JT1O
New Member
- Joined
- Jan 16, 2014
- Messages
- 12
- Reaction score
- 3
Nice work on the plugin. I've been working on one for a couple of weeks.
For the destructibles, I named my plugin so that it would be loaded after Trinity, so I can manipulate Trinity settings without reflection.
When I enter the Realm I'm using this:
After the run is complete, I set it back:
It destroys all the realm objects in the few times I've been there.
For the destructibles, I named my plugin so that it would be loaded after Trinity, so I can manipulate Trinity settings without reflection.
When I enter the Realm I'm using this:
Code:
Trinity.Trinity.Settings.WorldObject.DestructibleOption=DestructibleIgnoreOption.DestroyAll;
After the run is complete, I set it back:
Code:
Trinity.Trinity.Settings.WorldObject.DestructibleOption=DestructibleIgnoreOption.OnlyIfStuck
It destroys all the realm objects in the few times I've been there.