F
Frizbick
Guest
Oh, yea. But thats what we are paying for. DungeonBuddy without scripts is like car without wheels.As you know, the scripts could not be self-coded on their ownSomeone must volunteer his time for this ...
Oh, yea. But thats what we are paying for. DungeonBuddy without scripts is like car without wheels.As you know, the scripts could not be self-coded on their ownSomeone must volunteer his time for this ...
As you know, the scripts could not be self-coded on their ownSomeone must volunteer his time for this ...
I do not really have idea what is "behind the scenes".Curious about this;
So, in other expansions, the devs in charge of updating Dungeonbuddy were volunteers? I was under the impression that scripts were provided shortly after expansion release, and made by the buddy team.
Guess the situation has changed. Maybe the Store and some greed? I remember draenor dungeon profiles not taking that long to be ready. Might be wrong, though.
Updated profiles+scripts for Timewalking Burning Crusade, using the up-to-date default scripts:
View attachment 217764![]()
Following the default scripts, it does not support Tank spec for The Arcatraz and The Opening of the Dark Portal but support all the roles for the remaining 4 dungeons.
The installation is simple, just drop the content in your Honorbuddy folder, appropriate to the folder structure in the zip file.
The .xml should be under
Default Profiles\DungeonBuddy\Timewalking folder.
and .cs should be inside
Dungeon Scripts\Timewalking folder.
Great news today!You da man
There could be, once the event is on.are there currently time-walking > lich king profiles?
id like to know this aswel.. i tried one and it said script not found and i had to do it.. wasnt gonna waste a que timeWOD Dungeons, Normal and Heroic is not supported yet?
Timewalking Support
After some fidgeting around, I managed to get full support for Timewalkers dungeons implemented including Random Timewalker Dungeon.
Features:
- Recycles DungeonBuddy scripts for WOTLK, and BC where available.
- Dummy CS files for dungeons that wouldn't show in the list (The Arctraz, The Opening of the Dark Portal)
- Addition of CS files to enable the random queue selection properly. (it was brought to my attention it would queue for specific dungeons if only the dungeon profiles were in place, bypassing the random option in the blizz ui which I felt could be dangerous, so figured out a way to make it choose the appropriate random id, and not queue by specific timewalker dungeon).
This has only been tested to work with Warlords of Draenor opened. Please let me know if it shows up for all other levels appropriate to do Timewalking (BC is 70+, LK, is 80+).
WARNING: Even though the individual dungeons show up under "Unknown", I strongly recommend that you do not queue for the dungeons this way. The Timewalking dungeons have different id's than the normal versions, which means by queuing for these specifically, you are bypassing the built-in queuing system. Since there is no interface to queue for these dungeons specifically, I believe that this can be detected fairly easily. (@highvoltz - If you could modify the DB core to block queuing for these specifically, that would be great.)
Revised: 2015-10-24
Rolled in the Arcatraz and Opening of the Dark Portal fixes for Timewalking. These still are not in top shape, but without access to modify the core for DungeonBuddy, I am not sure how much more these could be improved.
Revised: 2015-11-18
Added in Timewalking support for the following new dungeons added in patch 6.2.3
- End Time
- Grim Batol
- Lost City of Tol'Vir
- Stonecore
- The Vortex Pinnacle
- Throne of Tides
- Magister's Terrace
- Pit of Saron
Revised: 2015-11-18 - fix
Corrected the ID for Timewalking Cataclysm so it now shows up in the DungeonBuddy drop-down.
Revised: 2015-11-19 - fix
Corrected step order for :
- Grim Batol
- Throne of Tides
The Download:
View attachment 192865
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Profile Patch [Not Timewalking]
Additionally, I am patching profiles to keep them current as the dungeon objective order cycles with your valued feedback. You are able to determine if this is the case for you, if you find that DungeonBuddy suddenly exits with a 'completed' message in HonorBuddy, yet you haven't actually completed the dungeon. When you make the report on these dungeons, please put the exact order the Dungeon Objectives appear as, and which dungeon it was, and if you can, specify if it applies to the Heroic version, Normal version, Timewalking version or any combination of these.
To keep this thread short, I will minimize on the patch notes. I will consider adding a full patch notes 'txt' file inside the zip if there is enough demand for it. For now, I will simply use the date on which the patch was released, and will be inclusive of all previous patches so you should be able to simply overwrite. I will take care to only make the minimal adjustment necessary for it to work, as this is still HighVoltz's baby and I don't want to step on his toes where possible.
Other Dungeons [not Timewalking]
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Instructions
Extract the contents of the zip file into the root of your HonorBuddy folder. The zip file contains two folders in the current layout of where DungeonBuddy stuff is located based off the root folder since this requires placement of new files in both "DefaultProfiles\DungeonBuddy" and "DungeonScripts" folders.
Quite right, indeed.Am i right in that the official Lich King Timewalking scripts got released on the day Lich King time walking finished?
Quite right, indeed.[/QUOT
Im running dungeon buddy scripts for Legion and they work fine. Why do i have to keep hitting continue? How do i bypass this? Im fine with every dungeon run. I never have to do anything but i have to sit here and click continue every dungeon run.
I suppose because the most scripts are not extensively tested, and core devs want to make sure, they are decent enough for the most community before advertise them as AFK onesIm running dungeon buddy scripts for Legion and they work fine. Why do i have to keep hitting continue? How do i bypass this? Im fine with every dungeon run. I never have to do anything but i have to sit here and click continue every dungeon run.
I suppose because the most scripts are not extensively tested, and core devs want to make sure, they are decent enough for the most community before advertise them as AFK ones
Plus its just the Normal versions so far, soon they will be flagged as heroic too, I suppose. (since they work fairly well on HC too)