<HazzDruidSettings>
<UseTree>True</UseTree>
<UseRebirth>False</UseRebirth>
<UseRevive>True</UseRevive>
<UseRemoveCurse>False</UseRemoveCurse>
<SwiftmendPercent>90</SwiftmendPercent>
<RegrowthPercent>55</RegrowthPercent>
<RejuvenationPercent>90</RejuvenationPercent>
<[B][SIZE=4]TranquilityPercent>25</TranquilityPercent>[/SIZE][/B]
<HealingTouchPercent>75</HealingTouchPercent>
<WildGrowthPercent>85</WildGrowthPercent>
<NaturesPercent>45</NaturesPercent>
[SIZE=4] [B]<LifebloomPercent>3</LifebloomPercent>[/B] [/SIZE]
<ManaPercent>0</ManaPercent>
<HealthPercent>0</HealthPercent>
</HazzDruidSettings>
Hello, could you please explain how the mushroom logic works on this please?
Thanks
Update 3.9.5
Fixed Mushrooms.
Added support for Deep Corruption. (Needs testing) *Priority healing only, will not heal over 4 stacks!*
Added support for Hour of Twilight. (Needs testing)
Added support for Fading Light. (Needs testing)
Added support for Shrapnel. (Needs testing)
Wont Heal with Nourish?
If the Tank drop low it wont cast,
it will only hold the hots up!
My question was why the CC does not use Nourish?huh? in English please?
My question was why the CC does not use Nourish?
I see you're kinda new here, when we encounter a bug or error we usually upload a logfile to help the dev's see whats wrong.Wont Heal with Nourish?
If the Tank drop low it wont cast,
it will only hold the hots up!
Update 3.9.5
Fixed Mushrooms.
Added support for Deep Corruption. (Needs testing) *Priority healing only, will not heal over 4 stacks!*
Added support for Hour of Twilight. (Needs testing)
Added support for Fading Light. (Needs testing)
Added support for Shrapnel. (Needs testing)