bot is still sending exit code by itself. ffs please fix this.
Starting the bot!
Currently Using BotBase : ArchaeologyBuddy
Current zone is Shadowmoon Valley (http://wowhead.com/zone=6719)
Changing current profile to Empty Profile
[Singular] Your Level 100 Draenei Frost DeathKnight Build is
[Singular] ... running the ArchaeologyBuddy bot in Shadowmoon Valley
[Singular] ... Zone: Draenor using my SOLO Behaviors
[ArchBuddy]: Searching for digsites...
[ArchBuddy]: *NEW* Found digsite Umbrafen Digsite [Distance: 70.16969 yards]
[ArchBuddy]: *NEW* Found digsite Wildwood Wash Dam Digsite [Distance: 5302.726 yards]
[ArchBuddy]: *NEW* Found digsite Overlook Ruins Digsite [Distance: 4526.281 yards]
[ArchBuddy]: *NEW* Found digsite Shimmering Moor Digsite [Distance: 2147.475 yards]
[ArchBuddy]: Selected 'Umbrafen Digsite' as the next digsite.
Arch bot keeps running to this spot:
http://i.imgur.com/VfKmqOU.jpg
Log:
Code:Starting the bot! Currently Using BotBase : ArchaeologyBuddy Current zone is Shadowmoon Valley (http://wowhead.com/zone=6719) Changing current profile to Empty Profile [Singular] Your Level 100 Draenei Frost DeathKnight Build is [Singular] ... running the ArchaeologyBuddy bot in Shadowmoon Valley [Singular] ... Zone: Draenor using my SOLO Behaviors [ArchBuddy]: Searching for digsites... [ArchBuddy]: *NEW* Found digsite Umbrafen Digsite [Distance: 70.16969 yards] [ArchBuddy]: *NEW* Found digsite Wildwood Wash Dam Digsite [Distance: 5302.726 yards] [ArchBuddy]: *NEW* Found digsite Overlook Ruins Digsite [Distance: 4526.281 yards] [ArchBuddy]: *NEW* Found digsite Shimmering Moor Digsite [Distance: 2147.475 yards] [ArchBuddy]: Selected 'Umbrafen Digsite' as the next digsite.
same here...
[20:47:33:890] Starting ARelog v1.0.133.107
[20:47:39:453] Starting Game
[20:47:39:540] Waiting for Game to idle
[20:48:07:470] [PID: 4296] Selecting character and entering world.
[20:48:08:42] [PID: 4296] Logged in! Waiting on loading screen.
[20:48:20:49] [PID: 4296] Starting buddy
[22:19:30:96] [PID: {0}] The bot has sent an exit code to no longer run.
[22:19:32:728] [PID: 4296] Terminating monitor on request.
[22:19:32:729] All monitors are terminated.
[22:20:07:477] Starting Game
[22:20:07:549] Waiting for Game to idle
[22:20:32:716] [PID: 5436] Selecting character and entering world.
[22:20:33:89] [PID: 5436] Logged in! Waiting on loading screen.
[22:20:45:89] [PID: 5436] Starting buddy
[22:21:35:562] System.Net.Sockets.SocketException (0x80004005): Eine bestehende Verbindung wurde softwaregesteuert
durch den Hostcomputer abgebrochen
bei System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
bei System.Net.Sockets.Socket.Send(Byte[] buffer)
bei ..(Byte , Byte[] )
bei ..( )
bei ..()
bei ARelog.Monitor.()
[22:56:26:306] [PID: {0}] The bot has sent an exit code to no longer run.
[22:56:28:996] [PID: 5436] Terminating monitor on request.
[22:56:28:996] All monitors are terminated.
[7:39:32:53] Starting Game
[7:39:32:103] Waiting for Game to idle
[7:40:20:945] [PID: 139692] Moving Game Window to: 3322, 0 - With size: 300x200
[7:40:21:445] [PID: 139692] Hooking EndScene and starting Lua
[7:40:21:459] [PID: 139692] Couldn't hook endscene. Trying again.
[7:40:27:464] [PID: 139692] Endscene hook has been failed. Please try again. If the issue continues please post a log to ARelog thread in forums
[7:40:27:464] System.Exception: Een ReadProcessMemory- of WriteProcessMemory-opdracht is slechts gedeeltelijk uitgevoerd, at addr: 00C3EAF8, Size: 80
bij GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bij GreyMagic.MemoryBase.ReadMarshaled[T](IntPtr addr, Boolean& wasRead)
bij GreyMagic.MemoryBase.Read[T](IntPtr addr)
bij ARelog.Monitor.()
bij ARelog.Monitor.()
bij ARelog.Monitor.()
bij ARelog.Monitor.()
bij ARelog.Monitor.(Boolean )
[7:40:39:824] [PID: 139692] Restarting buddy.
[7:40:50:857] System.Exception: Een ReadProcessMemory- of WriteProcessMemory-opdracht is slechts gedeeltelijk uitgevoerd, at addr: 00D936DE, Size: 1
bij GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bij GreyMagic.MemoryBase.Read[T](IntPtr addr)
bij ARelog.Monitor.()
bij ARelog.Monitor.()
I had the same problem. After unchecking "Logout for inactivity" the problem was fixedtata01 could u tell me if u have the option into the settings and tools of honorbuddy, Logout for Inactivity enabled?
I had the same problem. After unchecking "Logout for inactivity" the problem was fixed
Apparently Arelog does not register the DC's before HB sends the "exit signal".
Any chance ARelog will ever shut down wow gracefully, and not just kill the process ?