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Has BoA crafting destroyed your GAH/RMAH sales?

mephuser1000

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http://us.battle.net/d3/en/forum/topic/7924372925

Gloves, Amulets and Rings are no longer profitable to be picked up and ID'ed.

Seems like players are more willing to gamble by paying small amounts of gold (150K) over multiple times (20 to 100 times) than paying a one-time lump sum on GAH/RMAH.

Either way, Blizzard still wins IF players buy gold from RMAH.
 
i guess it will take some time for people to realise that getting bis rolls on crafts is going to take months for the average person. so i expect for gloves etc to start selling again sometime in the future, though on a reduced price.

btw where do you pick up the ring recipe, never heard of that one?
 
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i made 4 amulets for my bots
price i should pay for those amus should be like 50kk+
of course i would never pay

but i crafted, 20-40 tries
worth

i can say that pricing for those slots is gona be lower - for sure
but other items - will rise

..there is no ring reciple
 
Made Amus for all my bots. Invested around 16 Mio each and got items that would have sold before 1.07 for 100M+
Depressing...
 
Shoulders no longer worth picking up imo. Gloves prices will drop dramatically along w/ ammys. Rings no change.
 
I will explain why u see wrong pictuere here. BoA Crafting should not hurt our sales that much or even none. BoA crafting is for people who plays hundreds of hours and do not spend real money here. People without much free time almost wont touch BoA and just buy items on RMAH. Yeah, maybe few times your item wont sell because 2000hours guy crafted BiS amulet. But in generall it should not hurt that much as you think. And proably if we do the math: craft cost + demonic essence (it replaced one rare drop from elites or changed drops somehow) it will show us that it is not that bad.

D3 needs other things I metioned earlier and it could be done before expansion (because it do not change itemsation at all):
- item mixer (5 same items -> mix -> uid item)
- pvp arenas+ladders (oh yes, ppl will buy tons fo items to win more and have better "elo"; people pay nice bucks to others in League of Legends just to have better rank; )

these 2 things would refresh this game very much.
 
I will explain why u see wrong pictuere here. BoA Crafting should not hurt our sales that much or even none. BoA crafting is for people who plays hundreds of hours and do not spend real money here. People without much free time almost wont touch BoA and just buy items on RMAH. Yeah, maybe few times your item wont sell because 2000hours guy crafted BiS amulet. But in generall it should not hurt that much as you think. And proably if we do the math: craft cost + demonic essence (it replaced one rare drop from elites or changed drops somehow) it will show us that it is not that bad.

D3 needs other things I metioned earlier and it could be done before expansion (because it do not change itemsation at all):
- item mixer (5 same items -> mix -> uid item)
- pvp arenas+ladders (oh yes, ppl will buy tons fo items to win more and have better "elo"; people pay nice bucks to others in League of Legends just to have better rank; )

these 2 things would refresh this game very much.

Prolly they are working on those things eve as we speak, but with those dumbasses it take forever to do anything.
 
http://us.battle.net/d3/en/forum/topic/7924372925

Gloves, Amulets and Rings are no longer profitable to be picked up and ID'ed.

Seems like players are more willing to gamble by paying small amounts of gold (150K) over multiple times (20 to 100 times) than paying a one-time lump sum on GAH/RMAH.

Either way, Blizzard still wins IF players buy gold from RMAH.


Rings?!

again you show how much knowledge of the game you have!
 
Rings?!

again you show how much knowledge of the game you have!

Cough cough, Hellfire rings. Just buy a MP10 run.
Won't be surprised if Blizzard introduce another BoA recipe in 1.08 for rings, weapons and etc which bypasses the Infernal Machine Event, to speed up RMAH gold buying and gambling => the "RMAH gold must flow".
 
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I can't move gloves since patch, like honestly none. I've got some high primary trifectas, even a quadfecta, won't even sell at 8m(what I'm down to after reducing, and reducing, and reducing). it's sad. I moved them over to gah when they wouldn't sell for 5$ on rmah in a week
 
The downtime caused by ID'ing these now devalued rares may actually cut into gold and legendaries that could have been looted to the point that they aren't worth picking up anymore. You'd need at least 80% rolled cc/cd/as gloves WITH very very high main stat AND vit to sell at all on the AH. I'm considering dropping gloves from pickup.dis in the next few weeks. Have to see how things go. Already ditched shoulders.
 
