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[Guide/Setup] 4-man party setup for S11

So should we be trying to get atk speed on supports necks and rings as well as crit for more orbs?
Since you ditch all the paragons to vit, I'd say take it over vit. If you have to chose between 7% attack speed and 6-10% crit, it's the crit that gives you more globes. Also do not forget, that D3 does not allow more than 5 attacks/s. It is a hard cap which I am already reaching with Flying Dragon procced.
 
Good morning all ( from italy )
Any one have this poroblem ??
[Trinity 2.6.420] Patiently waiting for the Navigation Server
[Trinity 2.6.420] Patiently waiting for the Navigation Server
Could not connect to the server!

@Tempest best rune for Frailty ?

Thanks Fedez
 
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Good morning all ( from italy )
Any one have this poroblem ??
[Trinity 2.6.420] Patiently waiting for the Navigation Server
[Trinity 2.6.420] Patiently waiting for the Navigation Server
Could not connect to the server!

@Tempest best rune for Frailty ?

Thanks Fedez
I had it yesterday for a while. Try different server (NA instead of EU). I think you can reset by deleting corresponding record in the global settings file located in the Settings subdir or some such.
For Frailty I use Scent of Blood. Meta builds I saw used Early Grave. That made me puzzled as I do not see how the EG can compete with SoB, unless SoB is bugged and in fact does not work, or gives the damage bonus in an additive manner.
 
guys can someone post a full setup for barb, znecro, zwiz and rathma, because my party is just diyng
 
Something strange happens with my 3man party. If leader is barb, both necros stop frequently doing nothing. I've changed to 4man party (zmonk leader, zbarb, 2 rathma necros) with same setup as last page. It works pretty well, but my necros do not cast simulacrum. I've done a new install and problem still happens... Any idea? Thanks

EDIT: It does not cast simulacrum on trash even with box ticked. Also, it does not cast on elites or boss when it's avaliable. It takes few seconds and then it casts it.
 
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Think the logics is to get 4 mages out asap to get the 6-set active, always, simulacrum, non-simulacrum, not waiting for Simulacrum Reserve on resource. Then the Simulacrum is cast after reaching Simulacrum Reserve or half of it, need to check what I uploaded as 1.4 (been toying with that lately). So there is some preparation before the Simulacrum if you are starting with 0 Skeletal Mages and that's what are you probably seeing. This was made during times Simulacrum was on a long CD and you wanted to bring out buffed full resource mages that cast immediately under the 6-set buff. Casting Simulacrum immediately once off CD and then waiting for resource to cast your first mages was not the best way to used it.

However now, with the 50-60% Simulacrum uptime it might be better to fire it off right away.

Cast simulacrum on trash is activated only on larger packs, I think it's 15+. This is also because you have usually high Borrowed Time CDR stacks in such packs. Casting it on 4-5 mobs seemed a waste to me. Do you think the restriction should be removed?

PS: All this seemingly weird internal logic is based on my empirical practice and can be modified if you are seeing better priority system.
 
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guys can someone post a full setup for barb, znecro, zwiz and rathma, because my party is just diyng
Think the logics is to get 4 mages out asap to get the 6-set active, always, simulacrum, non-simulacrum, not waiting for Simulacrum Reserve on resource. Then the Simulacrum is cast after reaching Simulacrum Reserve or half of it, need to check what I uploaded as 1.4 (been toying with that lately). So there is some preparation before the Simulacrum if you are starting with 0 Skeletal Mages and that's what are you probably seeing. This was made during times Simulacrum was on a long CD and you wanted to bring out buffed full resource mages that cast immediately under the 6-set buff. Casting Simulacrum immediately once off CD and then waiting for resource to cast your first mages was not the best way to used it.

However now, with the 50-60% Simulacrum uptime it might be better to fire it off right away.

Cast simulacrum on trash is activated only on larger packs, I think it's 15+. This is also because you have usually high Borrowed Time CDR stacks in such packs. Casting it on 4-5 mobs seemed a waste to me. Do you think the restriction should be removed?

