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[Grandfathered] Stars - Flurry From The Sky

Mirabis

Community Developer
Joined
Jun 14, 2010
Messages
4,475

siJMZQF.png

Grab from the Buddy Store (Clickable)


> Support
Discussions and bug reports can be done through the forum (easy). I will make Trello tickets for issues and feature requests so you can track it's progress. Trello Board: https://trello.com/b/6d6OQxfY/stars

> Features
  • Frequent updates
  • Basic and simple interface
  • All Talents & Glyph combinations supported
  • Randomized Interrupting
  • Written in Honorbuddy's new Coroutine framework
  • Uses all symbiosis derived spells
  • Written event-based to minimize frame loss
  • Different rotation for PvP and PvE
  • Supports level 1(5)-100*
  • Makes good use of caching too improve performance
  • Makes good use of throttles too improve performance
  • Supports movement ( LoS, Target & Facing)
  • Advanced Mushroom placement code and calculations
  • Excellent Mushroom charge tracking and blooming
  • Manual cast detection, pauses the routine on user intervention
  • Dot calculations on par with AffDots, will auto clip for stronger dots
  • Hotkeys to cast Cyclone,Root,Vortex,Solar on enemies
  • Uses a In-Game-Notification system by showing reactions in PvP frames
  • Diminishing returns tracker
  • Prevent incoming interrupts by juking
  • Counters certain cooldowns used by enemies with own cooldowns
  • Mitigate incoming damage on stuns by going bear form
  • Utilize Wild Charge to gain distance from enemies
  • Automatic crowd controlling ( Cyclone , Hibernate & Entangling Roots )
  • Automatically spread starsurge or wrath between active targets


*Tested from lvl 15 > | lvl 1 might work, not confirmed.

[SIZE=+1]Thread Management Rules[/SIZE]
The Support thread for a Buddy Store product is meant for:
  • Feature requests
  • Constructive criticism with specific details
  • Bug reports with a log attached
    Ref: [post=378165][Guide] How to attach your log[/post]
Any thing else in a Buddy Store product Support thread is considered 'off topic' and may be deleted. Examples include, but are not limited to:
  • Price discussions
  • Comparisons to other products
  • Theory crafting
  • General chit-chat
  • etc
We ask that you please refrain from creating off-topic posts in Support threads.

Additionally:

  • There are times, where I respond from my mobile phone (Tapatalk) and choose to ignore certain posts. If your post is then ignored, I will answer it when I'm behind a real computer. This is mostly because I can't answer certain questions from my phone, due to formatting/information issues.
 
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> Requirements


  • .NET 4.5.1 or higher
  • A Balance druid

> Recommendations

Proving Grounds:
Raid:
Arena:
Battleground:
Dungeon:

> Frequently Asked Questions

Q) I have already purchased this product before the Buddy Store went live, do I have to buy this again?
A) No, you can (re)claim your purchase at www.mirabis.nl/claim.

Q) Can I turn the combat routine switching off?
A) Yes, check/uncheck it in the UI. If not in the UI, u can change it in the settings file.
 
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Beta Signup!

Hi, Fellow Botters,

My products wouldn't be usable, without the awesome tester team behind the products.
So if you want to apply as tester, send me a PM or reply to this message with the following format:


[TABLE="class: outer_border, width: 500, align: center"]
[TR]
[TD]Character level?[/TD]
[TD]Answer:[/TD]
[/TR]
[TR]
[TD]Specialization(resto,balance,both)?[/TD]
[TD]Answer:[/TD]
[/TR]
[TR]
[TD]Average hours played,(day/week)?[/TD]
[TD]Answer:[/TD]
[/TR]
[TR]
[TD]What context(s) do you play (Arena, Raid,etc) ?[/TD]
[TD]Answer:[/TD]
[/TR]
[TR]
[TD]On what level are u playing, (rating/ heroic /mythic)?[/TD]
[TD]Answer:[/TD]
[/TR]
[TR]
[TD]How do you think you can contribute?[/TD]
[TD]Answer:[/TD]
[/TR]
[TR]
[TD]Skype username ( for discussion) ?[/TD]
[TD]May be sent over private message.[/TD]
[/TR]
[TR]
[TD]BuddyAuth/BuddyStore username?[/TD]
[TD]May be sent over private message.[/TD]
[/TR]
[/TABLE]


[SIZE=-2]Ref: Leaves - Tree Heals Go Whoosh.
[/SIZE]
[SIZE=-2]Ref: Stars - Flurry From The Sky[/SIZE]
 
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One of the best Druid Routines I have ever used.

Question: I have just started in the outlands as a Balanced Druid using the Stars Routine.

I am also using the Quest bot with Kicks BC profiles.

I have reset my interface to Default as HB was having difficulty with Bartender 4.

My problem is this:
- after killing a mob the dead mob stays selected and when the bot tries to mount, it does so then breaks out of it then repeats itself indefinitely.
- I have to hit esc to deselect the mob the it carries on as per normal.

- also my character runs up to and through the mob and the turns around and runs back through the mob until is dead.
- I fix this by pressing the forward key.

Is there a way I can fix both of these behaviours?

Edit: I had Sticky Targeting enabled. This may have fixed my first issue.
 
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I bought this routine a few weeks ago, and at first I was excited, It had a lot of features, a lot of options all tho when it came to the damage output I was disapointed. It simply couldn't match the damage from one of the free routines on this forum, I was doing ~10k less dps comparing to the free balance druid CC.
Do note this was over multiple tries on the dummy, however it was tested on a relative low geared druid.
 
