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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

DungeonBuddy insists on buying food/drink for toons, even though I don't want it to. I can not find an option that states "Don't buy food ever."

I'd also like to make a "Sell always" list, for those blues that come out of Dungeon Bags. I can understand the general logic of not vendoring blues, but I have to check my bots every other day or so to dump out their inventory of useless blues - then check the mail, because that's full of their more recent loot.

Then vendor again, and wait a few days.
 
Boss: Tortos

Possible to Focus the Bats as Melee and the Turtles as Ranged when they spawn? At the moment both Classes run inside/under Tortos
and fight. Look as ranged class really bad :(
 
Forgotten Depth

Classes with Stealth function i recommed to use Steath always. But all other Classes, if they cant get near the Group, they mostly die and get kicked out of the group, or another bot user will blame that this is a bot.

If its possible i would like to see a Raid selection, so its possible to disable this Dungeon and do this by Hand or do this halfAFK.

There are so much Ways to get to the Boss. (i just picked some colors, they dont tell a priority, just to show the possible ways i saw in raids)
 

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Boss: Megeara

Still the same Problem, when fight start that sometimes the toon run to a place far away from the boss and get killed from the trash mobs.
 

Attachments

Before the IWM plugin was an option (broken in DungeonBuddy), I used MAD CR to provide heals in my group that couldn't perform for the same reasons you state here. I had to reload HB every instance / wipe on the healer because of some zoning bug that was never addresses...but it allowed me to clear heroics (the hardest fights I had to make 5 to 10 attempted tho - weapons master)

I'm not sure if Leaves has this issue or not (MADs next gen). Addressing the healer (equip, enchanting, CR) or taking on an 1 important role manually was how I could progress the most reliably.

If HighVoltz or someone could work with IWantMovement to update and work with DB, it would REALLY open up some huge possibilities for us.

We asked tuanha to confirm his Palladian CR (donate edition) movement works with DB properly. If it does - that could help tremendously for tank or heals.

As of at least a few versions ago, Leaves still had zoning problems. Haven't used my druid in a while because of it so I don't know if it's been fixed yet.
Tuanha's CCs run awesomely in DB, just remember to disable Framelock to prevent crashes.
And finally, the weapons master fight has new scripting (tank moves to the room entrance, wonder where that idea came from?) and I haven't wiped on it since.

I've used a lot of CCs without movement logic (i.e. PureRotation) and DB seems to work ok with its own movement handling.
 
I have same problems here.. healers Singular CR simply don't enter in combat and they stop heal everyone else...

Any fix to this or any others CR's good for resto druids to avoid this almost every single dungeon ?


having same issue, singulars resto druid is broken in latest release, already confirmed by bobby53, it will be fixed in next Singular Release... Somewhen... Until then you can use Singular 2684 from First Post in Singular thread, or use hazzdruid, but it does not revive :[
 
Dear Highvoltz, first of all I'd like to thank you for your great work on all the projects you have been working on and that I have been using. dungeonbuddy in particularly is the botbase I use the most, thus the one I need some support with.

I've been using dungeonbuddy for about 3 months now and I've kept doing normal 90 instances for gold. Now that I have some free time on my hands I'd like to progress my groups into heroics/scenarios etc. The problem with this is that whenever I try something new (Iwantmovement, custom CR's) the botbase starts to act wierd.. (once I remove the stuff I installed it works great). The main problem is that whenever I use Iwantmovement+CR my characters stop moving by themselves and whenever I move the tank manually the rest doesn't follow.

Could you give me some basic guidance on how to work with this? My team can't handle strong heroics without some good CRs and combat movement (hunters and healers tend to act weird in combat..)

Thanks
Xuvel, the CR must handle movement in their pull and combat behaviors for it to work properly with Dungeonbuddy. If the 'Iwantmovement' plugin doesn't use treehooks placed on top of the CR's pull and combat behaviors then there will very likely be movement conflictions.

DungeonBuddy insists on buying food/drink for toons, even though I don't want it to. I can not find an option that states "Don't buy food ever."

I'd also like to make a "Sell always" list, for those blues that come out of Dungeon Bags. I can understand the general logic of not vendoring blues, but I have to check my bots every other day or so to dump out their inventory of useless blues - then check the mail, because that's full of their more recent loot.

Then vendor again, and wait a few days.
You can get DB to vendor blue by opening Bot Config > Common Tab > Loot, and setting0' Maximum Vendor Item Quality' to Rare.

Click the 'Settings & Tools' button in HB and go to the 'Vendor' section to change food/drink settings.
 
As of at least a few versions ago, Leaves still had zoning problems...

Tuanha's CCs run awesomely in DB, just remember to disable Framelock to prevent crashes...

And finally, the weapons master fight has new scripting...

I've used a lot of CCs without movement logic (i.e. PureRotation) and DB seems to work ok with its own movement handling...

@ shortround thanks for the post!!

I noticed last week the new weapons master tactic had been updated. I did think of you! :)

For some reason DPS wasn't holding and the tank couldn't always get him where he is supposed to be optimally positioned. It took me 3 tries, but I didn't have to resort to my old tricks which is much appreciated! And this was heroic (never attempted)!

