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[Grandfathered] Stars - Flurry From The Sky

I'm pretty sure it won't use it on trash or when u disable cooldowns. That could be it ;o


Ideally it will only use trinket on boss, but even with OnCooldown and cooldown enabled with hotkey, it uses it maybe once or twice in fight and then I have to manually click it. If I wait it will eventually go on its own.
 
Using my trial and it seems awesome ! Will buy when expired I guess.
Just one question, I was thinking about AoE on Koragh and Margok : I don't want the bot to kill the adds when it's not supposed to, is there anyway to set it up ? Because I guess if I just say AoE when > 3 targets, bot won't take care about adds being ready to get killed ?
 
Using my trial and it seems awesome ! Will buy when expired I guess.
Just one question, I was thinking about AoE on Koragh and Margok : I don't want the bot to kill the adds when it's not supposed to, is there anyway to set it up ? Because I guess if I just say AoE when > 3 targets, bot won't take care about adds being ready to get killed ?

You can use the hotkey to turn of AoE or change the multidotting to mouseover ;)

But the EnemyUnit filter will not include them as long as no-one is in combat with them (unless u turn on AttackEverything).
 
Using my trial and it seems awesome ! Will buy when expired I guess.
Just one question, I was thinking about AoE on Koragh and Margok : I don't want the bot to kill the adds when it's not supposed to, is there anyway to set it up ? Because I guess if I just say AoE when > 3 targets, bot won't take care about adds being ready to get killed ?

Just use AoE hotkey, and in add phase hit hotkey so AoE disables, and then just have boss targeted. When you need to kill adds (like on Ko, when adds are in puddles), just hit AoE hotkey again to enable AoE and bot will automatically start multidotting them and using starfall on them. (For Ko I always leave boss targeted and let aoe damage kill adds if needed. Usually though tanks/melee dps take care of them and I just leave AoE disabled on that fight).
 
Currently in Beta

Insight in the current beta version.

Changelog:

<!-- Type: Beta - Version 2.0.3.33 Date: 09-01-2015 -->
+ All : Reverted AoE check
+ ALl : Will now Wrath if CA is falling off and we're going to need lunar before cast goes off
+ All : Starfall also pools charges for CA
+ All : Better requirements for Celestial Alignment when AoE is enabled
+ ALl : Incarnation only pops when we have atleast 2 starsurge charges
+ ALl : Fix for starfall when glyphing Guided Stars
+ All : Fix Lunar Empowerment not being kept up when doing AoE Rotation
+ All : Rewrote the way we handle AOE/SIngle target hotkey, less fail prone if u forget
+ All : Fix for BurstHotkey not registering/responding
+ All : Slight renaming for other hotkeys
+ All : Completely rewrote Opening Rotation
+ All : Throttle of Trinkets decreased by 50%
+ All : Some defensive checks to prevent errors in Multidotting
+ PvP : Slight increase of priority for PvP specific stuff in rotation
+ PvP : Auto Root is throttled to 8 seconds, so it won't spam it
+ All : Fix for multidotting with afk botbases when Multidot is not set to Automatic
+ ALl : Nature's Vigil only used with Incarnation / Trinketprocs or when no Inc Specced
+ All : Lust/Trinket Procs etc now pop all Force of Nature CHarges, otherwise it will just roll 1
 
You can use the hotkey to turn of AoE or change the multidotting to mouseover ;)

But the EnemyUnit filter will not include them as long as no-one is in combat with them (unless u turn on AttackEverything).

You sir just got one new buyer ;)

Just noticed something while testing : my sunfire got refreshed because <8s left and then one second later refreshed again because solar peak. I read that it isn't worth to cast sunfire or moonfire just because of the peak, but you may want to refresh it with the peak. I don't know if I'm clear, no big deal but it could be a little improvment. Bot should have wait one more second to refresh it while being in peak.


Ok now I'm having a big issue trying this on Highmaul, I'm having like a 10 seconds freeze when we start a boss, then no problem at all. Happens everytime.
 
