What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

HB ARCHIVES: DungeonBuddy--DO NOT DELETE

im about to try this for the first time, are their any classic dungeons i should avoid?

Most of the Classic dungeons have issues, so don't plan on AFKing it. Once you get to BC and beyond it gets much better.

I recommend using the Beta HB build as well, it seems to have fixed some issues.
 
After 5.2 it just seems broken.. as a healer, it runs past tanks and pulls everything. Doesnt follow tank properly.. Stands too far away. Can suddenly just stop of for a few seconds even though i have all meshes

Having the same issue. There is nothing in the log to indicate a problem, it just seems like the healer is not stopping to cast. He just keeps running past the group and runs into the wall until the rest of the group completes combat. Doesn't happen all the time either. Tried changing follow distance, targeting options, movement options, multiple CCs ... nothing seems to fix this. Very strange.
 
Hmm, I was doing random classic dungeons earlier today, but once I hit 58 I can only do specific dungeons from the dropdown. Is there a way I can make it queue up for Random BC dungeons?
 
Hmm, I was doing random classic dungeons earlier today, but once I hit 58 I can only do specific dungeons from the dropdown. Is there a way I can make it queue up for Random BC dungeons?

I think you need to be level 60 to enable random BC.
 
Hi highvoltz,
I've been testing the LFR raids ... and it's working very nice. Haven't run into any problems yet. I was wondering though, would it be possible to change how it queues up? At the moment, you can select an LFR instance, and it will run the same one repeatedly till you stop the bot. It would be nice if we can go through the LFRs one-by-one ... do one, finish up, que for next one, rinse-and-repeat. Any chance of that happening?

Would also be VERY interested in this c:
 
I3pr3caun said:
It would be nice if we can go through the LFRs one-by-one ... do one, finish up, que for next one, rinse-and-repeat. Any chance of that happening?
Feature will be available in next Dungeonbuddy update.

This issue will be resolved in next Dungeonbuddy update. Thanks for reporting.
 
The Escape from Durnholde doesn't work properly for me, they don't talk to Thrall to continue the dungeon.
 
I have no idea why, but whenever a bot dies it runs to the instances portal but does not port in to ress. Observed in every dungeon I've been in. Very frustrating.
 
I have no idea why, but whenever a bot dies it runs to the instances portal but does not port in to ress. Observed in every dungeon I've been in. Very frustrating.

This is indeed currently the biggest issue imo , i would be more than grateful if it could be fixed asap
 
I have a couple requests:

1. Could we get the ability to use our coins for extra rolls added in this? Not a big deal, but would be pretty nice.
2. Add a delay before leaving an LFR - Sometimes I think my bots are in a race to see if they can leave the LFR before the bosses death animation is over. This makes using a coin roll nearly impossible unless you're bird-dogging that son of a bitch for the last 10%.
3. A function that lets you queue up for a dungeon, and then leave after a certain boss is dead would be awesome too.
 
Is there anyway to make DB say something to your party group at the start of each instance?
 
DungeonBuddy is part of HB. just select it from the drop-down menu on the upper right corner
 
Class: Paladin
CustomClass: Singular
Role: Healer
Queue Type: Random Queue
Party Mode: Off
Dungeon: Hellfire Ramparts

When we kill the last boss before we kill the 2th boss, it just leaves the group. Happened twice. Problaby thinks it is finished while its actually one boss left.
 
As above, we need to kill both the orc (Vazruden the Herald) and the dragon (Nazan) for this fight. The dragon doesn't land until the orc is down to 40% health. Prioritise killing the orc. Dragon needs to be faced away from the group. Avoid the fire.
 
When in instances my character just stands around doing nothing while the bot log says: "Hold HoldDungeon" or something like that

Class: Hunter
CustomClass: TuanHa Hunter
Role: DPS
Queue Type: Random classic dungeon
Party Mode: no
Dungeon: Every single one I've tried. (WC, SFK, Deadmines)


Edit: CC issue
 

Attachments

Last edited:
Mistweaver Monk and Soothing Mist

During dungeons with my Monk, the bot seems to stick on Soothing Mist even after a party member has been fully healed. I have used DungeonBuddy with several healing classes (shaman, druid, and paladin) and all seem to work without a hitch. As for the Monk, however, it'll remain in the same spot until I move him myself. Another problem is line of site. It won't move to find a spot to heal, it'll just stay in place and continuously try to cast Soothing Mist. The last problem is, for some reason, it will start running around in circles until I stop the bot and move him to the party's location.

I've tried using Mixed Mode having Party and DungeonBuddy, along with only using DungeonBuddy while in a group with my main account. Have deleted cache and reinstalled HonorBuddy.

Monk
Healer (Mistweaver specialization Monk)
Gnomeragan, Scarlet Monestary, Wailing Caverns, and Shadowfang Keep (so far)
 

Attachments

Try TuanHA's Monk CC, it works so much better than Singular (at least at higher levels it does).

But I still have issues with the healer (Monk/Mistweaver) running past the group and pulling adds or running into a wall. Have tried messing with the follow distance, enabling/disabling targeting and movement within the CCs and tried 3 different CCs. Nothing seems to circumvent this behavior for now.
 
Back
Top