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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

Hi,

we are currently successfully running most of the scenarios.
One of the issues we met were in Scenario ID 511

[12:29:08.396 D] Activity: Interacting with Tiger Temple Gong
[12:29:08.413 D] [Mount] Flying Carpet is known, but we don't have the skill to use it!
[12:29:08.415 D] [Mount] Frosty Flying Carpet is known, but we don't have the skill to use it!
[12:29:08.428 D] [Mount] Magnificent Flying Carpet is known, but we don't have the skill to use it!
[12:29:08.452 D] Could not generate full path from {3795.642, 533.6146, 639.0074} to {3845.348, 527.3698, 639.6908} (time used: 0 milliseconds)
[12:29:08.452 D] [DungeonBuddy-DEBUG 468]: Executed action: Honorbuddy.
[12:30:39.793 D] InteractDebug:527029064
[12:30:39.808 D] Interact Done:527029064
[12:30:41.979 D] Activity: Loading Tile/s
[12:30:41.979 D] Loading ProvingGroundsScenario_30_25
[12:30:42.139 D] Could not generate full path from {3841.547, 527.6621, 639.6909} to {3795.57, 533.549, 639.0074} (time used: 0 milliseconds)
[12:30:42.140 D] [DungeonBuddy-DEBUG 468]: Executed action: Honorbuddy.
[12:30:56.244 D] Changed POI to:Type: Kill, Name: Scar-Shell
[12:30:56.245 D] [DungeonBuddy-DEBUG 468]: Executed action: Honorbuddy.ActionSetPoi
[12:30:56.678 N] [Singular] Casting Searing Totem on Me

The script is not finding the way to the gong, after movin the toon in front of the gong, it goes well (interacting with the gong), and in stage 2,3,4 and so on, it finds the gong for whatever reason and interacts with it successfully.
 
erickho123, I moved your post to the HB release thread. since it looks like a HB core issue. You might want to edit it and attach a full log.How To Attach A Log [Kick]

Unable to find LfgDungeon for mapId 576 < The Nexus
This will be fixed once HB ships with latest version of Dungeonbuddy.
For those running heroics with their own "team": Which classes and item level do you have? I see my toons suffering a lot to complete an heroic.

You're going to have trouble completing some encounters if your team is around 435 to 455 item item level.
If you see your team wiping allot on a boss look at recount and try to determine if any of the bots are under-performing (the healer might be going oom because dps is too low for example), experiment with different combat routines, try new speces, gem/enchant your gear. If nothing else helps it's probably just best to leave dungeon and have it queue for another. Eventually they'll be able to clear every dungeon.

Hi,

we are currently successfully running most of the scenarios.
One of the issues we met were in Scenario ID 511
The script is not finding the way to the gong, after movin the toon in front of the gong, it goes well (interacting with the gong), and in stage 2,3,4 and so on, it finds the gong for whatever reason and interacts with it successfully.

I'll take a look at it. thanks for report.
 
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i ppl i got a problem
my followers does not attack. i have 3 druids (all feral) but they only attack when they pull and then they only use auto hit :/
tank + healer are working but only the ferals have this problem. any help?

in the log theres no error or something like that.
 
sounds like you are using purerotation as your CC. my feral and guardian druids don't work when I use that routine, but without a log, it's very hard to say.
 
You're going to have trouble completing some encounters if your team is around 435 to 455 item item level.
If you see your team wiping allot on a boss look at recount and try to determine if any of the bots are under-performing (the healer might be going oom because dps is too low for example), experiment with different combat routines, try new speces, gem/enchant your gear. If nothing else helps it's probably just best to leave dungeon and have it queue for another. Eventually they'll be able to clear every dungeon.

I need to improve my gear a bit, but I'm also seeing problems not related with that, which are more annoying. For example, at Mogu'Shan Palace sometimes they don't get the elevator. Or at Gate of the Setting Sun, the DPS should attack the "Weak Spot" after using the artillery, but they do nothing instead.
 
I need to improve my gear a bit, but I'm also seeing problems not related with that, which are more annoying. For example, at Mogu'Shan Palace sometimes they don't get the elevator. Or at Gate of the Setting Sun, the DPS should attack the "Weak Spot" after using the artillery, but they do nothing instead.
I'll have to look at the elevator issue but I'm aware that there is a facing issue with the 'Weakspot'. This is a HB core problem. If Weakspot isn't' being targeted then something is interfering with target priories, possibly the combat routine. Make sure targeting in the combat routine disabled.
 
Good afternoon highvoltz,

thank you for fixing the dagger in the dark, that worked just fine today. however, A little patience is borked again.

[DungeonBuddy 468]: No script found for dungeonId: 589
[DungeonBuddy 468]: No profile found for dungeonId: 589

thank you again for your help.

Edit:

just out of curiosity, I am wondering if each version of a little patience has a different ID? NE and Jinyu, Dwarves and Pandaran and so on various combinations? I have run those two successfully until today. I don't know what the version was before I left queue, but whatever it is today is borked.
 