My gph/iph has been absolutely murdered by all the picking up of the new essences and crafting tomes. I should disable them all but then I will lose my tome of secrets which are such good money and so easy to sell. Frustrated ><
 
Dude just add this to pickup.dis

[NAME] == "Tome of Secrets"
 
That will work if I disabled all the other ones? Like the crafting reagent order in the pickup? If so, thanks a lot man, you just helped me a ton!
 
Pick and choose what you want, this is the pickup.dis I use.

Code:
// +---------------------------------------------------------------------------+
// |  _______ ______ _______ ______ _______ _______ _____   
// | |     __|   __ \    ___|      |_     _|   _   |     |_ 
// | |__     |    __/    ___|   ---|_|   |_|       |       |
// | |_______|___|  |_______|______|_______|___|___|_______|
// +---------------------------------------------------------------------------+                                               
//[QUALITY] == "Normal" && [TYPE] == "CraftingPlan"
[NAME] == "Demonic Essence" -> [IGNORE]
[NAME] == "Tome of Secrets"

// +---------------------------------------------------------------------------+
// |  _____   _______ _______ _______ _______ _____  _______ ______ ___ ___ 
// | |     |_|    ___|     __|    ___|    |  |     \|   _   |   __ \   |   |
// | |       |    ___|    |  |    ___|       |  --  |       |      <\     / 
// | |_______|_______|_______|_______|__|____|_____/|___|___|___|__| |___|                                                                     
// +---------------------------------------------------------------------------+
           
[QUALITY] == "Legendary"

// +--------------------------------------------------------------------------------------+
// |  ______ _______ ______ _______ 
// | |   __ \   _   |   __ \    ___|
// | |      <       |      <    ___|
// | |___|__|___|___|___|__|_______|                     
// +--------------------------------------------------------------------------------------+

//Special Armor Rules
[QUALITY] == "Rare" && [TYPE] == "Shoulder" && [LEVEL] >=58 -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Bracers" && [LEVEL] >=58
[QUALITY] == "Rare"  && [TYPE] == "Gloves" && [LEVEL] >=58
[QUALITY] == "Rare"  && [TYPE] == "Legs" && [LEVEL] >=58

//Weapon Ignore Rules
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare"  && [BASETYPE] == "Weapon" && [TWOHAND] -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Crossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Polearm" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Daibo" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Wand" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Fist Weapon" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Ceremonial Knife" -> [IGNORE]

//Off Hand Ignore Rules
[QUALITY] == "Rare"  && [TYPE] == "Shield" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Mojo" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Orb" -> [IGNORE]

//Armor Ignore Rules
//[QUALITY] == "Rare"  && [TYPE] == "Legs" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Belt" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Chest" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "MightyBelt" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 60 && [BASETYPE] == "Armor"  -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Boots" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Cloak" -> [IGNORE]

//Hats Ignore Rules
[QUALITY] == "Rare"  && [TYPE] == "SpiritStone" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "VoodooMask" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "WizardHat" -> [IGNORE]

//Jewelry Ignore Rule
[QUALITY] == "Rare"  && [TYPE] == "FollowerSpecial"  -> [IGNORE]

//Pickup Rules
[QUALITY] == "Rare"  && [LEVEL] >= 61  && [BASETYPE] == "Weapon"
[QUALITY] == "Rare"  && [BASETYPE] == "Jewelry"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Armor"

// +---------------------------------------------------------------------------+
// |  _______ _______ _______ _______ ______ 
// | |   |   |   _   |     __|_     _|      |
// | |       |       |    |  |_|   |_|   ---|
// | |__|_|__|___|___|_______|_______|______|                                                                                                   
// +---------------------------------------------------------------------------+
[QUALITY] == "Magic" -> [IGNORE]
 
I have just disabled everything except gems, rings and legendarys.. not worth the hassle..
Even a good i63 voodoo mask with high int, vit, socket, crit, classbonus and mana etc doesnt sell ( < 9 mill ).. Dunno whats up with AH atm. (EU)

Havent sold any gold either since .7 launch :/
 
Pick and choose what you want, this is the pickup.dis I use.

