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I guess it's because depth diggers are so hard to roll right that no one bother. It does sound like a good idea though.
Heh I think string of ears is harder to roll right.

I cant find a single one with decent stats with a secondary resist roll.

Plus Someone needs to edit OP build to depth diggers stats and make it all resist and not secondary resist since depth diggers come with all resist therefor cant roll secondary resist in item build. I forgot to mention this a long time ago.
 
Now that you mention it, i do remember seeing the bot waiting for bloodmaw to finish hopping around. I'll look into this.

Or going for 'adds' on leoric king.. he just forgets about leoric.. :(
 
So, I gotta ask, Why does no one put +15% FOT damage on pants? I luckily found a AMAZING ANCIENT DEPTH DIGGERS yesterday that came rolled with "641 dex, 124 all res,100 primary skill damage and had like 550vit. I decided to reroll vit into +15% fists of thunder damage since I am still at around 965k HP. Id only hit like 1.1mil at most if I used max vit on the pants.

P.s. bot still takes 5-10 secs even on first death to hit ressurect.

Nice rolls ^^
Mine's at: 586 dex (QQ), 641 vit, 110 res(QQ) and 95% Primary.
And ye i guess it's a matter of survival with the life% stats or damage, it seems like for botting survival is not really a issue, so i might grab the extra 15% too
 
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Gents, having some trouble with this. I can only do GR55s and my gear is pretty decent (full ancient, pretty close to same specs, 2.2mil sheet damage).

I think my Trinity settings might be off or something, but I'm only finishing GR55s in ~11mins (without a ruby...).

Can anyone lend a helping hand?
 
For some reason, the bot makes my character randomly start teleporting to town during the run. Gear durability isn't even yellow and plenty of bag space.

And, as others have said, it occasionally just stops attacking completely and dies. Are there any settings that could be affecting either of these two problems that I can mess around with?
 
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Gents, having some trouble with this. I can only do GR55s and my gear is pretty decent (full ancient, pretty close to same specs, 2.2mil sheet damage).

I think my Trinity settings might be off or something, but I'm only finishing GR55s in ~11mins (without a ruby...).

Can anyone lend a helping hand?

There's jubis guide on the frontpage with settings, and on page 18 Forsik has given his version of it. If you follow those settings and have full ancient gear you should be able to bot 60's.
You should remember though that a bot will never preform as good as handplay.
Though atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.


For some reason, the bot makes my character randomly start teleporting to town during the run. Gear durability isn't even yellow and plenty of bag space.

And, as others have said, it occasionally just stops attacking completely and dies. Are there any settings that could be affecting either of these two problems that I can mess around with?

Atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.

As for the townrun, what does it do when in town? That would make it easier to locate the problem.
There was a guide somewhere to what settings to change to fix it, but i can't find it. So i'm just gonna give you my settings.
Under Items-Town run and then the "Free bag slots for town run" my values are:
When not in town: 10
When in town: 30
It could also be your shard/gamble settings.
 
There's jubis guide on the frontpage with settings, and on page 18 Forsik has given his version of it. If you follow those settings and have full ancient gear you should be able to bot 60's.
You should remember though that a bot will never preform as good as handplay.
Though atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.




Atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.

As for the townrun, what does it do when in town? That would make it easier to locate the problem.
There was a guide somewhere to what settings to change to fix it, but i can't find it. So i'm just gonna give you my settings.
Under Items-Town run and then the "Free bag slots for town run" my values are:
When not in town: 10
When in town: 30
It could also be your shard/gamble settings.
Atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.
Finally :) Thx for info my friend
 
There's jubis guide on the frontpage with settings, and on page 18 Forsik has given his version of it. If you follow those settings and have full ancient gear you should be able to bot 60's.
You should remember though that a bot will never preform as good as handplay.
Though atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.




Atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.

