[SimpleFollow] Initializing Client Service connection to http://192.******/Follow
[SimpleFollow] Error 203: Could not get an update from the leader using http://192.******/Follow. Is the leader running?
[SimpleFollow] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at SimpleFollow.Network.FollowerService.ClientUpdate() in c:\Users\Admin\Desktop\Demonbuddy 1.1.2914.450\Plugins\SimpleFollow\Network\FollowerService.cs:line 141
[SimpleFollow] Initializing Client Service connection to http://192.******/Follow
I just notice ur trash mob, you set it as 15. So only attacking elites?
would love for some genius to make Globe builds work well D:
how are you able to dps through the gr80 with this setup?
i have 2 dmo wizards, in 3 team setup, 0 deaths, 2kk+ unbuffed dps with gems 70+ and i cant dps enough to clear gr75 in time
i get the error on the leader:
Waiting for party members to connect to the simple follower server
its all on the same computer, only started happening today when i downloaded the new files
Im currently running solo on them to see highest exp i can guess, cuz im not doing well with 3 men rift lolI was trying something new, I actually skip elites on leader. Can you try to mess around with the new trinity combat setting and see what's best. Trinity sometimes changes some algorithms on Weighting mobs. When there's a new Trinity, mostly like it is going to be a brand new day on combat settings.
Kill Elites when health is under certain percent used to work like charm, but it seems be broken. I might have had the wrong setting, and I can't get it to work on the last couple Trinities. I am hoping some one would help us out on that area.
I have a 4-man group running (2 Energy Twister DMO Wizards, 1 Support Monk, 1 Support Barbarian), but I'm running into an issue where all of the characters except for the leader stop attacking and using abilities (other than teleport sometimes). I've been monitoring the characters for hours, and I notice that it only happens whenever a large cluster of mobs gather ontop of the main character in a very dense manner.
I've done many things to try to fix this, ranging from equiping Illusionary Boots on all characters and changing cluster ranges/min. monster counts on trinity, to increasing the follow distance before Combat is activated/de-activated in the SimpleFollow FollowerService.cs plugin code. I've also even written my own code using what I believe to be a legacy plugin feature designed in Trinity/Adventurer, where using the IPluginCommunicator it can set the CombatBase.CombatMode property to Trinity remotely from a seperate plugin (also had to update the property to return false whenever CombatMode.Off was detected). I eventually undid all of these changes and re-deployed using only the changes mentioned in the primary post of this thread. Please note this even includes every single property/setting in the screenshots of the Trinity pages for each character class, etc.
I'm at a loss here on why this is happening, and before I spend another 10 hours of development trying to debug this further (by seeing where in the Trinity Combat Sequence it's getting caught up on, or not detecting to start combat/targets), I wanted to know if anyone experienced this and found a fix for it.
// Edit:
Please note that the only easy fix I've found so far is to make sure options like "Attempt to Avoid AoE Effects" and "Avoid Fire Chains" are enabled in Trinity, so that the characters are more likely to move around when they get stuck in this inactive sequence and get their juices flowing again from another angle of attack. This still only works for 90% of the situations it would normally get stuck in. If a monster doesn't have an affix that triggers an AoE Effect avoidance, then it just sits there mindlessly still until I get disconnected/leave the game after dieing multitudes of times.
Regards
I have problems with my dmo wizards, they seem to be casting way too little spells bb/arcane orbs.
It seems like they prefer to teleport 2 yards away for better cluster point, and then cast anything - instead of spamming, that way i am missing a lot of dmg and actually all i can do right now is gr75 (barely and not 100% of the time)
Other then that, yesterday with that setup i did gr 78, updated bot/ trinity/ didnt change any settings, and i cant complete gr75 now altough my chars only improved by a bunch of paragon levels
Can you please remove teleport atm since we are using an unfinished version of DB. The version we all used last night was missing a lot of things like proper offsets.