rytmy
New Member
- Joined
- Jan 12, 2012
- Messages
- 257
Last edited:
Bolo the keg maker gives you the quest to walk over to Valley of the Four Winds. This is the first thing AFTER the checkpoint for level 86. If you wanna do the Jade Forest quest no matter your level, open the profile in texteditor, go to line 1372 and comment out the checkpoint like this:
PHP:<!-- <Checkpoint Level="86" /> -->
Are you working on a dread wastes profile?
Not true. The QuestId attribute takes care of this. That the bot is having problems with pickup and turnin is a well known quest bot issue. Btw, wrapping every freaking line in a condition does not help.Very low quality profiles :S
Statements aren't wrapped in IF conditions, so they will only work one time (if you know what i mean?)
If you stop and start you'll end up trying to pick up a quest you've already done etc.
Yes, the plow plants and fork-whatever are Npcs. I know. They even exist two times. Two different IDs. I did not get it to work with either of them, so I tried with Gameobject but, you know, does not change anything.And there are obvious errors aswell, for example, in the Valley of the Four Winds profile, on the quest where you're supposed to collect some plows.
Profile had wrong quest id and stated GameObjects in InteractWith behavior, when in fact, the plows are Units.
Ran about three quests before the profile broke.
Good intention tho.
Actually its not part of a quest profile to implement "routes". We set Hotspots where the bot can do something. The route to or from this Hotspot is solely job of HB.Hey there..
I have a lot of issues .. the routes you created arent comfortable for my Pandaren Monk@Valley of the 4 winds. Often stuck at objects.
This seems to be, again, a quest bot issue. Sorry, cant say for sure what it is, please provide a log/screenshot/exact description.When Im stoppin' and continuing the bot, it sometimes doesnt know where it is and starts at the beginning, why?
And there are many interactions issues with questgivers,etc. but Idont thinks its profiles fault, so the bot have issues, isnt it?
Not true. The QuestId attribute takes care of this. That the bot is having problems with pickup and turnin is a well known quest bot issue. Btw, wrapping every freaking line in a condition does not help.
Yes, the plow plants and fork-whatever are Npcs. I know. They even exist two times. Two different IDs. I did not get it to work with either of them, so I tried with Gameobject but, you know, does not change anything.
Please feel free to report any "obvious errors". Thank you!
<While Condition="HasQuest(29877) && !IsQuestCompleted(29877)" >
<CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56281" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Plow Plant -->
<CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56278" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Barrow Bush-->
<CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56280" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Hoe Tree -->
<CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56151" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Plow Plant -->
<CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56279" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Rake Tree -->
</While>
<While Condition="HasQuest(29877) && !IsQuestCompleted(29877)" >
<CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId1="56281" MobId2="56278" MobId3="56280" MobId4="56151" MobId5="56279" NumOfTimes="7" WaitForNpcs="True" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" />
</While>
That the bot is having problems with pickup and turnin is a well known quest bot issue
<If Condition="!HasQuest(x) && !IsQuestCompleted(x)">
Pick up quest
</If>
<If Condition="HasQuest(x) && !IsQuestCompleted(x)">
<CustomBehavior File="FlyTo" X="0" Y0" Z="0" DestName="Quest Area" />
<CustomBehavior File="ForcedDismount" />
Objective goes here
</If>
<If Condition="HasQuest(x) && IsQuestCompleted(x)">
Turn in quest
</If>
<PickUp QuestName="x" QuestId="x" GiverName="x" GiverId="x" />
<Objective QuestName="x" QuestId="x" Type="x" ItemId="x" CollectCount="x" />
<TurnIn QuestName="x" QuestId="x" TurnInName="x" TurnInId="x" />
On the Kun-Lai Profile it went all the way to the south edge of Townlong and it seemed like it wanted to keep going to Dread Wastes before I stopped it. Is there a fix for this?