As for the townrun, what does it do when in town? That would make it easier to locate the problem.
There was a guide somewhere to what settings to change to fix it, but i can't find it. So i'm just gonna give you my settings.
Under Items-Town run and then the "Free bag slots for town run" my values are:
When not in town: 10
When in town: 30
It could also be your shard/gamble settings.

One time, a few days ago, it started identifying items. This time when I saw it, I stopped it, and it didn't try again. But this time I didn't have any legs to identify, so I don't know why it was going to town. I think I've seen it before running straight down from the town portal to that vendor... to repair, I assume.
 
One time, a few days ago, it started identifying items. This time when I saw it, I stopped it, and it didn't try again. But this time I didn't have any legs to identify, so I don't know why it was going to town. I think I've seen it before running straight down from the town portal to that vendor... to repair, I assume.
Well it seems like bag slot problems, lmk if it changes when you set your values to the same as mine
 
Atm there is a problem with monk getting stuck because it misreads Dashing strikes charges, this will be fixed in one of the next days when the new Demonbuddy is released.
Finally :) Thx for info my friend
Hey, thanks Jubis he's the one who told me ^^
Yup. Also, pushed. :)

Just take care when downloading stuff directly from SVN. Some of the stuff there can be buggy.

edit: hm, nevermind getting trinity from there right now. You'll need DB .573 to make it work, which Nesox hasn't released yet.
You can always get the latest DB BETA form here:

https://www.thebuddyforum.com/demonbuddy-forum/210799-beta-demonbuddy-beta-builds.html

.573 should be released in the next couple of days, don't worry. New DB BETA releases are usually ok because they are released with compatible versions of trinity/adventurer/questtools.
 
I use this settings from a week and my static charge monk is more powerful.

Tnx a lot jubisman :D
 
For some reason on the latest Trinity, using the "Ignore Elite" checkboxes does not function about 50% of the time, regardless of pack size or elite health level.

Anyone else notice this while using this build?
 
For some reason on the latest Trinity, using the "Ignore Elite" checkboxes does not function about 50% of the time, regardless of pack size or elite health level.

Anyone else notice this while using this build?
I haven't noticed anything like this so far. I'll keep an eye on it.

In other news, I have updated the OP a bit to include some newer trinity settings that weren't there when I first wrote this guide.

In even better news: I was recently contacted by our fellow chinese trinity-using botters and they were kind enough to provide me with a copy of their improved MonkCombat.cs. I tested it a bit and I'm seeing my completion times going down by a matter of 2+ minutes. I will be pushing this to SVN soon, but you guys get to have it first!
 

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I haven't noticed anything like this so far. I'll keep an eye on it.

In other news, I have updated the OP a bit to include some newer trinity settings that weren't there when I first wrote this guide.

In even better news: I was recently contacted by our fellow chinese trinity-using botters and they were kind enough to provide me with a copy of their improved MonkCombat.cs. I tested it a bit and I'm seeing my completion times going down by a matter of 2+ minutes. I will be pushing this to SVN soon, but you guys get to have it first!

I would do things which are proberly considered illegal to you <3
 
Also about the follower:
I decided to go with a templar instead for more aoe stun / freeze options
Items:
Neck - Ess of Johan CDR + AS
Rings - Unity/Justice lantern + wyrdward CDR+AS
Shield - Freeze of Deflection
Weap - Eun-jung or Azurewrath, a matter of taste. Rerolled with lightning dam for wyrdward stun.

Skills:
Intervene - Because it's dam reduction and it increases the chance of stuns
Intimidate - Slow is always nice, but mainly because LPS doesn't do much for this build
Charge - More stun
Inspire - More spirit from generator
 
Also about the follower:
I decided to go with a templar instead for more aoe stun / freeze options

You should really check out enchantress... can't get better utility than her at all, Especially with CDR gear and attack speed ect. I still feel its far superior than templar if you don't need the regen passive for any class.
 
@build
hi, iam just wondering if its intended that no gem is inside the head is it on purpose?
 
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