(Not sure if it's possible to tell DPS to halt in DB while tank is moving the boss- probably something on my end or a CR threat gen issue. Singular Prot Pally)

So, if you don't mind, can you describe your set up / settings so I can compare?

I've tried IWantMovement with and without PureRotation. I've had limited success. Usually after one trash pull they stop. In some cases with IWM plugin, casters move fine but don't attack (even after setting pull spells). Typically the logs show them targeting dumb things like party members.

I was holding off getting tuanhas special ed until in heard from someone like yourself!

Thanks!
 
as i wrote in support section:
i cant find the error:
since clean install my dungeonbuddy is not mailing the *cloth items...
Class: All
CustomClass: Singular
Role: All
Queue Type: Random / Specific
Party Mode: Follower / Leader
Dungeon: all

Mail REcip is put in ( he is mailing green items )
dungeonbuddy loot config:
Loot mode: always
Mail BoE: True
Max Vendor: Uncommn
min Mail: Common

i cant find my mistake =)
 
At the Gate of Setting Sun, i always die before the last boss. I queued for normal and hc and both tries to kill last pack instead of jumping down with other group members. Is there any solution for this? Also with this way, botters always gets exposed. If anyone in my group is figthing alone with last pack, everybody knows that he's a bot. :)

edit: also this; http://www.thebuddyforum.com/honorb...-dungeonbuddy-dungeon-bot-62.html#post1174759 always happens to me and i always die & get kicked. Is there any chance to follow tank instead of attacking mobs if tank goes away more than 60 yards etc? And mount up if tank has mounted up?

edit 2: also, can we add some delay to roll loots? we roll before people even see the drop and it makes us obvious bot :)
 
Mills can you verify this for me? I'm trying to troubleshoot issues with DungeonBuddy and this great plugin!!

In the DB thread I asked about movement, and HighVoltz had this to say regarding movement:



Can you confirm IWM has this covered? If not, any chance it can get added?

mmm... also want to know
 
Omg I keep trying to delete this - I posted to the wrong thread. I edit with "lolz" but it won't die. Mod nuke this please! (Posted in the correct thread)

:D:banghead::D:banghead::sly::beer:
 
will be trying this plugin for the first time everrr and ive had HB for a long time. will be trying my 500 destro lock, using singular, in pinnacle LFR.

will post back results/feedback. :)
 
Dunno if anybody mentioned it before, because i've read about 20 pages only, so here si what happens to me all the time (tested on all specs of paladin since lvl 25 till 50):

When playing as:

A healer:
- When he starts a new dungeon and want to pick up quests and tank will just go on without waiting for whole team, bot is getting stuck under quest giver and after few minutes ofcourse getting kicked out of a team for afk.
- If monk is tanking and he will make 2x rolls in a row (he gets too far from healer), bot is getting stuck and he is not moving. Just staying and waiting, then kick.
- Randomly (even if he is in combat) with tank too far, he won't try to follow him and get in range. Bot is just sitting in place and doing nothing.

Summary: Bot is getting stuck and is not healing because of loosing follow range

A Tank:
- He starts every dungeon pretty well, but after few minutes he starts doing it slower and slower and after few dungeons he is doing some weird things, like going into the wall and trying to get through.
- If he won't see any mobs in pulling range, he will just sit and do nothing, dunno why he is not going to progress via dungeon.

A DPS:
- Doing well and nice, but if group goes too far from bot, he won't look for them and he will do nothing untill kick.

When I press "stop -> start" after above situations bot won't even queue anymore. He is stuck and have to quit and reopen it to move on.

Maybe it is my fault and I am doing something wrong with it?

Kindly regards,
Nothus
 
After some time when the bot is supposed to requeue. It will just stay in position and the error message: You did not select any valid slots will keep popping up. I actually made a plugin to hotfix this that just entered: /click LFDQueueFrameFindGroupButton

It will do a role check then, but the group leader will cancel it... :(

What to do?
 
I don't know if these have been reported before, and if they are, here's a reminder.
A couple of issues in current heroics as DPS or healer:
Shado-pan Monastery: Before the last boss, most groups skip a few packs by jumping off the bridge etc. The bot doesn't like this and pulls adds, resulting in kicks and huge wipefests.
Mogu'Shan Palace: Most groups jump down off the balcony to the second boss. If they do, the bot walks around, pulling the next 2 oracles. Most of the times, we still get the kill, but it's dirty.
Gate of the Setting Sun: Most groups just pull all the trash before the first boss to the elevator and evade-bug them (to skip). The bot usually has no idea how to behave, and stays far back and wants to kill the mobs.
 
I don't know if these have been reported before, and if they are, here's a reminder.
A couple of issues in current heroics as DPS or healer:
Shado-pan Monastery: Before the last boss, most groups skip a few packs by jumping off the bridge etc. The bot doesn't like this and pulls adds, resulting in kicks and huge wipefests.
Mogu'Shan Palace: Most groups jump down off the balcony to the second boss. If they do, the bot walks around, pulling the next 2 oracles. Most of the times, we still get the kill, but it's dirty.
Gate of the Setting Sun: Most groups just pull all the trash before the first boss to the elevator and evade-bug them (to skip). The bot usually has no idea how to behave, and stays far back and wants to kill the mobs.


Exactly this!!! This is the only reason i get kicked / reported many times this week.
 
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