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[Guide] Aether Walker / Meteor Shower Wizard speed run GR 40-45

im having same issue, it seems my wiz will only use meteor shower when really low on arcane power. is there a min/max setting to use meteor?

There is no any limitation on casting meteor shower in the WizardCombat.cs. Do you have some rolls, such as critical hits grants 4 AP, some resource cost reduction, etc?

In my test (DB407), wizards only has no enough AP when fighting with less than 2 mobs or with Rift Guaridian or with elites, but it's not very often, very rare.

I have magic weapon (activated) + critical hits grants 4 AP (Tal Rasha off-hand) + Templar's Inspire, and also have 8% RCR on shoulders and 10% RCR on weapon.

critical hits grants 4 AP is en essential required affix on off-hand.

BTW, I set up stopping trial in 7-9 wave in Questtools to get around GR 35 keys. If you want to get GR keys as high as possible, please use Barb or monk, I can get GR 55 - 58 by them.
 
I am very sorry to forget to introduce the 6th active skills:
Magic Weapon - Conduit: good offensive and AP recovery skill

Already upgraded in 1st post.
 
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does anyone know if i can still add these changes to the current trinity version by just replacing the files?

seems like its the only aether walker build in this forum.
 
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