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hammerdin bug in trinity - does not use hammers if hits cd shrine before or many mobs

skynetwork

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[FIX] hammerdin bug - does not use hammers if hits cd shrine before or many mobs

for all those of you (like me) having the problem that if you activated a cooldown shrine or there are too many mobs around you so falling sword gets instantly resetted thus the bot spams only falling sword and does not use the hammers anymore, there is an easy way to fix this:

just switch to another rune :p do not use the rapid descent rune (useless anyway because falling sword always gets resetted weel within 8 seconds) but chose another rune. i am using flurry now. this even increases your damage and gives you some moments of safety too...

thought i should share this with you... have fun guys...
 
Last edited:
It should cast only every 8 seconds. Should be easy to fix it or?
 
i have no idea where to change the code to make it just cast every few seconds... currently it spams once off cooldown and if you have tons of mobs around you or are on a cooldown shrine, it constantly spams it. no chance for a hammer to be cast...
 
Thanks for that, works good. But i think that the Build would work with rapid descent better
 
for the bot it doesn't, for playing by hand that might be ... been farming GR75 ever since i switched the runes, working flawless and usually i am through a rift with more than 5 minutes left.
 
I modified the existing Hammerdin profile to create a delay for falling sword.

It is now included in the latest Trinity BETA on SVN/Discord.

The delay is configurable in the Trinity>Routine tab so that you can set the required time between casts.

I also added an override to Falling Sword for "Emergency Health Percentage" that can also be modified in the Trinity > Routine tab. In short, if you dip into emergency health range, it will ignore your delay setting to cast Falling Sword again when off cooldown. This should give you some crowd control in order to recover some life and stay alive.

When using Falling Sword for movement, it will still seek out a cluster of 5 enemies, but it now searches 50 yards from current location, this way you get more bang for your buck.
 
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