Behavior behave = new BehaviorRush();//change this to new BehaviorRush() for rush mode
public DefaultRoutine()
{
// Global rules. Never keep a 4+ minion, unless it's Bolvar Fordragon (paladin).
_mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 4 and card.Entity.Id != \"GVG_063\""));
// Never keep Tracking.
_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.HUNTER", "card.Entity.Id == \"DS1_184\""));
// Example rule for self.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.MAGE", "card.Cost >= 5"));
// Example rule for opponents.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.OpponentClass == TAG_CLASS.MAGE", "card.Cost >= 3"));
// Example rule for matchups.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.userClass == TAG_CLASS.HUNTER && mulliganData.OpponentClass == TAG_CLASS.DRUID", "card.Cost >= 2"));
bool concede = false;
// play with these settings###################################
int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 3000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 0; // number of boards where the next turn is simulated
bool enemySecondTurnSim = false; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = false; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
int amountBoardsInEnemyTurnSim = 40;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 20;
int nextturnsimDeep = 6;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 200;
bool secrets = false; // playing arround enemys secrets
int alpha = 50
Hey man, how i change to this configuration ?