beardi
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I've seen plenty of topics asking about what skill changes/re-gearing etc people will need to do come 1.05. I'm here to explain to you exactly what to expect when the patch hits, how to farm in the most effective way and what tweaks you will want to make to your characters to maximize efficiency!
I'm going to start with a few quotes from posts on the official forums and diablofans.com forums:
1) Bliz post regarding # of drops and MP level and Monster level's constant no matter what MP level you're on.
2)From diablofans.com regarding MF%'s effect on 4/5/6-Affix Drops
3) Diablofans regarding distribution percentages of whites/blues/yellows per sample size:
# of drops per hour effective farming:
Taking the first point from this, all Monster levels have the same drop rates for all iLvl's between 58 and 63, so per run you will get the same amount of iLvl 63 items (on average) on MP0 as you would on MP10. This leads to my first conclusion being that the important factor here is SPEED, and MP0 is the fastest to farm => MP1 is the most efficient for # of drops per hour.
Higher MP level's has no effect on the iLvl rolls of items due to monster level:
In all MP levels the mobs are level 63, this means that in MP0 the rolls on items will be of the same iLvl as in MP10. This provides no benefit at all for farming a higher MP level than 1, because with this point and the one above, the loot is exactly the same. (NOTE: I haven't discussed the effects of MF% difference between MP0-10 and am not taking this into account YET).
Effects of MP0 (+0% MF) compared to MP10 (+250% MF) on % of higher affix rolls per item:
As you can see from quote 2:
With 0 base MF the difference between MP0 and MP10 (250%) in 6-affix rolls is less than a 7% increase.
With 300 base MF the difference between MP0 and MP10 in 6-affix rolls is less than the increase stated above (diminishing returns as MF increases).
It has been pointed out to me (and rightfully so) that higher MF has an effect on the percentage of rares you receive per, say 100, items.
Taking the data in quote 3, magic find provides a linear return on the percentage of yellows received per 100 items. Notice that calculations here are going to be a little speculative because the sample sizes for this data are quite small. But let's look at the last two lines:
[TABLE="class: cms_table_bbcode_table, width: 763"]
[TR]
[TD]300[/TD]
[TD]5[/TD]
[TD]29.81[/TD]
[TD]35.33[/TD]
[TD]34.57[/TD]
[TD]0.00[/TD]
[TD]0.29[/TD]
[TD]2100 items[/TD]
[TD]1[/TD]
[TD]Cyeron[/TD]
[/TR]
[TR]
[TD]369[/TD]
[TD]5[/TD]
[TD]28.95[/TD]
[TD]33.34[/TD]
[TD]37.34[/TD]
[TD]0.00[/TD]
[TD]0.28[/TD]
[TD]715 items[/TD]
[TD]2[/TD]
[TD]Nubtro[/TD]
[/TR]
[/TABLE]
So a 69 MF increase, improves the # of yellows respectively by 8.01% which leads to 25% MF increase returning an average of 2.7% more yellows per 100 drops. This coincides with my earlier post which shows that for the actual return on improved drops/items etc (only a 7% increase in amount per MP level, and less than a 7% increase in higher quality rolls) MP0 is the fastest and most efficient MP level to farm, even with this new data taken into account
Regarding the HP of mobs in various MP levels:
Using quote 4:
If a mob in MP1 has 100,000 hp, the exact same mob will have 3,439,115 hp in MP10.
A little note responding to the belief that higher MP levels increases legendary drop rates:
While this is the case and you will receive more legendaries (on average) per run at higher MP levels, you will be able to complete many more runs at MP0 compared to any others, and the increase in drop rates for higher MP's does not outweigh this for effective farming.
Conclusion - What does this mean for all of us botters?!
Well, from the information stated above, there is only one benefit of farming higher MP levels, and that is a very very small increase in higher affix rolls and (possibly but unconfirmed) higher legendary drop rates. If we could farm MP10 in 1% more time than we could farm MP0 then it would be worth farming it, however just to kill trash mobs you're looking at at least a 20x increase in time taken to complete a run.
This coupled with the fact that mobs at higher MP levels hit harder, various builds are being nerfed (although still partially still working at this stage) and the inevitable increase in deaths per hour at higher MP levels, no matter what class/build you're running leads me to conclude that MP1 is and will be the ONLY MP level to farm effectively.
