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Gutachten zu den Einfl?ssen von Bots auf ?konomie und Spielspa? in MMORPGs

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bossland

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Jan 15, 2010
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Hier k?nnt Ihr das Gutachten, welches von der Bossland GmbH in Auftrag gegeben wurde, lesen.

Gutachten PDF Link

For all English readers - the certified translation should be ready in the next 2 weeks, and will be published here.
 
Sehr interessant, wenn ich nun gebannt werde wegen "Missbrauch der ?konomie", k?nnte man doch denen das PDF schicken um den Ban r?ckg?ngig zu machen :D... weil ja der Einfluss von Bots, offensichtlich kein "Missbrauch der ?konomie" ist.
 
Hey this is super cool, some swell bilingual chap translate the abstract or just give a quick synopsis of the findings?
Much appreciated, thanks
 
Can't wait for the translation :), similar to the RS Botting scene this is becoming.
 
coole sache das ihr die studie in auftrag gegeben habt!

ich hasse nichts mehr als das "krethi und plethi" ihre eigene dummheit und ignoranz zum "allgemeinwissen" erheben, nur weil sie zu faul sind mal ?ber ihren beschr?nkten horizont zu blicken!

cu o.

ps: ich hoffe ihr gewinnt den prozess!
 
Interest in the findings led me to translate a page or two. I copied it letter by letter, but Google translate has its limitations I suppose. Maybe our Bilingual Buddies could shed some more light on what Edward Castranova had to say.

9th Concluding Remarks

the virtual economy of WoW is to create real economies, however, has serious weaknesses (especially an unlimited amount of money to Mudflation, a special variant of the (hyper) inflation leads).

Fundamental deficiencies in the economics of WoW are not resolved from blizzard. This concerns in particular the absence of other limiting monetary growth, ande the resulting (hyper) inflation.

Rapid progress in the game motivates the player of WoW and encouraged to use a longer time.

The bots can use a game possible progress in a realistic dimensions, as it can have other players who play more intense. Needed more time here, however, is substituted by a monetary return.

By bots in the game design deficiencies can be corrected in particular in the field of flow control, bringing the fun and the game experience better for the player.

The rectification of deficiencies game through the use of external software tools by EULA or AGB appears to prevent exploitation of a unilateral contract.

Blizzard does not offer any appropriate tools, but attempts to foreclose their own game infrastructure through the creation of market entry barriers and through legal action against other software vendors. This seems in direct contradiction to relevant legislation (eg the European Computer Programs Directive).

Bots are typically used only in an amount to which they could do human players. Extremely different usage patterns are not expected.

The binding to an advanced game avatar is stronger than the weaker one at.

A stronger attachment to the avatar game increases the motivation and the experienced in-game entertainment. This leads to a longer time of use.

The use of external tools can affect motivation game, gaming experience and intensity of the players of WoW positive.

Players use the bots to feel more pronounced fun playing WoW longer.

Bots as external tools have no detectable negative impact on the virtual economy in WoW.

To "gold farming" is buying in MMORPGs is a major cause for the cancellation of virtual currency or sell, but without relevance. Blizzard takes the gold farming against any technical measures, although this is possible.

From a general inflation of currency through games bot activity can not be assumed. While an increased money supply seen as supportive of inflation, has increased the range of virtual goods, but the opposite, so that is observed in manachen MMORPGs even deflation. The cause for the so-called Mudflation are primarily into account other aspects, especially the unregulated proliferation of virtual currency and goods in themselves.

The report by Edward Castranova let the assumptions made to confirm the current data do not refute or even partially. The conclusions reached there sin therefore classified as questionable. Even the alleged direct financial loss could be from Blizzard by a slight adjustment of the billing model completely fix.

Blizzard Entertainment is caused by the use of bots is no direct or indirect measurable damage.

After-depth analysis of the game type of MMORPGs in general, World of Warcraft in particular, of an economy of World of Warcraft be verified, but on the contrary, a positive influence on the long-term game motivation and expected longer life of the game itself.
 
WoW. Ich dachte erst, es w?hr mal wieder so ein reines marketing blabla aber die Grafiken sind schon echt interessant.
Ich hab mir nie ?ber so was Gedanken gemacht und insofern kann man auch behaupten, dass das reine lesen einem schon die Augen ?ffnet.
 
I read through this, not every single page butenough to be able to say, some parts are right, but others are completely false.

While reading you get a feeling that the author never played world of warcraft himelf, neither any of those profs./dr. that wrote such a study.

The argument "a normal user can do exactly the same as a botter" is technically correct but, no normal player farms that shit-tons amount of stuff i do with my bot(s). So of course i do have an advantage compared to normal legit players.

Same goes for the argument "there are things you can't do yourself, so you have to play together with others on the same "experience level" (same gear?),players who, compared to other guildies, have to work more / care of kids (or whatever) can't keep up with their guildies as they can't spend that much time playing, so they are using a bot"

Well that argument is barely wrong, as the bot can't do anything to keep you on the same "experience level" as others. Whatever is meant here, is described inaccurate. If, what i believe it is about, raiding, a bot can't keep you up with your guildies as it isn't able to raid itself.

So just as an example, this and all other world of warcraft, or in general mmo studies, regarding the usage of bot software just lack of information.

Sure they contain facts that are correct....but there are more than enough facts that are based on....well i don't know, but definitely not the experience of an mmorpg player.

If there's something that will bring down honorbuddy....it will be those lack of information facts in front of the court. hands down.
 
Alles gut und sch?n nur ich bef?rchte es ist leider ziemlich nutzlos.
Wenn Blizz. meint es verst??t ihrer meinung nach dagegen dann ist es so. Da hilft auch kein Gutachten eines prof. etwas.
Es ist ja auch egal wie Blizz. es dreht, sie k?nnen auch sagen es st?rt die anderen Spieler.

Fakt ist sie wollen keine Bots. Wie sie es drehen und wenden ist am Ende egal.

Aber mit Gl?ck ist evtl. der Richter von dem schreiben beeindruckt :)
Trotzdem viel Gl?ck.
 
tl;dr

it makes world of warcraft look bad, and the shareholders will never agree to change and let cheaters play on their game as well as the customers

doesn't matter what that report says tbh..
 
nun gut trotzdem hat das schreiben schon recht...
niemand kann jmd anderem verbieten etwas herzustellen au?er es verst??t gegen das gesetz...
und ein gesetz gegen bots haben wir ja glaub ich noch nicht oder? ;)
 
Interessant ist, dass der nette Herr Professor ein Naturwissenschaftler ist.
 
Doktor <- wiki link!

Ich kann wownerds Zweifel verstehen. Zwar ist "nat" auch f?r Mathematik u. Informatik, was hier definitiv passt, doch h?tte das Gutachten eventuell nicht auch in Zusammenarbeit mit einem "Dr. rer. oec" erstellt werden sollen?
 
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