I bought this routine a few weeks ago, and at first I was excited, It had a lot of features, a lot of options all tho when it came to the damage output I was disapointed. It simply couldn't match the damage from one of the free routines on this forum, I was doing ~10k less dps comparing to the free balance druid CC.
Do note this was over multiple tries on the dummy, however it was tested on a relative low geared druid.

Even though this was true for version 1, where pewpewpew did more damage, it is no longer the case with version 2.
 
Stars - Flurry From The Sky

One of the best Druid Routines I have ever used.

Question: I have just started in the outlands as a Balanced Druid using the Stars Routine.

I am also using the Quest bot with Kicks BC profiles.

I have reset my interface to Default as HB was having difficulty with Bartender 4.

My problem is this:
- after killing a mob the dead mob stays selected and when the bot tries to mount, it does so then breaks out of it then repeats itself indefinitely.
- I have to hit esc to deselect the mob the it carries on as per normal.

- also my character runs up to and through the mob and the turns around and runs back through the mob until is dead.
- I fix this by pressing the forward key.

Is there a way I can fix both of these behaviours?

Can u upload the log file for me? Have to ask the buddy devs for some clarification, e.g clearing target should be done by cr or bot?

Second issue seems like a Questbot issue, you can try Singular, if same result post on Questbot thread.
 
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I had sticky target enabled (For some reason) I don't know why, but with it deselected it seems to have sorted itself out. I am still having the of running up to mobs and then back and forth around the mob though.
 
In trying out Singular with no modifications both problems disappeared using Singular.

I will restart HB and use the Stars Routine then post log.

Please stand by.
 
My Log:

I stopped at the point where it mounts and dismounts repeatedly.

Also, Character still runs up, past, then turns around runs back around the mob casting

Note: I am using the : Stars - Flurry from the Sky 2.0.2.9
 

Attachments

using Singular until we can resolve this:

Confirmed that neither of these two issues occur during the use of HB / Quest Bot / Singular / Kicks BC profile.
 
My Log:

I stopped at the point where it mounts and dismounts repeatedly.

Also, Character still runs up, past, then turns around runs back around the mob casting

Note: I am using the : Stars - Flurry from the Sky 2.0.2.9

Thx:

- The moment MovementPoi changes to KillPoi, it pulls, but it doesn't stop moving.
- doesn't seem to dismount on time.

Will discuss recommendations with qB writer and come up with fixes
 
Even though this was true for version 1, where pewpewpew did more damage, it is no longer the case with version 2.
If that's the case, then fantastic and I'm looking forward to try it out again.


So after a few tries with each routine, Here is the best results I got.

5 min - 45 mil dmg ~149k dps. Stars
5 min - 49mil dmg ~ 162k dps, pewpewpew

This was with the Stars 2.0.2.9 Version and default raid settings. If there is another version and I'm just not using it please tell me.
 
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If that's the case, then fantastic and I'm looking forward to try it out again.


So after a few tries with each routine, Here is the best results I got.

5 min - 45 mil dmg ~149k dps. Stars
5 min - 49mil dmg ~ 162k dps, pewpewpew

This was with the Stars 2.0.2.9 Version and default raid settings. If there is another version and I'm just not using it please tell me.
Do you happen to have both logs, if so upload please.
 
Progress Update

Currently in Beta

Code:
<!-- Type:  Beta - Version 2.0.2.10 Date: 25-8-2014 -->
+ PvE	: Pullbehavior will now attempt to stop moving
+ PvE	: Pullbehavior only runs if we have a KillPoi
+ PvE	: PullBehavior now checks target range, if < 12 yd use instant cast or instant cast if another person possibly competing for mob
+ PvE	: PullBehavior will now try to stop moving and cast a Wrath/Starsurge/Starfire to have benefit of missile travel time
+ All	: Dismount code splitted in 3 entries
+ All	: Dismounting for KillPoi closer then 40 yd, 
+ All	: Dismounting when in combat and not moving, having a target # When we are stuck on mount on BGBuddy for example
+ All	: Updated StopMovement Code, hopefully it doesn't bug out anymore
+ PvE	: PullBehavior will try to move a little closer, if it can't pull
+ All	: Re-Wrote Restbehavior, uses Healing Touch , Rejuvenation, Drinks and Food
+ All	: RestBehavior now has a entry for Revive, to allow it to ress people while we are in restbehavior
+ All	: RestBehavior now waits for Ress sickness to end as well
+ All	: Properly hooked RestBehaviior now, no recursive call
+ All	: Fix for Mushroom mouseover hotkey
+ All	: Added settings for drink/eating
+ All	: Changed rangecheck for Revive to 40yd instead of Spell/Unit calc, maybe it fails?
+ All	: Changed rangecheck for Rebirth to 40yd instead of Spell/unit calc, maybe it fails?
+ All	: Added a scan to check if we can actually Rebirth, keep track
+ All	: Throttled UseREbirth, to reduce lag
+ All	: Throttled UseRevive, to reduce lag
+ GUI	: Title of Settings window now shows current version as well, makes easier for user to report stuff
+ All	: IsMoving override no longer chekcs Keys.None..returning true
+ All	: IsMoving override now only returns true if TimeMoved > 0.2
+ PvP	: Don't Powershift out of roots.. when we are not trying to move.. looks stupid
 
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