Now, what do we need to worry about when thinking about farming MP1 when the patch hits compared to now? Well nothing to be quite honest. Mobs in MP0 hit less than they do currently, even with a wizard with ~600 AR you can run around quite happily without caring if you get hit by 1 mob, or 20.
So please do not worry about how to change your builds/gear etc, you simply do not need to. The only changes you will need to make, no matter what class you are, will be to get rid of some defensive items and boost your DPS for faster runs.
Final note: Although some of this may be slightly incorrect, it does highlight something, higher MP levels alone do not increase you loot, it is only the MF you gain that does. And the only benefit is more rares per run than before, however as stated 25% increase in MF yields a 2.7% increase in rares dropped per run. This means that we would have to do the higher MP level in under 102.7% of the time we could have done the previous MP level to make it viable for farming.
Well I hope you've enjoyed reading this, I hope now there will be less threads talking about effectively farming higher MP levels, and if there are any just link this thread to them and set them straight
Please feel free to post constructive critique or feedback, however please don't respond unless you have read and understood all of this post.
If you have any questions on how I've come to these conclusions then feel free to ask! I'll help out as much as I can.
If you enjoyed the guide I'd appreciate if you could rate the thread and/or like it, just so we can get this noticed by as many people as possible
I'm going to start with a few quotes from posts on the official forums and diablofans.com forums:
1) Bliz post regarding # of drops and MP level and Monster level's constant no matter what MP level you're on.
I haven't logged on yet to see but does the increase to monster power increase chances for higher end ilvl's drops in Act 1 or 2?.
So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do. However, bumping up Monster Power beyond 1 will not further increase your chance of getting iLevel 63 items.
2)From diablofans.com regarding MF%'s effect on 4/5/6-Affix Drops
Note that the relative increase per point of MF is extremely small.
Interesting values from 0 MF to 1000 MF are:
[TABLE="class: bbcode_table, width: 763"]
[TR]
[TD]MF[/TD]
[TD]%6A[/TD]
[TD]%5A[/TD]
[TD]%4A[/TD]
[/TR]
[TR]
[TD]0[/TD]
[TD]10.28[/TD]
[TD]30.52[/TD]
[TD]59.21[/TD]
[/TR]
[TR]
[TD]250[/TD]
[TD]11.02[/TD]
[TD]31.89[/TD]
[TD]57.09[/TD]
[/TR]
[TR]
[TD]400[/TD]
[TD]11.50[/TD]
[TD]32.78[/TD]
[TD]55.72[/TD]
[/TR]
[TR]
[TD]1000[/TD]
[TD]13.80[/TD]
[TD]36.84[/TD]
[TD]49.36[/TD]
[/TR]
[/TABLE]
3) Diablofans regarding distribution percentages of whites/blues/yellows per sample size:
4) Diablofans information on HP differences between MP levels (using bosses as an example, it scales the same way with trash/elites)[TABLE="class: bbcode_table, width: 763"]
[TR]
[TD]Total MF[/TD]
[TD]#NV[/TD]
[TD]W (%)[/TD]
[TD]M (%)[/TD]
[TD]R (%)[/TD]
[TD]S (%)[/TD]
[TD]L (%)[/TD]
[TD]Sample Size[/TD]
[TD]Act[/TD]
[TD]Credit[/TD]
[/TR]
[TR]
[TD]0[/TD]
[TD]0[/TD]
[TD]37.63[/TD]
[TD]52.20[/TD]
[TD]10.12[/TD]
[TD]0.06[/TD]
[TD]0.00[/TD]
[TD]1799 items[/TD]
[TD]1 & 2[/TD]
[TD]Timza[/TD]
[/TR]
[TR]
[TD]0[/TD]
[TD]0[/TD]
[TD]35.18[/TD]
[TD]53.98[/TD]
[TD]10.84[/TD]
