So I was pretty excited to check out jamba with honorbuddy..
The problem I noticed almost immediately is that the quest turn in wasn't really working for the slave. I made all the changes recommended, and also switched turn in quest with reward to mirror master (my main leader)
The 2nd thing I noticed was that on any sort of gathering/looting quests, it was shoot or miss on if the slave had enough items for the quest to be complete. (mostly miss... actually just once did it loot enough things, and I only think that was because the master died.)
anyway, I started thinking the way that honorbuddy is setup (with the main bot (leader plugin) chooses the bot to be used, and the slave is in partybot mode.) and how this would not be a high priority or a priority at all to be implemented into the bot,
but what I was thinking was this
boolean in quest profile to determine if in party> add parameter of boolean to the questing profile that have special needs for slave (i.e. gathering, looting x amount of objects) > have quest info parse through plugin> plugin gathers quest info, kills/overrides party bot logic>maybe have special questbehavior (like ones already created) that can read the part of the parsed quest that needs to be completed.
another way i was thinking was to have it switch the leader to slave(party bot) and slave to quest bot
-need to ensure that quests can be turned in by both parties
now if this can be done using addons or strictly in bot, or a combination, that would be awesome.
questprofile>parses quest info to plugin>plugin kills partybot>plugin executes behavior>plugin turns back on slave mode>
during quest turnins something similar would need to happen.
another way might be to be in a group and somehow utilize ready check built into the game?
idk... these are just all ideas, if anyone wants to add in on them feel free. (also if this is even possible)
if not possible, how could it be possible?
Edit: It may seem that jamba messes with honorbuddy pretty badly. Disabling addons, will check individually.
The problem I noticed almost immediately is that the quest turn in wasn't really working for the slave. I made all the changes recommended, and also switched turn in quest with reward to mirror master (my main leader)
The 2nd thing I noticed was that on any sort of gathering/looting quests, it was shoot or miss on if the slave had enough items for the quest to be complete. (mostly miss... actually just once did it loot enough things, and I only think that was because the master died.)
anyway, I started thinking the way that honorbuddy is setup (with the main bot (leader plugin) chooses the bot to be used, and the slave is in partybot mode.) and how this would not be a high priority or a priority at all to be implemented into the bot,
but what I was thinking was this
boolean in quest profile to determine if in party> add parameter of boolean to the questing profile that have special needs for slave (i.e. gathering, looting x amount of objects) > have quest info parse through plugin> plugin gathers quest info, kills/overrides party bot logic>maybe have special questbehavior (like ones already created) that can read the part of the parsed quest that needs to be completed.
another way i was thinking was to have it switch the leader to slave(party bot) and slave to quest bot
-need to ensure that quests can be turned in by both parties
now if this can be done using addons or strictly in bot, or a combination, that would be awesome.
questprofile>parses quest info to plugin>plugin kills partybot>plugin executes behavior>plugin turns back on slave mode>
during quest turnins something similar would need to happen.
another way might be to be in a group and somehow utilize ready check built into the game?
idk... these are just all ideas, if anyone wants to add in on them feel free. (also if this is even possible)
if not possible, how could it be possible?
Edit: It may seem that jamba messes with honorbuddy pretty badly. Disabling addons, will check individually.
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