Yes Fedez, monk usually dies on multiple melee attacks when searching for the new pull. I am seeing 3 ways how to reduce this:
- put mutilation gem on monk
- decrease ClusterSize somewhat so he pulls more often
- I could probably put in a logic that will activate combat once monk is under 30% hps, It would needed to enter followers combat routines as well, probably not a great idea
Are you using Aquila (cubed) instead of those damage reduce bracers most of the meta builds put on zmonk? Aquila is much stronger while running to the next pull. Do you have stable 100% spirit - in combat -> when running? I got zmonk with about 230M unbuffed Toughness (iceblink, gogok, toxin) and it dies twice / hour on average, running 106s. Nonetheless, I would not call it critical yet - one monk's death in every other rift should not slow you down.
hi tempest thanmk for your answer. i use this Monk https://www.d3planner.com/537075040
Just reduced cluster size to 12. the monk when run have always 100% spirit. probably i have to try change on gear resurce reduce for more vitality. my monk spam alot cyclone for obsidian.
i try change esoteric for mutilation but i think is hard vs hard elite affix ( fire chain,arcane )
Im have very good gear for dps( 2 rata and wd ) but not very good gear on monk.
My party never die in the pull but monk die when run and Necro when stay back and stucked in the door.
Thanks fedez
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