So the 2h with acid cloud is better/faster?
Following Taras build currently with 2H Suwong Diviner, cubed Henri's, Grin Reaper, Convention of Elements (if you die a lot, cube a Unity Ring instead).
Doing 60 clears in about 10-12 minutes
With the build listed by the OP, I can't clear GR 57 in time even though I am nowhere near dying. The DPS is too low due to how the bot uses Zombie Bears.
yeah i dont think it spams zombie bears which is majority of the damage + firewall. but all in all, 2h suwong has been the most efficient in terms of paragon farming.
Firewall is always a primary part of your DPS on a Helltooth build. But when Acid Cloud can be cast all over the screen and your blobs follow enemies... you know you're doing damage.
When the bot uses Zombie Bears it doesn't angle well and maps with narrow corridors or obstacles effectively ruin their ability to DPS. The best way to use bears is to back your character up to certain walls so that all the bears come out in a single line.
Have you been botting with that? What types of GRifts and clear times are you getting?
Curious how you guys are struggling 55 with perfect rolled ancient with it setup as he shows? im missing 5 items with yellow jewelry and no ancients, but rolled properly with correct gems that are high lvl doing 45 with 6+ mins left. I dont even have 1 mil unbuff dmg.
I used following link to determine what to roll since his didnt have stat priority
http://www.diablofans.com/builds/57408-2-3-66-zombie-bears-firewall-helltooth
that with his links plus settings up according to his pictures seems to work great
is your esoteric not high lvl?
I am not sure that you grasp how enemy damage and health pools are calculated in this game. 46 is nowhere near level 55...
It's not like every GRift level adds the same flat amount. The difference from GRift 10 to GRift 20 pales in comparison to the difference between GRift 40 and GRift 50.
For example, if your average clear time is 9 minutes on 46, what is it on 47? How about 48? Can you even complete a 50?
This is because of how difficulty scales.
Here is an example:
http://www.diabloii.net/blog/comments/torment-difficulty-scaling-graphs-and-charts
You can see that from T1 to T3 the health jumps from 819% to 2,097%
After T6 it more than doubles for each level of increase.
...And from T9 to T10 it jumps from 91,260% to 200,082
After GRift 45 it's supposed to scale at a multiplicative 17% for every level of increase compounded over the previous GRift's.