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Ok so much lower... i'm at 115-120b/hr farming gr65..

That's 7 GR level more, thats a lot of xp also I think you have better gear/higher paragon? My gear is average (all ancint and +280str gems added) and 830 PR level.

The difference is 45-40bill That's not too much, easily can happen because of the higher GRift and some better equips.
 
That's 7 GR level more, thats a lot of xp also I think you have better gear/higher paragon? My gear is average (all ancint and +280str gems added) and 830 PR level.

The difference is 45-40bill That's not too much, easily can happen because of the higher GRift and some better equips.
I'm paragon ~1100. 2million sheet dps and 70million toughness unbuff. almost same stats as keetsune. Will try the new trinity if i got time and report my results here.
 
I don't see the point in ignoring elites under 30% health. It spends time getting them to 30% then just runs away. Why not just ignore elites altogether and make this a trash farming setup?
 
I don't see the point in ignoring elites under 30% health. It spends time getting them to 30% then just runs away. Why not just ignore elites altogether and make this a trash farming setup?

I agree, really stupid.
 
If anyone could post his exp/hr over a long period with newest trinity it would help much^^
 
anyone could make a fork version for GR 75+? (where it takes orbs and doesn't left elites under 10%)
 
anyone could make a fork version for GR 75+? (where it takes orbs and doesn't left elites under 10%)

This would be the same as the regular DB build. Just use his Trinity settings. Don't replace any of the .cs files.
 
How well does it go with the old .cs files compared to if you dont replace his .cs files in the new Trinity?
 
How well does it go with the old .cs files compared to if you dont replace his .cs files in the new Trinity?

I haven't done extensive testing, but it seems to handle the mechanics of the build very well. Sorry, I don't have any raw data to give you.
 
I haven't done extensive testing, but it seems to handle the mechanics of the build very well. Sorry, I don't have any raw data to give you.

No problem. I am just glad that some people know how to test things, and improve them for us (me included), whom doesnt know how to do it, or lack the ability. So thanks anyways, I really appreciate it!
 
My sweet spot is at 65, getting 115-120b/hr. I'm using nemesis bracers instead of parthans. And i'm farming keys with a FlashFire wizard


Guys don't except keetsune's modification to be added to the latest trinity.. There is a lot of changes, and keetsune seems to be offline since some time...

What could happens next is :
- Keetsune comes back and find time and motivation to modify latest trinity. Or someone take over keetsune's work..
- We help jubisman to understand keetsune's modifications and what it does better than current trinity. So he could improve trinity ! (best option imo)
- We stay with this modify version until it breaks and become incompatible with latest DB.. (worst option)

It would be great if somebody would take over keetsunes work.
This has great potential!
My sweetspot for farming is at 70, 110 ~ 130 b/hr.
All with old keetsune settings at:
DemonBuddy ver. is 1.1.2881.442
Trinity ver. is 2.13.90
Adventurer ver. is 1.3.4.1

Higer grifts are a different story though.
I have completed a 78 with modified weighting for globes and my gear is nowhere near perfect. (para 1078 and 71gems enchants)
Still i believe with proper elite handling this could easyly go 80+.
The main problems i see:

- cant leave elite mobs at low %
you just waste to much time getting them low to then leave em

- have to absolutely avoid reflect dmg mobs
the only time when you actually dont die to them is when they are in fat clusters but skipping all together is the better option

- option to skip yellows alltogether
always depends on mob type but you will have many scenarios where you wont have thrash around to get stacks up so to at least have the option could help

- maybe fire chains avoidance
or at least the option

- force move option ( if possible )
would just be a HUGE dps increase and since we have to zerg it, especially at rg a very nice thing to have!

Does anyone have similar experience or did i forget something?
Even with these changes you will still die but i believe it would make the profile much more consistent for higher grifts.
I would implement these changes myself but i dont really have a clue since you need a bit more skill then to just remove a break in weighting ;)
But for someone who knows what he is doing , these changes dont seem to hard to implement.

So please keep this alive , its working too well and we do need some barb love.

I am also willing to donate or help in any other way if i can
 
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1.1.2881.442 DB version is no longer supported due to patch, I downloaded new version and set it up with the usual (2.13.90) version of Trinity but now it's stopped gambling for bloodshards at Kadala.

Replacing the .cs files with the newest version of Trinity breaks it.

There's no way to run with old DB right? Anyone else having this issue? Is there a way to get 2.13.90 Trinity to work with the patch DB to gamble properly?

EDIT: Newest DB version has fixed gambling.
 
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Ok just cleared 75 with the bot, stonesinger was one shooting me, but had time to spend on him.. was almost failed.. finished with less than 10 seconds left..
Trying 76..

Hirocho you cleared a 80 so you're un top50 EU, but sorry i really doubt this is possible... but if you did it, bravo !

Hello,

I can assure you that I got within top 40 EU.
With latest DB update I am doing just like before:

[Adventurer][Rift] Total XP / Hour: 141,871,092,505 after 5 runs.
 
Hello,

I can assure you that I got within top 40 EU.
With latest DB update I am doing just like before:

[Adventurer][Rift] Total XP / Hour: 141,871,092,505 after 5 runs.

Can you give us your demonbuddy to have the same configuration ?

thanks
 
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