Code:
// +---------------------------------------------------------------------------+
// |  _______ ______ _______ ______ _______ _______ _____   
// | |     __|   __ \    ___|      |_     _|   _   |     |_ 
// | |__     |    __/    ___|   ---|_|   |_|       |       |
// | |_______|___|  |_______|______|_______|___|___|_______|
// +---------------------------------------------------------------------------+                                               
//[QUALITY] == "Normal" && [TYPE] == "CraftingPlan"
[NAME] == "Demonic Essence" -> [IGNORE]
[NAME] == "Tome of Secrets"

// +---------------------------------------------------------------------------+
// |  _____   _______ _______ _______ _______ _____  _______ ______ ___ ___ 
// | |     |_|    ___|     __|    ___|    |  |     \|   _   |   __ \   |   |
// | |       |    ___|    |  |    ___|       |  --  |       |      <\     / 
// | |_______|_______|_______|_______|__|____|_____/|___|___|___|__| |___|                                                                     
// +---------------------------------------------------------------------------+
           
[QUALITY] == "Legendary"

// +--------------------------------------------------------------------------------------+
// |  ______ _______ ______ _______ 
// | |   __ \   _   |   __ \    ___|
// | |      <       |      <    ___|
// | |___|__|___|___|___|__|_______|                     
// +--------------------------------------------------------------------------------------+

//Special Armor Rules
[QUALITY] == "Rare" && [TYPE] == "Shoulder" && [LEVEL] >=58 -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Bracers" && [LEVEL] >=58
[QUALITY] == "Rare"  && [TYPE] == "Gloves" && [LEVEL] >=58
[QUALITY] == "Rare"  && [TYPE] == "Legs" && [LEVEL] >=58

//Weapon Ignore Rules
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare"  && [BASETYPE] == "Weapon" && [TWOHAND] -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Crossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Polearm" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Daibo" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Wand" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Fist Weapon" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Ceremonial Knife" -> [IGNORE]

//Off Hand Ignore Rules
[QUALITY] == "Rare"  && [TYPE] == "Shield" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Mojo" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Orb" -> [IGNORE]

//Armor Ignore Rules
//[QUALITY] == "Rare"  && [TYPE] == "Legs" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Belt" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Chest" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "MightyBelt" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 60 && [BASETYPE] == "Armor"  -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Boots" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "Cloak" -> [IGNORE]

//Hats Ignore Rules
[QUALITY] == "Rare"  && [TYPE] == "SpiritStone" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "VoodooMask" -> [IGNORE]
[QUALITY] == "Rare"  && [TYPE] == "WizardHat" -> [IGNORE]

//Jewelry Ignore Rule
[QUALITY] == "Rare"  && [TYPE] == "FollowerSpecial"  -> [IGNORE]

//Pickup Rules
[QUALITY] == "Rare"  && [LEVEL] >= 61  && [BASETYPE] == "Weapon"
[QUALITY] == "Rare"  && [BASETYPE] == "Jewelry"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Armor"

// +---------------------------------------------------------------------------+
// |  _______ _______ _______ _______ ______ 
// | |   |   |   _   |     __|_     _|      |
// | |       |       |    |  |_|   |_|   ---|
// | |__|_|__|___|___|_______|_______|______|                                                                                                   
// +---------------------------------------------------------------------------+
[QUALITY] == "Magic" -> [IGNORE]

Is this stuff working with trinity "trinity only scoring" enambled, or i have to configure addon in some fancy way ?
 
Is this stuff working with trinity "trinity only scoring" enambled, or i have to configure addon in some fancy way ?

File based script rules. You'll have to shag around with scoring and whatnot in the .dis files. Bit of work but well worth it.
 
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