Cava - soon we're going to rewrite combatuseitemon and name it CombatUseItemOn2 (for about a month) and then replace combatuseitemon with combatuseitemon2 ... it will have a lot more logic in it and a multiple hotspot hunting ground as well
UseItemOn and InteractWith will also get hunting grounds as well
ie:
Code:
<CB file IW ~~~~~ >
<Hotspots> // this is still up in the air, if we're going to make a tag just for hotspots, or just accept hotspots inside of it like collectthings
~~
~~
~~
</Hotspots>
</CB>
similar to what CollectThings already does
Code:
<CustomBehavior File="CollectThings" CollectUntil="QuestComplete" QuestId="13883" ObjectId="195012" CollectItemId="46357" CollectItemCount="10" HuntingGroundRadius="200" X="3402.582" Y="1194.723" Z="-1.727643" />
<CustomBehavior File="CollectThings" CollectUntil="RequiredCountReached" QuestId="13890" MobId="3721" CollectItemId="46365" CollectItemCount="10" HuntingGroundRadius="200" X="3402.582" Y="1194.723" Z="-1.727643" />
<CustomBehavior File="CollectThings" QuestId="27450" MobId="45655" CollectItemCount="8" CollectItemId="61293" HuntingGroundRadius="200" >
<Hotspot X="1977.899" Y="-4305.448" Z="16.12026" />
<Hotspot X="2024.943" Y="-4298.853" Z="15.07417" />
<Hotspot X="2069.486" Y="-4339.637" Z="11.62121" />
</CustomBehavior>
<CustomBehavior File="AscendInWater" />
<CustomBehavior File="CollectThings" QuestId="" ObjectId="" CollectItemCount="" CollectItemId="" HuntingGroundRadius="200" >
</CustomBehavior>
<CustomBehavior File="AscendInWater" />
<CustomBehavior File="CollectThings" QuestId="" MobId="" CollectUntil="QuestComplete" HuntingGroundRadius="200" >
</CustomBehavior>
<CustomBehavior File="AscendInWater" />
I'll attach the files in here once CJ gives them to me