PS: All this seemingly weird internal logic is based on my empirical practice and can be modified if you are seeing better priority system.

Thanks for your answer! Yes, you're completely right, it makes no sense to cast simulacrum and then wait to be full essence to cast mages. And that's what I'm seeing as you have pointed. My "problem" is that it takes too long to cast mages maybe because of my computer cpu usage. What is your setup on min. singularity essence?

About cast simulacrum on trash, ok, I didn't know is only activated on 15+ packs, I thought it was activated always as it meets the cluster size criteria, so if I've got this on 10, then it's casted when trash it's 10. I don't if it's better to be casted when it meets the trash size cluster criteria or the way it is now.

Whats is your trash cluster size on leader? It's the same on followers? I'm getting hard to achieve 90 GRs, when my characters are high paragon and almost perfect items...
 
I also notice this issue for a while. Necro doesn't cast mage even with full essence or it delays for a few seconds so the average mages are around 6 which is a huge damage loss. I tried ZDL routine and it casts mages more frequent but it doesn't use blood rush out of combat thus usually left behind.
 
Leader:
Cluster Size = 12, Cluster Radius = 30

Followers:
Cluster Size = 3 (I prefer them to fight all the time and it's leader who is tearing them away with the Catch-Up Range)
Cluster Range = 45
Catch-Up Range = 35 (40 for zbarb)
Follow Distance = 15

EDIT: I have tested a version in which Rathmas do not wait for the essence to cast Simulacrum and I also decreased trash count to allow Simulacrum on trash. I can't see much of a difference in performance but you can test it by redownload of 1.4
As to your issues guys, do your Rathmas actually fight? New Trinity's combat activation is somewhat tricky and it allows your Rathmas stand far off the leader, not detecting enough monsters and not activating the combat. This might happen for larger Catch-up Ranges and Follow Distances together with larger Cluster Sizes.
 
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Leader:
Cluster Size = 12, Cluster Radius = 30

Followers:
Cluster Size = 3 (I prefer them to fight all the time and it's leader who is tearing them away with the Catch-Up Range)
Cluster Range = 45
Catch-Up Range = 35 (40 for zbarb)
Follow Distance = 15

EDIT: I have tested a version in which Rathmas do not wait for the essence to cast Simulacrum and I also decreased trash count to allow Simulacrum on trash. I can't see much of a difference in performance but you can test it by redownload of 1.4
As to your issues guys, do your Rathmas actually fight? New Trinity's combat activation is somewhat tricky and it allows your Rathmas stand far off the leader, not detecting enough monsters and not activating the combat. This might happen for larger Catch-up Ranges and Follow Distances together with larger Cluster Sizes.

im trying 2 rath + zmonk + zbarb, can u post avoidance? and who should colect globes? only barb? ty man
 
another question, im playng with max 10 tps, can i rise up this? or just buying a second pc?
 
im trying 2 rath + zmonk + zbarb, can u post avoidance? and who should colect globes? only barb? ty man
@gomes22 Avoidance in Trinity sucks. You need to use lowest possible that is still playable. I am deselecting all, then tick: Orlash 60%, Arcane Sentry 40%, Molten Core 80%, Grotesque 80%.
ad your tps problems: I run YAR with 2 sets, one is for tuning with 4 screens tiling my fullscreen. Second set is for 24/7, with very small windows and small resolution. I can see that lowres version gets higher tps. See the attached d3 settings files I am using. Some folks swear texture smearing by MipBias = -9 is the way to go but it does nothing for me. I run on GTX1080.
 

