hi, Sabbath,

This is the purpose of the Rarekiller plugin.

cheers,
chinajade
 
The log is the right one, but whenever i press start on HB, it goes to a flight master and i just stands there, doing nothing. I tried going to Dustwallow Marsh as said in your description, but it still goes to the nearest flight master doing nothing.
 

Attachments

Issue with patch 5.1: bot stuck at halfhill waiting for flightmaster. in 5.1 Blizzards moved the Flightmaster uphill.

Is there a way to disable obtaining new flightpaths ?

Hey,

Well I have a small question.
Is there any way I can fix the bug on the Flight paths..
Everything (since the 518 update of HB) is working PERFECT.
Started my mage last night at lvl 17 and is now lvl 44. So I'm pleased.
Tought I did lose time on the flightpaths, suddenly he stops and opens the flight-map and stares at it till it disconnects.
So I always delete the Cache folder, well the content. But is there a sollution for so i don't have to do that anymore ?

The log is the right one, but whenever i press start on HB, it goes to a flight master and i just stands there, doing nothing. I tried going to Dustwallow Marsh as said in your description, but it still goes to the nearest flight master doing nothing.


Hi, DeathEmperor, Zoomix3, Philse,

Yes,
Honorbuddy -> Settings & Tools -> uncheck "Use Flight Paths"​

This setting also controls the learning of flight paths. This is not a profile issue.


cheers,
chinajade
 
Last edited:
Getting you some gummie bears ;)

Any1 to get around the issue on tillers(andi) ?
It keeps getting stuck even when manually picking the quest up :(

Edit. Nvm, the workaround is picking it up manually then restarting until it starts doing the quests, my case it took 2 stop/starts :)
Edit2. Sometimes the bot get stucks and only way is to stop/start it, if you do it middle of questing, say you did tillers and now on klaxxi, it wont finish the quest in log and head to next faction.
Any way to have it resume what it was doing ?
 
Last edited:
Are you sure you enabled Autoequip and set your preferences?

I did (or at least I think).
What I do is, I start up a bot and I go under 'Plugins' > I check the little box next to 'AutoEquip2'(version 2.0.1) > I select AE and I go under 'Configuration' > Only thing I change inhere is 'Weapon style' (2H) and 'Weapon type' (Staff) > I close the plugin window, load up appropriate profile and I click start.

I am missing something?

P.S. I started the bot this morning again and when he went to return a q, and I choose the reward for him. With a new item in a bag, he kept replacing new/old item repeatably.

here is the log:
Code:
Moving to Type: QuestTurnIn
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
Moving to Type: QuestPickUp
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
[AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
Stopping the bot!
Bot Stopped! Reason: User pressed the stop button

P.S. it says 'equipping head and legs' but what he actually does in game is equipping boots.

I am guessing this is not a Bot problem like 'Anakonda' said, its a Plugin problem.

Any idea what to do?

Thanks a lot,
Xsonz
 
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