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[Guide/Setup] Crusader solo setup: 200B exp per hour no grift key burn

Everything i've read and tested in game minimally shows Bombard snapshots Hexing pants. Btw the buff from Hexing Pants stays up for ~1sec after you stop moving.
DIBS is not snapshoting, Hexing Pants is in DIBS category. My ingame test is shows the same result:

Cast Bomb while standing -> Start moving -> All bombs have bonus from hexing pants.
Cast Bomb while standing -> Start moving in midle of bombs landing -> New bombs have bonus from hexing pants.

And the buff from hexing pants stays only for about 0.1 sec after you stop moving, atleast for me.
 
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and I'm pretty sure you're trolling at this point, because that is pure nonsense.

I will ask once more, politely, that if you want to discuss such significant (and in my opinion, terrible) variations in the build to open your own thread for it, so as to not take the discussion off topic.

The truth becomes clearer through debate. Don't be afraid of discussion. I'm here to help you, not to accuse you. So, take it easy.

I add some code in "CrusaderCombat.cs", try to get a log when bot cast Bombardment without moving. Here's the result of one random game:

skitch1.webp

skitch2.webp

skitch3.webp

In this game, if you do a moving check before Bombardment casting, you'll lose 3 round Bombardment, which means maybe you'll waste 16*3 secs.

Among the "logger" code that I added, I also did a IronSkin Buff check. If there's no IronSkin Buff, then it'll shows "Bombardment without buff,elem start at xxxx, and move speed=x.xx". In the above picture, you can see every Bombardment has Buff. The truth is, even if I skip the Buff Check, bot still works well. But I can tell you, sometimes, the Buff Check will make you skip Bombardment casting, because it's real world.
 
The truth becomes clearer through debate. Don't be afraid of discussion. I'm here to help you, not to accuse you. So, take it easy.

I add some code in "CrusaderCombat.cs", try to get a log when bot cast Bombardment without moving. Here's the result of one random game:

View attachment 198968

View attachment 198969

View attachment 198970

In this game, if you do a moving check before Bombardment casting, you'll lose 3 round Bombardment, which means maybe you'll waste 16*3 secs.

Among the "logger" code that I added, I also did a IronSkin Buff check. If there's no IronSkin Buff, then it'll shows "Bombardment without buff,elem start at xxxx, and move speed=x.xx". In the above picture, you can see every Bombardment has Buff. The truth is, even if I skip the Buff Check, bot still works well. But I can tell you, sometimes, the Buff Check will make you skip Bombardment casting, because it's real world.

After reading the last few pages, i think you guys have wayyyy too much time on your hands to be critiquing this profile lol. It does what its supposed to for the most part. Save us from having to do it all manually.
 
After reading the last few pages, i think you guys have wayyyy too much time on your hands to be critiquing this profile lol. It does what its supposed to for the most part. Save us from having to do it all manually.

Nope, we just trying to improve it, it's the OP who thinks that his setup is 100% perfectly configured and defend himself in all manners, he is not looking for the opportunity to improve his routine.
 
Your calculations is completely wrong:

1) Bombardment can't be casted while moving
2) There is no skills in D3 that snapshoting Hexing Pants, the damage that hexing pant provide is recalculated in every game tick.

And chongeryan is right, movement check is nonsenses and even more it reduce overal damage output because in certain situations, like rare stucks or attempt to activate pylon that was already activated, bot will skip atleast one bobardment rotation.

Hexing pants buff stays on for after you stop moving, for about 200 milliseconds. Bombardment snapshots hexing pants.
It takes about 2 minutes to test vs some white mobs in old ruins.

You guys are recommending changes about mechanics you don't even understand the basics of....
 
DIBS is not snapshoting, Hexing Pants is in DIBS category. My ingame test is shows the same result:

Cast Bomb while standing -> Start moving -> All bombs have bonus from hexing pants.
Cast Bomb while standing -> Start moving in midle of bombs landing -> New bombs have bonus from hexing pants.

And the buff from hexing pants stays only for about 0.1 sec after you stop moving, atleast for me.

Your are wrong

"Cast Bomb while standing -> Start moving -> All bombs have bonus from hexing pants.
Cast Bomb while standing -> Start moving in midle of bombs landing -> New bombs have bonus from hexing pants."

Go test do this exact test right now and see for yourself and see that it's wrong
 
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After reading the last few pages, i think you guys have wayyyy too much time on your hands to be critiquing this profile lol. It does what its supposed to for the most part. Save us from having to do it all manually.
How many times do I need to say this, if your bot is standing still for 2 seconds in combat regularly, switch to a working version of trinity. If it is standing still for less than that it is worth to wait for movement. Do you not understand math?
 
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How many times do I need to say this, if your bot is standing still for 2 seconds in combat regularly, switch to a working version of trinity. If it is standing still for less than that it is worth to wait for movement. Do you not understand math?

Wow, can you tell us which version could do that?
 
Lie.



Why should i do that if i already did this in past?

Because you managed to get it wrong. I also tested in the past, and went just now to test it again. see the 3 attached files they are self explanatory.

Don't believe me? google it.

tested with no gear on except hexing pants, mortal drama and heart of iron in cube, and no paragon point spent
 

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Which trinity to use? I think .48 making some problems? @Capeman Which version are you using?
 
Which trinity to use? I think .48 making some problems? @Capeman Which version are you using?

Use .44 i linked it a few pages ago. I am using a heavily modified version that i have been working on the last few days so it's not relevant
 
wanna share your newest modified one?^^
I'm not sure if I will be releasing it. Developing for myself is less effort than making something ready for release.

On top of that, I completely underestimated how frustrating dealing with the trolls would be. I have an extremely sour taste in my mouth from this thread, and I'm coming to realize it's just not worth it, and I'm better off just washing my hands of it all. I will leave the OP in tact, and everyone is welcome to use it for as long as it stays functional.
 
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bad few ruin it for everyone else, fucking dickheads.

This worked amazing and i would love if you kept it up-to-date even if its not 100% stable.
 
I second that. Don't leave us just don't bother with trolls.
Works like a charm for me and I even used some of your modified files (few pages back) for Flash Wizard that is working way better now as well.
 
I'm not sure if I will be releasing it. Developing for myself is less effort than making something ready for release.

On top of that, I completely underestimated how frustrating dealing with the trolls would be. I have an extremely sour taste in my mouth from this thread, and I'm coming to realize it's just not worth it, and I'm better off just washing my hands of it all. I will leave the OP in tact, and everyone is welcome to use it for as long as it stays functional.

Dude, I love the work you've done here and would like you to continue it please. Ignore the trolls. Plenty of people here appreciate your time.
 
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