What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

flyingst

Member
Joined
Feb 8, 2016
Messages
134
Reaction score
2
I'm using the one-punch monk build (fire wave of light).
http://www.d3planner.com/348519975

I found it to be the fastest t10 farming bot. Can finish a rift in 90-120 seconds, depending on map.
It's ok if you're missing one or two ancients, the damage is already enough.
Just make sure you select Dash Strike OOC under monk tab. Your toon will just teleport all over the map and finish the rift for ya.

I set
cluster size 6
cluster radius 40
Just so it can move on fast. But you can change it to whatever you like.
 
I honestly don't know how you guys are getting those results. I have all the gear in that planner, all ancient, all augmented. I'm paragon ~1800, 80+ Bane of the Trapped and Zei's. I come nowhere near consistently finishing TX rifts in ~2 mins, it's more like ~4 mins. I don't know why, but my bot uses dashing strike like a retard... lots of stuttering, back and forth wasting time. Maybe it's because my latency is ~200, I dunno. My LoN Bombsader does so much better.
 
Me neither. My average is 3-4 mins. All ancients, half augmented but i mostly 1 shot everything.
I always set size at 15. 6 seems to be too low for me
 
Last edited:
use avarice band in cube and the gold gem. You'll get much faster results.
 
use avarice band in cube and the gold gem. You'll get much faster results.

Avarice band and Boon gem are a given for any TX build, I just don't see how this beats LoN Bombardment. I'll admit, the monk has a slight advantage in a good rift, but in a bad rift when elites are few and far between, steed charge with swiftmount is king. Crusader is much more consistent.

My last 12 runs using this monk build:

Code:
[Adventurer][Rift] Runs count: 12
[Adventurer][Rift] This run time: 0:03:23
[Adventurer][Rift] Average run time: 0:03:41
[Adventurer][Rift] Best run time: 0:02:41
[Adventurer][Rift] Worse run time: 0:04:32
[Adventurer][Rift] This run XP Gained: 1,062,626,754
[Adventurer][Rift] This run / Hour: 18,801,022,706
[Adventurer][Rift] Total XP Gained: 12,721,445,541
[Adventurer][Rift] Total XP / Hour: 17,218,547,860
[Adventurer][Rift] Best XP / Hour (single run): 24,533,417,426
[Adventurer][Rift] Worse XP / Hour (single run): 11,468,834,349
[Adventurer][Rift] Best XP / Single run: 1,353,770,180
[Adventurer][Rift] Worse XP / Single run: 825,936,598
 
Last edited:
Ppl always make up numbers to make them look good. The bot will back track, get stuck, make mistakes. So consistant 90 sec runs is not gonne happen, ever. Also 90 second run is insane. I'm at 1100 paragon with full ancient gear, full dex augemented and my best run is 104 seconds. And this run was pretty much perfect, 1 big map, 3 shrines for nemesis etc etc. Also you have to count in the town runs. 2-4min run seems more consistant. But when I look at my worst run its 7min20. Bot got stuck there or who knows what happend....its just random bs. Still, I dont believe wiz or crusader is really that much faster. They all suffer bot issues. fastest will always be human runs.
 
I think (overall) LoN Bombardment sader is more consistent due to game randomness
this is what i got on my last session of TX (worse run time was a cow level which is awfull to get)

Code:
[Adventurer][Rift] Runs count: 17
[Adventurer][Rift] This run time: 0:03:57
[Adventurer][Rift] Average run time: 0:04:41
[Adventurer][Rift] Best run time: 0:03:04
[Adventurer][Rift] Worse run time: 0:11:02
[Adventurer][Rift] This run XP Gained: 1,001,151,661
[Adventurer][Rift] This run / Hour: 15,182,602,212
[Adventurer][Rift] Total XP Gained: 19,281,393,936
[Adventurer][Rift] Total XP / Hour: 14,507,500,690
[Adventurer][Rift] Best XP / Hour (single run): 22,598,995,000
[Adventurer][Rift] Worse XP / Hour (single run): 9,785,814,196
[Adventurer][Rift] Best XP / Single run: 1,817,928,878
[Adventurer][Rift] Worse XP / Single run: 965,929,266

Edit: i have it set up to pick up certain items too, which is a time loss if you are aiming 100% on speedruns for keys only
 
I think (overall) LoN Bombardment sader is more consistent due to game randomness
this is what i got on my last session of TX (worse run time was a cow level which is awfull to get)

Code:
[Adventurer][Rift] Runs count: 17
[Adventurer][Rift] This run time: 0:03:57
[Adventurer][Rift] Average run time: 0:04:41
[Adventurer][Rift] Best run time: 0:03:04
[Adventurer][Rift] Worse run time: 0:11:02
[Adventurer][Rift] This run XP Gained: 1,001,151,661
[Adventurer][Rift] This run / Hour: 15,182,602,212
[Adventurer][Rift] Total XP Gained: 19,281,393,936
[Adventurer][Rift] Total XP / Hour: 14,507,500,690
[Adventurer][Rift] Best XP / Hour (single run): 22,598,995,000
[Adventurer][Rift] Worse XP / Hour (single run): 9,785,814,196
[Adventurer][Rift] Best XP / Single run: 1,817,928,878
[Adventurer][Rift] Worse XP / Single run: 965,929,266

Edit: i have it set up to pick up certain items too, which is a time loss if you are aiming 100% on speedruns for keys only

Atleast these numbers look legit. I applaud you for that. But I can honestly tell you also that if my monk does 17 runs. Best run will be between low 1:40-2:10. Average will be around 3:30. Nothing beats monk dashing strike OCC in terms of move speed. Add breath of light-zephyr and conviction-annihilation. Thats a extra 60% movespeed between geom teleports and besides boon gem speed boost.
 
