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[H - Quest] 1-70 The Azenius Project (All Classes, All Races... and more awesomeness)

anyone able to provide me with the old version of this svn from say 2 weeks ago. I foolishly updated to the latest version which leaves out a lot of zones. old version had badlands, burning steppes, etc. new version just has felwood.

thanks.
 
anyone able to provide me with the old version of this svn from say 2 weeks ago. I foolishly updated to the latest version which leaves out a lot of zones. old version had badlands, burning steppes, etc. new version just has felwood.

thanks.

Removed them from the SVN since people would load them while leveling anyways when I've stated that they tend to not be too afk-able and have been replaced with Felwood, which results in more afk-ability. And it also spared me the pain to offer support for profiles who aren't in the leveling route.

If you truly want them, you can always add me on Skype.
 
its no biggie, the extra profiles were nice to earn quest zone achievements. i am sure others would have liked to see them in a separate folder thats all. thanks again for the hard work.
 
Just downloaded them with SVN and every document is empty? all folders and files are there but they are blank inside?
 
taurent lvl 13, goes to the great gate in southern barrens dying to lvl 35-40s even though i loaded the northern barrens profile. Why?
 
taurent lvl 13, goes to the great gate in southern barrens dying to lvl 35-40s even though i loaded the northern barrens profile. Why?

Because I'm guessing you didn't let it run through the whole profile :)?
 
Because I'm guessing you didn't let it run through the whole profile :)?

HEy Megser, thanks for your reply. I ran the 1-13 profile. then it stopped saying that it can't load the next profile. I loaded the northern barrens manualy then it went to get pwned by high lvl mobs.
 
On a completely new character and as I load up the Undead profile and hit start nothing happens. It's in Questing mode, plugins are enabled that you recommended and everything is configed as it should be. No clue why it won't start.
 
Do you have any other plugins that may be stopping him from moving? Like Allrounder?
 
Do you have any other plugins that may be stopping him from moving? Like Allrounder?

I tried starting it with only Azenius Helper checked as an active plugin and it is still standing right at the undead starting zone where I spawn and does nothing.

Checked the Debug console and this is what I'm getting:

[12:11:17:388] Cleared POI
[12:11:17:388] Cleared POI - Reason Starting up
[12:11:17:389] Cleared POI
[12:11:19:120] System.NullReferenceException: Object reference not set to an instance of an object.
at Singular.ClassSpecific.Rogue.Poisons.get_ThrownNeedsPoison() in c:\Users\g f\Desktop\HB\CustomClasses\Singular\ClassSpecific\Rogue\Poisons.cs:line 45
at Singular.ClassSpecific.Rogue.Common.<CreateApplyPoisons>b__1c(Object ret) in c:\Users\g f\Desktop\HB\CustomClasses\Singular\ClassSpecific\Rogue\Common.cs:line 93
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[12:11:19:120] Cleared POI - Reason Exception in Root.Tick()
[12:11:19:120] Cleared POI

It starts up fine on my Warlock :/ I guess it's only a problem on my Rogue. I have no idea how to fix that though :(
 
Last edited:
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