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Goblin packs, Your bots worst enemy!

Syn-Ack

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Jun 15, 2012
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So who else is getting their bot stopped, bugged out, standing there til it times out from inactivity while 3-7 legs sit on the floor, numerous imperials/marq gems, and like 500-700 crystals etc? Even the double goblins, its like a 25% chance it fully picks up everything. Goblins buff or not, We need to face the fact they buffed how often goblin packs are in rifts to a much higher %. Need to find a way to fix this, or deal with it somehow so it can at least get the legendary be on its way instead of timing out 8/10 packs while the other 2 times it loots a few items then runs off.
 
I have seen the same thing, my bot just passes after killing the golbins and dont pick up anything.
 
Yeah, theres a few outcomes...

bot picks up a few items and walks away leaving legendary/set/gem drops etc
bot stands there til inactivity timer kicks in and leaves
bot just keeps on moving

It is almost like its too many items for the bot to process in one area and it goes crazy.
 
Give it some time I think Nesox can handle it and find a solution.
 
Yeah, theres a few outcomes...

bot picks up a few items and walks away leaving legendary/set/gem drops etc
bot stands there til inactivity timer kicks in and leaves
bot just keeps on moving

It is almost like its too many items for the bot to process in one area and it goes crazy.

this each time so far
 
When multiple blood shards are on the ground, characters tries to pick them up then just stands there and does nothings till timer kicks in.

Same thing with gems.
 
Last edited:
Yeah, that was an issue when I used Boon of the Hoarder with gold pickup enabled in Trinity. Then there are times where it just stands before a legendary/bloodshards forever without picking them up. These are old issues, I experienced additional issues in the latest release, with bot getting stuck on nothing in rifts, and bot just walking around forever in a cleared map (Cursed Hold) without the restart timer kicking in.
 
Cursed hold I am still experiencing, saw that earlier today, just flip flopped between the same 10 yard radius over and over with a 98% clear map. The boon I noticed the connection because it seems like all the gold was overwhelming the bots pickup and causing issues with it, leading it to miss or entirely skip other misc items like common things such as crafting mats, gems. Has anyone noticed in the latest release that trinity no longer has any output logs into the runstats/fullstats log files? I tried looking in the advanced section for a way to toggle it on or off, but nothing I did made the runstats to show hours ran, lph, games, deaths in txt file etc.
 
Is anyone having the random experience where the bot will not kamikaze a goblin pack? I don't know if the goblin names, or whatever are coded into DB or trinity or whatever and thats why. But I noticed the bot can let a lot if not all of them get away if its engaged to an elite, or RG from personal experience. It seems to count each goblin pack as #1 goblin seen, So I don't know if it is recognizing the odious, blood, gem, malevolent etc. These goblin packs def have been tricky, for the most part it seems like the bot is working ok, especially if you turn off picking up crystals/dust/parts and stick to either gems(imperial+ seems best) and legendary only. Seems to cut down on the bot freaking out amidst all the drops and stopping or moving on.
 
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