Started experiencing this today out of the blue:
Honorbuddy v2.5.13431.781 started.
Logging in...
T: 5247327038105290349 H: 4075421733
Attaching to D3D9
Attached to WoW with ID 7652
Honorbuddy v2.5.13431.781 started!
Character is a level 100 Human Hunter
Current zone is Town Hall
Please wait a few seconds while Honorbuddy initializes.
Streamed store botbases:
* GarrisonButler Lite
New bot added!: ArchaeologyBuddy
New bot added!: BGBuddy
New bot added!: Dungeonbuddy
New bot added!: Gatherbuddy2
New bot added!: ProfessionBuddy
New bot added!: Grind Bot
New bot added!: Questing
New bot added!: Mixed Mode
New bot added!: Party Bot
New bot added!: [BETA] GrindBuddy
New bot added!: Combat Bot
New bot added!: FishingBuddy
New bot added!: Raid Bot
New bot added!: GarrisonButler Lite
System.ServiceModel.EndpointNotFoundException: There was no endpoint listening at net.pipe://localhost/HBRelog/Server that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. ---> System.IO.PipeException: The pipe endpoint 'net.pipe://localhost/HBRelog/Server' could not be found on your local machine.
--- End of inner exception stack trace ---
Server stack trace:
at System.ServiceModel.Channels.PipeConnectionInitiator.GetPipeName(Uri uri, IPipeTransportFactorySettings transportFactorySettings)
at System.ServiceModel.Channels.NamedPipeConnectionPoolRegistry.NamedPipeConnectionPool.GetPoolKey(EndpointAddress address, Uri via)
at System.ServiceModel.Channels.CommunicationPool`2.TakeConnection(EndpointAddress address, Uri via, TimeSpan timeout, TKey& key)
at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at HighVoltz.HBRelog.Remoting.IRemotingApi.Init(Int32 hbProcID)
at HighVoltz.HBRelogHelper.HBRelogHelper..ctor() in c:\Games\Honorbuddy\Plugins\HBRelogHelper\HBRelogHelper.cs:line 86
ItemForAura - Questhelper - Version 2.0 Loaded.
[Singular] Context: using Normal (SOLO) behaviors since not in group
[Singular] Starting Singular v4.0.0.4557
[Singular] Installation: integrity verified for 4.0.0.4557
[Singular] Determining talent spec.
[Singular] Current spec is Survival
[Singular] Context: using Normal (SOLO) behaviors since not in group
[Singular] Your Level 100 Human Survival Hunter Build is
[Singular] ... running the GarrisonButler Lite bot in Town Hall [5-player Normal]
[Singular] ... Dungeon using my SOLO Behaviors alone
[Singular] Pull More: disabled, only GarrisonButler Lite will Pull targets
[Singular] Initialization complete!
Installed plugins
Anti Drown - Disabled
DrinkPotions - Disabled
HBRelogHelper - Disabled
Questhelper - ItemForAura - Disabled
Refreshment Detection - Enabled
Honorbuddy Startup Complete
So, what I'm seeing in-game is that my Garrison Butler bot is having trouble navigating as well as it did previously. As well, it isn't triggering the next step when complete. Not sure if it's related to the above errors or not however.
Thanks.