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wil
@gomes22 Avoidance in Trinity sucks. You need to use lowest possible that is still playable. I am deselecting all, then tick: Orlash 60%, Arcane Sentry 40%, Molten Core 80%, Grotesque 80%.
ad your tps problems: I run YAR with 2 sets, one is for tuning with 4 screens tiling my fullscreen. Second set is for 24/7, with very small windows and small resolution. I can see that lowres version gets higher tps. See the attached d3 settings files I am using. Some folks swear texture smearing by MipBias = -9 is the way to go but it does nothing for me. I run on GTX1080.
l try man thanks
 
@gomes22 Avoidance in Trinity sucks. You need to use lowest possible that is still playable. I am deselecting all, then tick: Orlash 60%, Arcane Sentry 40%, Molten Core 80%, Grotesque 80%.
ad your tps problems: I run YAR with 2 sets, one is for tuning with 4 screens tiling my fullscreen. Second set is for 24/7, with very small windows and small resolution. I can see that lowres version gets higher tps. See the attached d3 settings files I am using. Some folks swear texture smearing by MipBias = -9 is the way to go but it does nothing for me. I run on GTX1080.
and about globes?
 
is just me or tempest rathma routine dont cast 10 mages?. they are full essence and dont cast mages?
 
is just me or tempest rathma routine dont cast 10 mages?. they are full essence and dont cast mages?

Yes. Tempest, can you take a look at your routine? Definitely there's something worng as dqtsf, gomes22 and I have stated. My settings are just as you pointed (cluster size, cluster radius, follow range, catch-up range, etc...). No avoidance in all chars to not interfere with routine also. No catch up globes also in both Rathma necros, and still not casting mages right. Most of the time, eseence is at full and they don't cast. Trued ZDL's mod and it casts more often, but as dqtsf has said, blood rush does not work ok. So please, is there someway to merge both routines?

Also, tested your d3prefs mods, works great. Thanks!!!

EDIT: ZDL's mod does not save the "use simulacrum on trash" tick on box.
 
Not much I can do here guys, I am currently running 110s with the same routines I have uploaded for the DB and Trinity versions I have written in the OP. I have some other folks on Discord who are happily running 100-105 with them. You need to tell me more, what are your Rathmas actually doing. Trinity->Advanced->Log Spell Casting, Log Routine + Tick Debug in the Routine settings. You will be spammed by yellow messages, those are the casts, and Number of active mages the routine sees will be in white.
EDIT: Don't you, by some accident, run DB beta?
 
Yes. Tempest, can you take a look at your routine? Definitely there's something worng as dqtsf, gomes22 and I have stated. My settings are just as you pointed (cluster size, cluster radius, follow range, catch-up range, etc...). No avoidance in all chars to not interfere with routine also. No catch up globes also in both Rathma necros, and still not casting mages right. Most of the time, eseence is at full and they don't cast. Trued ZDL's mod and it casts more often, but as dqtsf has said, blood rush does not work ok. So please, is there someway to merge both routines?

Also, tested your d3prefs mods, works great. Thanks!!!

EDIT: ZDL's mod does not save the "use simulacrum on trash" tick on box.
Do mages cap at some count? Like 6? What is your Min. Singularity Essence? Try to decrease it.
 
Yes. Tempest, can you take a look at your routine? Definitely there's something worng as dqtsf, gomes22 and I have stated. My settings are just as you pointed (cluster size, cluster radius, follow range, catch-up range, etc...). No avoidance in all chars to not interfere with routine also. No catch up globes also in both Rathma necros, and still not casting mages right. Most of the time, eseence is at full and they don't cast. Trued ZDL's mod and it casts more often, but as dqtsf has said, blood rush does not work ok. So please, is there someway to merge both routines?

Also, tested your d3prefs mods, works great. Thanks!!!

EDIT: ZDL's mod does not save the "use simulacrum on trash" tick on box.
There was a mistake in NecromancerT4mSettings.xaml in the initial 1.4 version that prevented saving the tick box. I fixed it some days ago and ZDL is probably using the first one. You should be able to use NecromancerT4mSettings.xaml from the first page and the ZDL's cs file. Do not forget to rename the xaml file.
 
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