How far along is feral spec? Great work cheer s
Anyone been able to get the resto portion of this to out perfom TCRestoDruid? if so which settings are you using. I love the idea of this all in one druid cc but cant bring it up to par with TC.
You probably wont at the moment as the new version is under development. Try the 3.3 that is resto only and should be fine with healing.
[4:35:03 PM:460] Spell_C::CastSpell(1126, 0, 0x5000000052993E5, 0) [1497][4:35:03 PM:757] System.NullReferenceException: Object reference not set to an instance of an object.
at HazzDruid.class2.Defense() in d:\Games\HBX\HB_2.0.0.5740-XX1\CustomClasses\HazzDruid\HazzDruid.cs:line 476
at HazzDruid.class2.Combat() in d:\Games\HBX\HB_2.0.0.5740-XX1\CustomClasses\HazzDruid\HazzDruid.cs:line 77
at HazzDruid.class2.Pulse() in d:\Games\HBX\HB_2.0.0.5740-XX1\CustomClasses\HazzDruid\HazzDruid.cs:line 33
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[4:35:19 PM:971] Cleared POI - Reason Died
[4:35:19 PM:971] Cleared POI
0, 0x5800000063ED204, 0) [1009][4:34:40 PM:580] Spell_C::CastSpell(33763, 0, 0x5800000063ED204, 0) [1010]
[4:34:45 PM:320] System.NullReferenceException: Object reference not set to an instance of an object.
at HazzDruid.class2.Defense() in d:\Games\HBX\HB_2.0.0.5740-XX3\CustomClasses\HazzDruid\HazzDruid.cs:line 476
at HazzDruid.class2.Combat() in d:\Games\HBX\HB_2.0.0.5740-XX3\CustomClasses\HazzDruid\HazzDruid.cs:line 77
at HazzDruid.class2.Pulse() in d:\Games\HBX\HB_2.0.0.5740-XX3\CustomClasses\HazzDruid\HazzDruid.cs:line 33
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[4:34:54 PM:212] System.ApplicationException: Cannot run Tick before running Start first!
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[4:34:54 PM:212] Cleared POI - Reason Exception in Root.Tick()
System.NullReferenceException: Object reference not set to an instance of an object.
What does 'Enable Combat - PVP ONLY' do?
There is a little bugginess in this sometmes. Often it will prefer offense to defense which is unwise for a healer class. especially when you're being focused by several (three +) enemy players. Also the bot just stands there when it is engaged in combat. No evasive maneuvers whatsoever. It will just let itself get wailed on without even trying to move away which screams "bot" to most players. All it does is turn in a circle to keep it's target focused. You might as well not even have this cast "Entangling Roots" or "Natures Grasp" if it's just going to stand there and get punished instead of moving away to avoid melee, or trying to LoS casters. If you expect this CC to be a non-mobile damage sponge healer then you had better get rid of offense entirely and just have the bot focus on healing itself and it's allies as long as it can. IMO.
I've also noticed the CC throwing some errors and crashing every once and awhile. I've attached the log if you care to take a look. Cheers for the effort, mate!