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I'll have to look at the elevator issue but I'm aware that there is a facing issue with the 'Weakspot'. This is a HB core problem. If Weakspot isn't' being targeted then something is interfering with target priories, possibly the combat routine. Make sure targeting in the combat routine disabled.

Do you mean "Class Config:Targeting:Targeting by Singular"? I have that at Auto, which is the default.
 
Pardon me if this has been posted prior, I noticed DB immediately leaves the instance and doesn't wait for the loot roll to finish at the end of each dungeon.
 
Pardon me if this has been posted prior, I noticed DB immediately leaves the instance and doesn't wait for the loot roll to finish at the end of each dungeon.

Easily one of the top 5 posts here actually but they have been cleaning up the thread lately.
 
Hey Highvoltz,

Few days ago I reported bug "Unable to find LfgDungeon for mapId xxx" and tank mode not saving settings, like few people before and after me. Can you addres that issues? Is there workaraound it, like editing dungeonbuddy settings file or something else? Please let us know, Dungeonbuddy was afkable few months before (for 5man dungeon grups), so it looks like huge step back.
 
Didn't roll with the potion of luck, so I don't know. You prob need a plugin - I forget the name, but someone made one. When I can I'll look it up and post.

Here's the problem with that potion though - the duration sucks and its expensive (golden lotus). The Cata potion lasted for an hour. This one is 15 or 20 min I think. Wow head commenters had same gripes.

Still, If you try it out and you find it's worth it - let us know! :-)

I haven't tried the potion of luck yet. I'd like to know first if the bot would automatically sell them. Is it possible to have "protected items" in Dungeonbuddy?
 
I haven't tried the potion of luck yet. I'd like to know first if the bot would automatically sell them. Is it possible to have "protected items" in Dungeonbuddy?

Tell it to vendor at the poor level (Grey's) and mail at common (white - cooking mats, cloth, ore, etc.). Make sure you set mailing to an alt in the settings window so it mails there in full bags. That toon will get all the greens etc. If you are super paranoid, adds any items in the "protected items" file. But you should be good to go!
 
Highvoltz, any chance of getting skinning to work in dungeons? I'm running a ton of late vanilla, early outland instances and missing out on much, much leather. Especially in UBRS and Sunken Temple.

I posted about this in the support section and got this response back.

thats because dungeonbuddy handles looting while the bot is set to dungeonbuddy mode. nothing you set in honorbuddy is going to affect it.
if you would like you could post in the dungeonbuddy thread to see if that feature can be added.
 
Good afternoon highvoltz,

thank you for fixing the dagger in the dark, that worked just fine today. however, A little patience is borked again.

[DungeonBuddy 468]: No script found for dungeonId: 589
[DungeonBuddy 468]: No profile found for dungeonId: 589

thank you again for your help.

Edit:

just out of curiosity, I am wondering if each version of a little patience has a different ID? NE and Jinyu, Dwarves and Pandaran and so on various combinations? I have run those two successfully until today. I don't know what the version was before I left queue, but whatever it is today is borked.

I'll check with A little patience. The id should be the same regardless of what random NE and Jinyu, Dwarves and Pandaran combinations is used.

Hey Highvoltz,

Few days ago I reported bug "Unable to find LfgDungeon for mapId xxx" and tank mode not saving settings, like few people before and after me. Can you addres that issues? Is there workaraound it, like editing dungeonbuddy settings file or something else? Please let us know, Dungeonbuddy was afkable few months before (for 5man dungeon grups), so it looks like huge step back.

Fix for tank mode setting not saving and "Unable to find LfgDungeon for mapId xxx" will be fixed in an upcoming release. There's no work around.

Highvoltz, any chance of getting skinning to work in dungeons? I'm running a ton of late vanilla, early outland instances and missing out on much, much leather. Especially in UBRS and Sunken Temple.

I posted about this in the support section and got this response back.
Looking into this.
 
Hey highvoltz,
another dude already asked for it... everytime HB is restarted, the option "Tank in random groups" is set back to False. So I have to set it manually back to True on every restart. The problem is, when HB is restarted by a relogger, the tank stops working... because of this setting... I understand that it is unsafe with random people, but there are people like me running their own 5man group on 5 bots, and here it is necessary to have it enabled at true. Can you please add a option for that?
 
In "Sunken Temple" it does not summon Hakkar though it has accepted the quest and got the egg. can you fix that? :rolleyes:
 
In "Sunken Temple" it does not summon Hakkar though it has accepted the quest and got the egg. can you fix that? :rolleyes:

Speaking of this, only those toons on the quest will have the egg. You can also summon Hakkar with the altar in the room which lets all other toons do this. I'll try to find the relevant reference. BRB.

OK. Clicking on the Shrine of the Soulflayer (id 208321 at loc -467.1617, 256.4199, -90.59743) will summon the Avatar of Hakkar (even if you don't have the egg). Can we have this put into the script please Highvoltz?
 
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