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Granite Flask - Proper utilization

Nikonfan

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How can DB use my granite flanks effectively? My build is tailored towards these flanks.:confused:
 
How can DB use my granite flanks effectively? My build is tailored towards these flanks.:confused:


For now I suggest you use a 3rd party tool that utilises a program called autohotkey.

The current release is called PoE MultiScript v03.13.2014.exe

The flask utilisation of that script is very good. In time id like to see Exilebuddy implement a very similar setup that injects direct to memory, instead of key press emulation (witch PoE MultiScript v03.13.2014.exe uses) as its heaps quicker to react.

I personally use the script on Invasion league and have botted well over level 70. The OOS script built into it is processes as well.
 
The current Exile CR fully supports Granite flasks. It will pop one when you are under 58% health. If you want to change this, take a look at the flask logic section in Exile.cs. There is no need for a program other than EB for handling flasks.
 
No the current Beta's Flask logic is buggy atm, They have mentions this in the Beta Notes.
 
No, there is no mention of flasks in the beta notes. If you think it is buggy, file a support request with a log. If the granite flasks are working as intended (<58% health) but you just want some build-specific logic, elaborate on how you think it should behave or update the CR yourself and submit a patch.

Also, I'm pretty confident that advertising other bots on this forum is prohibited.
 
Its not a bot, Its just a free script made for every one to use.
 
I don't remember reading anything that implies flask logic is buggy. Certainly, it would require tweaking to tailor it to your build, just like regular skills would.
Looking at the AHK script, I'm not sure I see anything it does that EB can't. Seems to be just basic logic to pop a flask when you drop below x% health. EB can do that, and also add in other conditions, like only use it if you're surrounded by mobs, or fighting magic/rares/uniques.
What I'm wondering, is if there's any way to keep track of incoming damage, and only use the appropriate flask if you're taking that damage type, to avoid wasting Resistance/Armor/Eva flasks on the wrong damage type and then not have it when it's really needed. Not to imply that should be a priority feature.
 
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MY Granite works good, i increased a bit the threshold and it works like a charm, not sure what is the problem with it . . .
 
I don't remember reading anything that implies flask logic is buggy. Certainly, it would require tweaking to tailor it to your build, just like regular skills would.
Looking at the AHK script, I'm not sure I see anything it does that EB can't. Seems to be just basic logic to pop a flask when you drop below x% health. EB can do that, and also add in other conditions, like only use it if you're surrounded by mobs, or fighting magic/rares/uniques.
What I'm wondering, is if there's any way to keep track of incoming damage, and only use the appropriate flask if you're taking that damage type, to avoid wasting Resistance/Armor/Eva flasks on the wrong damage type and then not have it when it's really needed. Not to imply that should be a priority feature.
Granted this is off the cuff, but I don't believe this is currently support for damage history. I imagine that could introduce so e performance issues, depending on how/if it's implemented. However, in version 772 support was added for determining which spell a monster is currently casting. I haven't tested this out nor do I know if we can determine the spell damage type or if it's just the name, but it looks like at the very least it's worth looking into. With a reasonable tick rate and incoming spell damage type information it would alleviate the need for a damage history.

I definitely want to reiterate that EB is far superior to AHK in terms of capabilities, despite EB being rather new and in flux. You just need to dig a little.

Ben
 
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