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Was Curious, is there a beta svn? I tried the one on your old website but i guess it got deleted :P "Method not allowed 405" error. I am currently raiding mythic highmaul and wouldn't mind checking out the beta :) If you already have enough testers i understand but figured it wouldn't hurt to ask
 
You sir just got one new buyer ;)

Just noticed something while testing : my sunfire got refreshed because <8s left and then one second later refreshed again because solar peak. I read that it isn't worth to cast sunfire or moonfire just because of the peak, but you may want to refresh it with the peak. I don't know if I'm clear, no big deal but it could be a little improvment. Bot should have wait one more second to refresh it while being in peak.


Ok now I'm having a big issue trying this on Highmaul, I'm having like a 10 seconds freeze when we start a boss, then no problem at all. Happens everytime.

Yeh, there seems to be an issue with the opener freezing. Completely rewritten it in new version.

-- Will look into that double dot problem. https://trello.com/c/ylGuwxmA

Was Curious, is there a beta svn? I tried the one on your old website but i guess it got deleted :P "Method not allowed 405" error. I am currently raiding mythic highmaul and wouldn't mind checking out the beta :) If you already have enough testers i understand but figured it wouldn't hurt to ask

Nah not available, u can apply for beta (use 2nd thread post) though.
 
Any chance to implement "Killing Blow" support and "Prefer targets with low hp"?

Some achievements are require to do finish hit to target - like Fire-Watcher - Achievement - World of Warcraft
Moonkin often casts long spells, so alwats some others doing finish blow. I did only 16 blows per few hours so far (automatic mode). 1984 remaining.....

So it would be wonderful to have such options.
if "Killing Blow" setting active - Stars casts instant or short abilities instead of long ones. In result we have higher change to do a killing blow
 
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Any chance to implement "Killing Blow" support and "Prefer targets with low hp"?

Some achievements are require to do finish hit to target - like Fire-Watcher - Achievement - World of Warcraft
Moonkin often casts long spells, so alwats some others doing finish blow. I did only 16 blows per few hours so far (automatic mode). 1984 remaining.....

So it would be wonderful to have such options.
if "Killing Blow" setting active - Stars casts instant or short abilities instead of long ones. In result we have higher change to do a killing blow

Already implemented - 'check advanced settings. It will use Moonfire and Starsurge for killing blows.
 
Yo, CR use trinket and boss CD every time even i setting hotkey for burst or cooldown or opener. Moreover, the rotation is lower than Tuanha balance pvp about dos, i used raid setting and automatic DoT . I dont know where you get rotation information from but i also code for myself with PE , all code which i used follow by simucraft and its worth. I use HB for afk purpose only.

If you want to push your CR in pve, i think you should take a look on simucraft for rotation.

Boomkin PVP is not easy as use bot setting man, it requires you use your brain like 70%. Balance is not DK or warrior or hunter.

I dont know what are you gonna focus on but can you just get and push one of 2 up first?
 
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Stars - Flurry From The Sky

Yo, CR use trinket and boss CD every time even i setting hotkey for burst or cooldown or opener. Moreover, the rotation is lower than Tuanha balance pvp about dos, i used raid setting and automatic DoT . I dont know where you get rotation information from but i also code for myself with PE , all code which i used follow by simucraft and its worth. I use HB for afk purpose only.

If you want to push your CR in pve, i think you should take a look on simucraft for rotation.

Boomkin PVP is not easy as use bot setting man, it requires you use your brain like 70%. Balance is not DK or warrior or hunter.

I dont know what are you gonna focus on but can you just get and push one of 2 up first?
.... It's the simulation craft rotation, same cd timing etc. And the usage limitation depends on ur settings, so I'll have to see a log.

The way I read it - it looks like burst is enabled on default( in release), beta is soon ready though.
 
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Hey guys!
Does anyone have any experience from running this one in BGS/RBGS?
And what are your thoughts?
Does it even work good?

-Wiik
 
Release 2.0.3.33

Pushed out a new version, awaiting store approval before it goes live.