Last edited:
the best maps are open maps with lots of elites. that's how I got my ~ 90 sec clear.
But if you count town run, yeah it could be ~ 3 min per run.
 
I'm using the one-punch monk build (fire wave of light).
http://www.d3planner.com/348519975

I found it to be the fastest t10 farming bot. Can finish a rift in 90-120 seconds, depending on map.
It's ok if you're missing one or two ancients, the damage is already enough.
Just make sure you select Dash Strike OOC under monk tab. Your toon will just teleport all over the map and finish the rift for ya.

I set
cluster size 6
cluster radius 40
Just so it can move on fast. But you can change it to whatever you like.

In fairness to the OP, he did mention that you do not have to get all ancient gear to get fast runs, but he does not mention his particular gear level or full Trinity settings, or the exact parameters that he is using to gauge his speed. For all we know he has a perfectly max rolled ancient gear with the best secondaries possible with all pickup settings turned off, max gems and augments.

I think that people are often in disbelief when anyone goes faster then they can and for good reason... How are we gauging run time? For awhile, most people would try to set up all kinds of parameters for testing out which build/gear was truly the fastest for Torment, Rifts and Grifts. These threads quickly became very convoluted and became discussions over what constituted a true run time.

90 Seconds might be feasible if you are talking about clear time just inside of the ideal TX Rift, not including town runs, salvaging time, with legendary/DB pickup only. Many things can come into effect when we are trying to gauge speeds.

I feel that posting the stats from within DB is the most fair way to measure as it uses the same start and end point for each run. Again, pickup settings change a lot in terms of clear times especially when picking up everything that drops.

FlyingST, you could give these guys some peace by posting a pic from the DB window showing the fastest run and average clear time over 20 or so Rifts. Even when including townruns, you might have better averages than some others.
 
Thanks for pointing out TwoCigars.
I set gold pickup off but keep the item pickups on. So it still picks up gems, legendaries, death breaths etc, and kamekaze on goblins. With a good map, 90s clear is still very possible.
Here's a pic of my fast run:
http://postimg.org/image/wk4kvuu3l/
That doesn't include town runs, etc. If you count the town runs it'll go up to 3min per.
 
Last edited:
Atleast these numbers look legit. I applaud you for that. But I can honestly tell you also that if my monk does 17 runs. Best run will be between low 1:40-2:10. Average will be around 3:30. Nothing beats monk dashing strike OCC in terms of move speed. Add breath of light-zephyr and conviction-annihilation. Thats a extra 60% movespeed between geom teleports and besides boon gem speed boost.
Share your logs please.
 
just a quick question... how you guys handle this setup... my bot just entering rifts and doing nothing, then die....
just figured out its all becasue of tzo krin gaze... it seems bot cannot handle it properly... when i switched helm to something other it starts work properly.... but i loose dmg bonus and ability to cast this on mobs...
plz help me to solve this problem
sry for my english
 
EHHH... actualy I am using latest DB with latest Trinyty and Adventurer... and my MONK doesnt USE WOL at all, so i dont understand how you guys get this to work fine with Tzo Krin`s Gaze, on the trinyty section even jubisman admit that monk Cr isnt updated to ranged monk...

when i change Helm to something else bot stars using WOL...

So plz explain me how you get this to work... what trinity version you are using? etc..

THX
 
In fairness to the OP, he did mention that you do not have to get all ancient gear to get fast runs, but he does not mention his particular gear level or full Trinity settings, or the exact parameters that he is using to gauge his speed. For all we know he has a perfectly max rolled ancient gear with the best secondaries possible with all pickup settings turned off, max gems and augments.

I think that people are often in disbelief when anyone goes faster then they can and for good reason... How are we gauging run time? For awhile, most people would try to set up all kinds of parameters for testing out which build/gear was truly the fastest for Torment, Rifts and Grifts. These threads quickly became very convoluted and became discussions over what constituted a true run time.

90 Seconds might be feasible if you are talking about clear time just inside of the ideal TX Rift, not including town runs, salvaging time, with legendary/DB pickup only. Many things can come into effect when we are trying to gauge speeds.

I feel that posting the stats from within DB is the most fair way to measure as it uses the same start and end point for each run. Again, pickup settings change a lot in terms of clear times especially when picking up everything that drops.

FlyingST, you could give these guys some peace by posting a pic from the DB window showing the fastest run and average clear time over 20 or so Rifts. Even when including townruns, you might have better averages than some others.

It's a T10 rift.. my FF wiz melts that shit in non-perfectly rolled gear, non ancient in 2-2:30. 90 seconds is a perfect run. Which are few and far between.
 
I'm using the one-punch monk build (fire wave of light).
http://www.d3planner.com/348519975

I found it to be the fastest t10 farming bot. Can finish a rift in 90-120 seconds, depending on map.
It's ok if you're missing one or two ancients, the damage is already enough.
Just make sure you select Dash Strike OOC under monk tab. Your toon will just teleport all over the map and finish the rift for ya.

I set
cluster size 6
cluster radius 40
Just so it can move on fast. But you can change it to whatever you like.
can u please post all your trinity options?
 
Back
Top