Hey, no problem!
Um, inside GrindZoneChanger.cs
You will find near the bottom
Code:
switch (roll)
{
case 0:
name = "The Ledge";
break;
case 1:
name = "The Upper Prison";
break;
case 2:
name = "The Coves";
break;
}
The 3 names, "The Ledge". "The Upper Prison", "The Coves".
Those are the 3 areas it will change to. Now inside WorldAreas 1.2.4.1.txt, when you open it up
Code:
[1_1_5] [[B]The Ledge[/B]] Connections: [[1_1_4_2 - The Upper Submerged Passage][1_1_6 - The Climb]] CorruptedAreas: [[1_SideArea1_4_ - Clouded Ridge]]
The Section I highlighted Bold, is what you need to care about. That is the Area name of the location you want to switch to.
So if you wanted to switch out "The Ledge" to 'The Lower Prison", you see
Code:
[1_1_7_1] [The Lower Prison] Connections: [[1_1_6 - The Climb][1_1_7_2 - The Upper Prison]] CorruptedAreas: [[1_SideArea1_5 - Forgotten Oubliette]]
just change
To
Hope I'm not making this more complicated then it needs to be.