Changelog:

  1. Reverted AoE check
  2. Will now Wrath if CA is falling off and we're going to need lunar before cast goes off
  3. Starfall also pools charges for CA
  4. Better requirements for Celestial Alignment when AoE is enabled
  5. Incarnation only pops when we have atleast 2 starsurge charges
  6. Fix for starfall when glyphing Guided Stars
  7. Fix Lunar Empowerment not being kept up when doing AoE Rotation
  8. Rewrote the way we handle AOE/SIngle target hotkey, less fail prone if u forget
  9. Fix for BurstHotkey not registering/responding
  10. Slight renaming for other hotkeys
  11. Completely rewrote Opening Rotation
  12. Throttle of Trinkets decreased by 50%
  13. Some defensive checks to prevent errors in Multidotting
  14. Slight increase of priority for PvP specific stuff in rotation
  15. Auto Root is throttled to 8 seconds, so it won't spam it
  16. Fix for multidotting with afk botbases when Multidot is not set to Automatic
  17. Nature's Vigil only used with Incarnation / Trinketprocs or when no Inc Specced
  18. Lust/Trinket Procs etc now pop all Force of Nature CHarges, otherwise it will just roll 1
  19. Fix double sunfire in Solar Peak if we just dotted him 2-3 sec before
  20. Speed tweak for multidotting
  21. Cosmetic change for the hotkey output
  22. Fix for Hotswap hotkeys
  23. Stars no longer thinks it can cast while moving on talbuk, spams dots instead
  24. Rewrote IsAttackable based on suggestions from Tuanha
  25. Faster initialization
 
Last edited:
Pushed out a new version, awaiting store approval before it goes live.

Changelog:

  1. Reverted AoE check
  2. Will now Wrath if CA is falling off and we're going to need lunar before cast goes off
  3. Starfall also pools charges for CA
  4. Better requirements for Celestial Alignment when AoE is enabled
  5. Incarnation only pops when we have atleast 2 starsurge charges
  6. Fix for starfall when glyphing Guided Stars
  7. Fix Lunar Empowerment not being kept up when doing AoE Rotation
  8. Rewrote the way we handle AOE/SIngle target hotkey, less fail prone if u forget
  9. Fix for BurstHotkey not registering/responding
  10. Slight renaming for other hotkeys
  11. Completely rewrote Opening Rotation
  12. Throttle of Trinkets decreased by 50%
  13. Some defensive checks to prevent errors in Multidotting
  14. Slight increase of priority for PvP specific stuff in rotation
  15. Auto Root is throttled to 8 seconds, so it won't spam it
  16. Fix for multidotting with afk botbases when Multidot is not set to Automatic
  17. Nature's Vigil only used with Incarnation / Trinketprocs or when no Inc Specced
  18. Lust/Trinket Procs etc now pop all Force of Nature CHarges, otherwise it will just roll 1
  19. Fix double sunfire in Solar Peak if we just dotted him 2-3 sec before
  20. Speed tweak for multidotting
  21. Cosmetic change for the hotkey output
  22. Fix for Hotswap hotkeys
  23. Stars no longer thinks it can cast while moving on talbuk, spams dots instead
  24. Rewrote IsAttackable based on suggestions from Tuanha
  25. Faster initialization

Oh man. Who can we talk to to expedite this on the buddystore?? Lol, hate how long it takes sometimes.
 
I've been using this for pvp, and it's really good actually. The only problem i'm experiencing right now is the Hotkey system. I need the Solar Beam + Ursol's Vortex on a very specific time to silence a healer and finish a dps on arenas, and i'm pressing those hotkeys, but sometimes they dont work and when they do, they have a beastly delay, because the routine will keep on casting spells. With cyclone it's the same problem. Can it be a problem with the settings i'm using?
 
I've been using this for pvp, and it's really good actually. The only problem i'm experiencing right now is the Hotkey system. I need the Solar Beam + Ursol's Vortex on a very specific time to silence a healer and finish a dps on arenas, and i'm pressing those hotkeys, but sometimes they dont work and when they do, they have a beastly delay, because the routine will keep on casting spells. With cyclone it's the same problem. Can it be a problem with the settings i'm using?

Can u upload a log? Cyclone & Solar Beam hotkeys are not toggles - you need to hold them. So it could be delayed if ur casting, cuz it won't cancel ur current cast.
 
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