[TD]0.00[/TD]
[TD]0.00[/TD]
[TD]867 items[/TD]
[TD]1*[/TD]
[TD]Cyeron[/TD]
[/TR]
[TR]
[TD]0[/TD]
[TD]0[/TD]
[TD]37.71[/TD]
[TD]52.48[/TD]
[TD]9.81[/TD]
[TD]0.00[/TD]
[TD]0.00[/TD]
[TD]907 items[/TD]
[TD]1*[/TD]
[TD]Murskautuminen[/TD]
[/TR]
[TR]
[TD]0[/TD]
[TD]0[/TD]
[TD]36.29[/TD]
[TD]54.18[/TD]
[TD]9.53[/TD]
[TD]0.00[/TD]
[TD]0.00[/TD]
[TD]1196[/TD]
[TD]1*[/TD]
[TD]Nubtro[/TD]
[/TR]
[TR]
[TD]200[/TD]
[TD]0[/TD]
[TD]30.96[/TD]
[TD]41.67[/TD]
[TD]27.23[/TD]
[TD]0.07[/TD]
[TD]0.07[/TD]
[TD]1392 items[/TD]
[TD]1[/TD]
[TD]Timza[/TD]
[/TR]
[TR]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[TR]
[TD]75[/TD]
[TD]5[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]~17.86[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]~700 items**[/TD]
[TD]1[/TD]
[TD]Loroese[/TD]
[/TR]
[TR]
[TD]75[/TD]
[TD]5[/TD]
[TD]33.84[/TD]
[TD]50.04[/TD]
[TD]16.06[/TD]
[TD]0.07[/TD]
[TD]0.00[/TD]
[TD]1395 items[/TD]
[TD]1[/TD]
[TD]Cyeron[/TD]
[/TR]
[TR]
[TD]151[/TD]
[TD]5[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]~23.60[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]~704 items**[/TD]
[TD]1[/TD]
[TD]Loroese[/TD]
[/TR]
[TR]
[TD]200[/TD]
[TD]5[/TD]
[TD]31.52[/TD]
[TD]39.71[/TD]
[TD]28.60[/TD]
[TD]0.00[/TD]
[TD]0.17[/TD]
[TD]1745 items[/TD]
[TD]1[/TD]
[TD]Cyeron[/TD]
[/TR]
[TR]
[TD]200[/TD]
[TD]5[/TD]
[TD]31.74[/TD]
[TD]41.16[/TD]
[TD]26.96[/TD]
[TD]0.00[/TD]
[TD]0.14[/TD]
[TD]1402 items[/TD]
[TD]1[/TD]
[TD]Timza[/TD]
[/TR]
[TR]
[TD]230[/TD]
[TD]5[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]~30.49[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]~728 items**[/TD]
[TD]1[/TD]
[TD]Loroese[/TD]
[/TR]
[TR]
[TD]238[/TD]
[TD]5[/TD]
[TD]32.39[/TD]
[TD]39.06[/TD]
[TD]28.27[/TD]
[TD]0.00[/TD]
[TD]0.28[/TD]
[TD]704 items[/TD]
[TD]2[/TD]
[TD]HuiTzi[/TD]
[/TR]
[TR]
[TD]267[/TD]
[TD]5[/TD]
[TD]30.51[/TD]
[TD]38.25[/TD]
[TD]31.03[/TD]
[TD]0.05[/TD]
[TD]0.16[/TD]
[TD]4434 items[/TD]
[TD]2[/TD]
[TD]Sny83[/TD]
[/TR]
[TR]
[TD]300[/TD]
[TD]5[/TD]
[TD]29.81[/TD]
[TD]35.33[/TD]
[TD]34.57[/TD]
[TD]0.00[/TD]
[TD]0.29[/TD]
[TD]2100 items[/TD]
[TD]1[/TD]
[TD]Cyeron[/TD]
[/TR]
[TR]
[TD]369[/TD]
[TD]5[/TD]
[TD]28.95[/TD]
[TD]33.34[/TD]
[TD]37.34[/TD]
[TD]0.00[/TD]
[TD]0.28[/TD]
[TD]715 items[/TD]
[TD]2[/TD]
[TD]Nubtro[/TD]
[/TR]
[/TABLE]
Seigebreaker:
Live (1.0.4) = 7,403,220
MP0 = 4,025,029
MP1 = 6,037,544
MP2 = 9,056,316
MP3 = 13,131,658
MP4 = 18,384,322
MP5 = 25,738,048
MP6 = 36,033,268
MP7 = 50,446,580
MP8 = 70,625,208
MP9 = 98,875,288
MP10 = 138,425,408
# of drops per hour effective farming:
Taking the first point from this, all Monster levels have the same drop rates for all iLvl's between 58 and 63, so per run you will get the same amount of iLvl 63 items (on average) on MP0 as you would on MP10. This leads to my first conclusion being that the important factor here is SPEED, and MP0 is the fastest to farm => MP1 is the most efficient for # of drops per hour.
Higher MP level's has no effect on the iLvl rolls of items due to monster level:
In all MP levels the mobs are level 63, this means that in MP0 the rolls on items will be of the same iLvl as in MP10. This provides no benefit at all for farming a higher MP level than 1, because with this point and the one above, the loot is exactly the same. (NOTE: I haven't discussed the effects of MF% difference between MP0-10 and am not taking this into account YET).
