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[Grandfathered] Greedy

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Love the UI and would love to beta test :) This would be great using with a Garrison AH. I just need to get all the damn parts for it.
 
Greedy

Any news on this? Would like to see an update if possible.

Yeah. I've finished the support for non English clients and cleaned up some code. Right now I'm updating the deposit / withdraw code from lua to c#. I'll give u a beta probably Friday :)

Just have to update the cycle to include dumping of gold to bank or other char and repairing of items.

On my phone now, 06:00 am.. Prepping for school - I'll make a more detailed post later on.
 
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Can i get beta? Can pay for it like for premium with future gift code for store! Thanks!
 
Sounds reasonable ;)
Is there a mailing list when this is ready for release? I am not that often on this forum.
 
Sounds reasonable ;)
Is there a mailing list when this is ready for release? I am not that often on this forum.

Right now, there isn't. But that's a great idea, think I can do that :)
 
Beta 0.0.0.56

Pushed out a new Beta version -- just to show information.

Changelog:

  1. Changed the way AltNames works
  2. Added more validators for player names
  3. WoWUction defaults to alliance data, until they change their links. Alliance more-up-to-date
  4. Itemnames are no longer saved to the Auction data file, allows easier export for different clients
  5. ItemNameDB & OwnerNameDB are no longer csv, using json now
  6. Fixed loop on Helpers.LookupName & GetItemInfo
  7. Loading of files now done on background thread when GUI opens, looks more responsive
  8. Will now try to dl info twice from wow servers in-case first attemt fails
  9. Fixed double loop for merging of data
  10. AuctionItem & BuyItem will no longer check for 'nil' name, instead will just be empty - faster
  11. Time to wait for bid & Buyout increased to 500ms from 100ms.
  12. Tweaked the code behind Search
  13. Faster search for multipage auctions
  14. More failsafe handling on search
  15. Fix for itemnames with suffixes failing @ search
  16. Increased time for GetAllSearch
  17. GetAllSearch checks current list count, if > 50 we can't do it.. but we can try and read the current getall
  18. Fixed GetAllSearch bidding on all items...
  19. Removed event based logging for purchases - unreliable, logging all
  20. Waiting for random UI timer after purchasing to look less-botlike
  21. Removed a few hardforced framelocks causing wow to lockup
  22. Removed all checks for bids to vendor
  23. Centralized logging to core methods / cleaner code
  24. Just comparing gold before and after purchase to validate
  25. Removed event for localplayer gold, using hb api
  26. Notifications will now send localized links, for people using non-english clients
  27. title in notifications is now fixed
  28. notifications without a body are not sent to prevent errors and throttles
  29. GetAllSearch will release frame for every item
  30. Fixed debug logging for comparison showing strange data
  31. Logging for posting updated with price each
  32. AH compare logging changed from debug to normal, so it shows whats happening
  33. Additional logging during GetAllSearches
  34. Doubled scanning speed on GetAllPage
  35. Mail operation no longer checks sender for postmaster, using cleanup for that
  36. Re-ordered checks for mailbox
  37. Simplified GetMail, only using AutoLootItem / no longer using TakeMoney
  38. Implemented /console reloadui for mailbox refresh
  39. No longer loading data at startup - slows down hb load
  40. Added a trello view
  41. Validation for Rbank,Gbank settings if they aren ot available
  42. Reordered DepositItems, will use ReagentBank -> Bank -> Guildbank
  43. DepositItems will check for items to be of ItemClass Reagent to deposit in ReagentBank
  44. Implemented Random Auctioneer
  45. Implemented Random Banker
  46. Removed Random Auctionhouse
  47. Implemented failsafe check for Engineering auctioneers
  48. Initialize will now blacklist all engineering npcs if we don't have engineering
  49. Can now interact with neutral npcs for ah,bank etc
  50. always appending a realm even if same realm
  51. Bit of code cleanup in the wrappers and implementation

Mailing List:
Subscribe to Newsletter/Mailing List here: Greedy Newsletter
 
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Still closed beta?

Yes, having some issues with the task based system. Right now the flow gets too complicated too quickly, making it hard for me to debug - or add other feature's.

I'm talking with Natfoth at the moment, hoping he can shed some light on a better solution.
 
Read one page back.

Nice to see that the mailinglist is up!

Yeah, after much delay - I'm hoping to fully rewrite the task system today. Drawn some sketches earlier - just code now. Been having major setbacks on my time lines - fixing bugs for leaves/stars :(
 
No hassle, as a software developer i do understand, take your time to get it right ;)
 
Yeah, after much delay - I'm hoping to fully rewrite the task system today. Drawn some sketches earlier - just code now. Been having major setbacks on my time lines - fixing bugs for leaves/stars :(
No hassle, as a software developer i do understand, take your time to get it right ;)
there is information ? really looking forward to the product

Task system has been entirely rewritten, many thanks to Natfoth for the tips. Been running tests last 2-3 days - just have to fix a few small errors.

Forcing myself to release before february ; ) So 9~ish days
 
Task system has been entirely rewritten, many thanks to Natfoth for the tips. Been running tests last 2-3 days - just have to fix a few small errors.

Forcing myself to release before february ; ) So 9~ish days

Cant wait. As an owner of salesman and AHbuddy.
Cant wait to get my hands on this. Hope its released soon.
 
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