I have trouble making this part to work:
lua =
"local A,totalA= GetNumAuctionItems('list') " +
"local auctionInfo = {} " +
"for index=1, A do " +
"local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, owner, saleStatus = GetAuctionItemInfo('list', index) " +
"table.insert(auctionInfo, name); " +
"table.insert(auctionInfo, texture); " +
"table.insert(auctionInfo, count); " +
"table.insert(auctionInfo, quality); " +
"table.insert(auctionInfo, canUse); " +
"table.insert(auctionInfo, level); " +
"table.insert(auctionInfo, minBid); " +
"table.insert(auctionInfo, minIncrement); " +
"table.insert(auctionInfo, buyoutPrice); " +
"table.insert(auctionInfo, bidAmount); " +
"table.insert(auctionInfo, highBidder); " +
"table.insert(auctionInfo, owner); " +
"table.insert(auctionInfo, saleStatus); " +
"end " +
" return unpack(auctionInfo) ";
string[] t = Lua.GetReturnValues(lua).ToArray();
Logging.WriteDebug("[GetAuctions] 3 - Query done");
Full code attached. Help :[ plz...
lua =
"local A,totalA= GetNumAuctionItems('list') " +
"local auctionInfo = {} " +
"for index=1, A do " +
"local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, owner, saleStatus = GetAuctionItemInfo('list', index) " +
"table.insert(auctionInfo, name); " +
"table.insert(auctionInfo, texture); " +
"table.insert(auctionInfo, count); " +
"table.insert(auctionInfo, quality); " +
"table.insert(auctionInfo, canUse); " +
"table.insert(auctionInfo, level); " +
"table.insert(auctionInfo, minBid); " +
"table.insert(auctionInfo, minIncrement); " +
"table.insert(auctionInfo, buyoutPrice); " +
"table.insert(auctionInfo, bidAmount); " +
"table.insert(auctionInfo, highBidder); " +
"table.insert(auctionInfo, owner); " +
"table.insert(auctionInfo, saleStatus); " +
"end " +
" return unpack(auctionInfo) ";
string[] t = Lua.GetReturnValues(lua).ToArray();
Logging.WriteDebug("[GetAuctions] 3 - Query done");
Full code attached. Help :[ plz...