Effects of MP0 (+0% MF) compared to MP10 (+250% MF) on % of higher affix rolls per item:
As you can see from quote 2:
With 0 base MF the difference between MP0 and MP10 (250%) in 6-affix rolls is less than a 7% increase.
With 300 base MF the difference between MP0 and MP10 in 6-affix rolls is less than the increase stated above (diminishing returns as MF increases).
It has been pointed out to me (and rightfully so) that higher MF has an effect on the percentage of rares you receive per, say 100, items.
Taking the data in quote 3, magic find provides a linear return on the percentage of yellows received per 100 items. Notice that calculations here are going to be a little speculative because the sample sizes for this data are quite small. But let's look at the last two lines:
[TABLE="class: cms_table_bbcode_table, width: 763"]
[TR]
[TD]300[/TD]
[TD]5[/TD]
[TD]29.81[/TD]
[TD]35.33[/TD]
[TD]34.57[/TD]
[TD]0.00[/TD]
[TD]0.29[/TD]
[TD]2100 items[/TD]
[TD]1[/TD]
[TD]Cyeron[/TD]
[/TR]
[TR]
[TD]369[/TD]
[TD]5[/TD]
[TD]28.95[/TD]
[TD]33.34[/TD]
[TD]37.34[/TD]
[TD]0.00[/TD]
[TD]0.28[/TD]
[TD]715 items[/TD]
[TD]2[/TD]
[TD]Nubtro[/TD]
[/TR]
[/TABLE]
So a 69 MF increase, improves the # of yellows respectively by 8.01% which leads to 25% MF increase returning an average of 2.7% more yellows per 100 drops. This coincides with my earlier post which shows that for the actual return on improved drops/items etc (only a 7% increase in amount per MP level, and less than a 7% increase in higher quality rolls) MP0 is the fastest and most efficient MP level to farm, even with this new data taken into account

Regarding the HP of mobs in various MP levels:
Using quote 4:
If a mob in MP1 has 100,000 hp, the exact same mob will have 3,439,115 hp in MP10.
A little note responding to the belief that higher MP levels increases legendary drop rates:
While this is the case and you will receive more legendaries (on average) per run at higher MP levels, you will be able to complete many more runs at MP0 compared to any others, and the increase in drop rates for higher MP's does not outweigh this for effective farming.
Conclusion - What does this mean for all of us botters?!
Well, from the information stated above, there is only one benefit of farming higher MP levels, and that is a very very small increase in higher affix rolls and (possibly but unconfirmed) higher legendary drop rates. If we could farm MP10 in 1% more time than we could farm MP0 then it would be worth farming it, however just to kill trash mobs you're looking at at least a 20x increase in time taken to complete a run.
This coupled with the fact that mobs at higher MP levels hit harder, various builds are being nerfed (although still partially still working at this stage) and the inevitable increase in deaths per hour at higher MP levels, no matter what class/build you're running leads me to conclude that MP1 is and will be the ONLY MP level to farm effectively.
Now, what do we need to worry about when thinking about farming MP1 when the patch hits compared to now? Well nothing to be quite honest. Mobs in MP0 hit less than they do currently, even with a wizard with ~600 AR you can run around quite happily without caring if you get hit by 1 mob, or 20.
So please do not worry about how to change your builds/gear etc, you simply do not need to. The only changes you will need to make, no matter what class you are, will be to get rid of some defensive items and boost your DPS for faster runs.
Final note: Although some of this may be slightly incorrect, it does highlight something, higher MP levels alone do not increase you loot, it is only the MF you gain that does. And the only benefit is more rares per run than before, however as stated 25% increase in MF yields a 2.7% increase in rares dropped per run. This means that we would have to do the higher MP level in under 102.7% of the time we could have done the previous MP level to make it viable for farming.
Well I hope you've enjoyed reading this, I hope now there will be less threads talking about effectively farming higher MP levels, and if there are any just link this thread to them and set them straight

Please feel free to post constructive critique or feedback, however please don't respond unless you have read and understood all of this post.
If you have any questions on how I've come to these conclusions then feel free to ask! I'll help out as much as I can.
If you enjoyed the guide I'd appreciate if you could rate the thread and/or like it, just so we can get this noticed by as many people as possible

Last edited: